oldbear 390 Posted December 6, 2010 My own way to delete alien part of road I cant select is to go back to Visitor3, to hide artificial and natural objects, then select the area where it's camping and press "delete" key, of course it can have side effects by deleting also a nearby terminator ... Share this post Link to post Share on other sites
Nephris1 10 Posted December 6, 2010 what size is your test map? The heightmap has a default size of 512x512 , a tenth of the map size. When i understand u correct, u dont suffer under this problem. Warning: Road selection asf3 has wrong name format Warning: Road selection mud has wrong name format Warning: Road selection asf3 has wrong name format Warning: Road selection mud has wrong name format I will have to check my rpt. Share this post Link to post Share on other sites
bushlurker 46 Posted December 6, 2010 The heightmap has a default size of 512x512 Hmmm... Can't be the issue I remember seeing then... I found that thread about "can't select objects" - HERE... as I remembered, it was a 4096x4096 heightmap... and I remember other 4096x4096 projects mentioning similar things... not the case here then... Hmmm... I'll have to ponder this one some more... it might be possible to just edit it out of the .pew file which would get rid of it, but doesn't explain why its happening..... B Share this post Link to post Share on other sites