Jump to content
Sign in to follow this  
Nephris1

Roads

Recommended Posts

My own way to delete alien part of road I cant select is to go back to Visitor3, to hide artificial and natural objects, then select the area where it's camping and press "delete" key, of course it can have side effects by deleting also a nearby terminator ...

Share this post


Link to post
Share on other sites
what size is your test map?

The heightmap has a default size of 512x512 , a tenth of the map size.

When i understand u correct, u dont suffer under this problem.

Warning: Road selection asf3 has wrong name format

Warning: Road selection mud has wrong name format

Warning: Road selection asf3 has wrong name format

Warning: Road selection mud has wrong name format

I will have to check my rpt.

Share this post


Link to post
Share on other sites
The heightmap has a default size of 512x512

Hmmm... Can't be the issue I remember seeing then... I found that thread about "can't select objects" - HERE... as I remembered, it was a 4096x4096 heightmap... and I remember other 4096x4096 projects mentioning similar things... not the case here then...

Hmmm... I'll have to ponder this one some more... it might be possible to just edit it out of the .pew file which would get rid of it, but doesn't explain why its happening.....

B

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×