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AnimalMother92

ACE 1.6 (Advanced Combat Enviroment) for OA/CO

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What target line are you using in your shortcut? That's how I launch the game.

I dont know what to use or how to do it thats the problem

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Is it just me or I get randomize shades for some soldiers?

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I dont know what to use or how to do it thats the problem

Ahhh. Right click on the CO shortcut and copy n' paste the Target line that appears in the box here. We can help you get it right.

There tons of threads in this forum explaining the mod folders and shortcut target line setup to use mods and A2.

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Dear God

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 0071B9C3

graphics: D3D9, Device: ATI Mobility Radeon HD 3650, Driver:atiumdag.dll 8.14.10.678

resolution: 1470x917x32

Addons:

acex_sm_s_wep_explosions in x\acex_sm\addons\s_wep_explosions\

ace_c_veh_lights in x\ace\addons\c_veh_lights\

CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\

CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\

acex_s_wep_rh_ak in x\acex\addons\s_wep_rh_ak\

ace_sys_willipete in x\ace\addons\sys_willipete\

CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\

Farm_WTower in ca\buildings2\farm_wtower\

Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\

CAData_ParticleEffects in ca\data\particleeffects\, CARoads2Dam in ca\roads2\dam\

CASounds_Missions in ca\soundmissions\, CASounds in ca\sounds\

CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\

acex_sm_s_wep_bis in x\acex_sm\addons\s_wep_bis\

acex_m_veh_m113 in x\acex\addons\m_veh_m113\

acex_sm_s_wep_pistol in x\acex_sm\addons\s_wep_pistol\

ace_sys_magazines in x\ace\addons\sys_magazines\

ace_c_ai_skill in x\ace\addons\c_ai_skill\

ace_sys_cargo in x\ace\addons\sys_cargo\, CAMusic in ca\music\

pond_test in ca\structures\pond\

CAStructuresHouse_Church_05R in ca\structures\house\church_05r\

CAAir_PMC in ca\air_pmc\, acex_s_wep_sniper in x\acex\addons\s_wep_sniper\

acex_t_wep_rifle in x\acex\addons\t_wep_rifle\

CAWheeled_E_M1030 in ca\wheeled_e\m1030\, Arma2_Ka52 in ca\air2\ka52\

ace_sys_map in x\ace\addons\sys_map\, CAMisc_fix_Ch2 in ca\misc_fix\ch2\

CA_Missions_GarbageCollector in ca\modules\garbage_collector\

CA_Modules_Marta in ca\modules\marta\, CAFonts in ca\uifonts\

CAWeapons_Saiga12K in ca\weapons\saiga12k\, CAWeapons_M1014 in ca\weapons\m1014\

CAWheeled3_TT650 in ca\wheeled3\tt650\, acex_m_veh_m1 in x\acex\addons\m_veh_m1\

ace_m_compass in x\ace\addons\m_compass\, CAWeapons_E_PK in ca\weapons_e\pk\

ace_sys_goggles in x\ace\addons\sys_goggles\, CA_Dubbing_E in ca\dubbing_e\

acex_m_wep_mg in x\acex\addons\m_wep_mg\, Takistan in ca\takistan\

ace_anims in x\ace\addons\anims\

ace_sys_sniper_tools in x\ace\addons\sys_sniper_tools\

Misc_PowerStation in ca\buildings2\misc_powerstation\

CABuildings2 in ca\buildings2\

CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\

CA_HighCommand in ca\modules\hc\, CAWheeled2_BTR90 in ca\wheeled2\btr90\

CA_Missions_BAF in ca\missions_baf\, CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\

CAWeapons_E_KORD in ca\weapons_e\kord\, acex_missions in x\acex\addons\missions\

CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\

acex_sm_s_veh_armor in x\acex_sm\addons\s_veh_armor\

CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\

CA_Dubbing_Counterattack in ca\dubbing\counterattack\, CA_Editor in ca\editor\

CARoads2Bridge in ca\roads2\bridge\, CAWheeled_W_BAF in ca\wheeled_w_baf\

CAWheeled_E_V3S in ca\wheeled_e\v3s\, CAStructures_E_Wall in ca\structures_e\wall\

CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\

acex_c_ui_background in x\acex\addons\c_ui_background\

CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\

acex_s_wep_launcher in x\acex\addons\s_wep_launcher\

CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\

CAWheeled_E_SUV in ca\wheeled_e\suv\, CATracked in ca\tracked\

CA_Modules_PMC in ca\modules_pmc\, CAWeapons_PMC in ca\weapons_pmc\

acex_sm_c_sound_wep_mg in x\acex_sm\addons\c_sound_wep_mg\

acex_s_wep_rifle in x\acex\addons\s_wep_rifle\

ace_sys_irstrobe in x\ace\addons\sys_irstrobe\

ace_sys_vehicle in x\ace\addons\sys_vehicle\, CAAir2_C130J in ca\air2\c130j\

ace_sys_playerhud in x\ace\addons\sys_playerhud\

CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\

ace_sys_air_refuel in x\ace\addons\sys_air_refuel\

CALanguage_missions_e in ca\languagemissions_e\

CACharacters_E_Head in ca\characters_e\heads\

CALanguage_missions in ca\languagemissions\

CAStructures_Nav_pier in ca\structures\nav_pier\

CAWeapons_ZU23 in ca\weapons\zu23\

acex_m_wep_smg_us in x\acex\addons\m_wep_smg_us\

acex_wep_hk in x\acex\addons\c_wep_hk\, CATracked_E in ca\tracked_e\

CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\

Warfare2_E in ca\warfare2_e\, ace_sys_explosives in x\ace\addons\sys_explosives\

ace_sys_wirecutter in x\ace\addons\sys_wirecutter\

acex_t_wep_hk in x\acex\addons\t_wep_hk\

ace_sys_roundcount in x\ace\addons\sys_roundcount\

ace_sys_menu in x\ace\addons\sys_menu\

Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\

CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\

CAWeapons in ca\weapons\, CA_PMC in ca\ca_pmc\

acex_wep_sniper in x\acex\addons\c_wep_sniper\, CAWheeled_E in ca\wheeled_e\

ace_sys_autorotation in x\ace\addons\sys_autorotation\

ace_sys_weaponrest in x\ace\addons\sys_weaponrest\

CA_Anims_Wmn in ca\anims\characters\config\wmn\

A_Crane_02 in ca\buildings2\a_crane_02\

CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\

CAStructuresInd_Quarry in ca\structures\ind_quarry\

CAWeapons_AK in ca\weapons\ak\

CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\

CA_Dubbing_PMC in ca\dubbing_pmc\, CA_E in ca\ca_e\

CA_Missions_E_SecOps in ca\missions_e\som\

ace_sys_muzzleblast in x\ace\addons\sys_muzzleblast\

CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\

CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\

acex_sm_c_sound_veh_armor in x\acex_sm\addons\c_sound_veh_armor\

acex_m_wep_m16 in x\acex\addons\m_wep_m16\

CABuildingParts_Signs in ca\buildings2\buildingparts\signs\

CAMisc_fix_air in ca\misc_fix\air\, Warfare2 in ca\warfare2\

CARocks_E in ca\rocks_e\, CAWeapons_E_TOW in ca\weapons_e\tow\

acex_wep_scar in x\acex\addons\c_wep_scar\, CAAnimals in ca\animals\

ace_settings_staying_brass in x\ace\addons\main\, CAAir_E in ca\air_e\

CATracked_E_ZSU in ca\tracked_e\zsu\, fallujah in shez\fallujah\

CATracked_E_T34 in ca\tracked_e\t34\, cba_events in x\cba\addons\events\

ace_sys_grenades in x\ace\addons\sys_grenades\

acex_m_veh_gmv in x\acex\addons\m_veh_gmv\

CAStructuresHouse in ca\structures\house\, CAWater2_Fregata in ca\water2\fregata\

CAWater2 in ca\water2\, CACharacters_BAF_Head in ca\characters_d_baf\heads\

CA_Dubbing_Baf in ca\dubbing_baf\

CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\

CAWeapons_E_ZU23 in ca\weapons_e\zu23\

ace_c_headmovement in x\ace\addons\c_headmovement\

cba_common in x\cba\addons\common\

CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\

CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\

ace_m_veh_optics in x\ace\addons\m_veh_optics\

ace_sys_nvg in x\ace\addons\sys_nvg\, CAStructures_Rail in ca\structures\rail\

CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, ace_fx in x\ace\addons\fx\

CA_L39 in ca\l39\, CAWeapons_E_AK in ca\weapons_e\ak\

ace_settings_no_intro in x\ace\addons\main\

CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\

CAWeapons_E_M9 in ca\weapons_e\m9_beretta\

acex_m_wep_rh_ak in x\acex\addons\m_wep_rh_ak\, CAAir2_MV22 in ca\air2\mv22\

ace_sys_g_effects in x\ace\addons\sys_g_effects\

CAWheeled_E_LADA in ca\wheeled_e\lada\

CAStructuresHouse_HouseV2 in ca\structures\house\housev2\

Warfare2Vehicles in ca\warfare2vehicles\, CAWater2_seafox in ca\water2\seafox\

CAWheeled2_LADA in ca\wheeled2\lada\

CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\

CAWeapons_E_Javelin in ca\weapons_e\javelin\

CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\

CA_Animals2_Rabbit in ca\animals2\rabbit\

CA_Modules_Alice2 in ca\modules_e\alice2\, cba_arrays in x\cba\addons\arrays\

CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CA_Missions_FirstAidSystem in ca\modules\fa\

CA_Modules_Coin in ca\modules\coin\, CAStructures_Nav in ca\structures\nav\

CATracked_W_BAF in ca\tracked_w_baf\

ace_m_veh_wrecks in x\ace\addons\m_veh_wrecks\

CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\

acex_sm_c_sound_wep_sniper in x\acex_sm\addons\c_sound_wep_sniper\

ace_sys_sight_adjustment_rifle in x\ace\addons\sys_sight_adjustment_rifle\

CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\

acex_veh_m113 in x\acex\addons\c_veh_m113\

ace_sys_rangefinder in x\ace\addons\sys_rangefinder\, CABuildings in ca\buildings\

Shed_small in ca\buildings2\shed_small\

Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\

CAStructures_PMC_Misc in ca\structures_pmc\misc\

CAWheeled_E_UAZ in ca\wheeled_e\uaz\, ace_sys_tankfcs in x\ace\addons\sys_tankfcs\

CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\

cba_help in x\cba\addons\help\

CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\

CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\

zeu_c_ai_skill in x\zeu\addons\c_ai_skill\

cba_diagnostic in x\cba\addons\diagnostic\, CAAir_E_UH60M in ca\air_e\uh60m\

CA_Modules_E_Jukebox in ca\modules_e\jukebox\

CA_Anims_E_Wmn in ca\anims_e\config\wmn\

CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\

CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\

CAWeapons_E_G36 in ca\weapons_e\g36\, CA_Modules_Silvie in ca\modules\silvie\

CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\

CAStructuresHouse_HouseBT in ca\structures\house\housebt\

CAStructures_Castle in ca\structures\castle\, CAWeapons2_SMAW in ca\weapons2\smaw\

CAWeapons2 in ca\weapons2\, CA_Animals2_WildBoar in ca\animals2\wildboar\

ace_c_weapon in x\ace\addons\c_weapon\

CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\

CATracked_E_BMP2 in ca\tracked_e\bmp\, zeu_FindCover in x\zeu\addons\findcover\

cba_vectors in x\cba\addons\vectors\

CA_E_ParticleEffects in ca\ca_e\data\particleeffects\

ace_sys_survival in x\ace\addons\sys_survival\

ace_sys_cartridges in x\ace\addons\sys_cartridges\

CAWeapons_E_Stinger in ca\weapons_e\stinger\

CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Sounds_Baf in ca\sounds_baf\

acex_m_wep_pistol in x\acex\addons\m_wep_pistol\

ace_sys_carglass in x\ace\addons\sys_carglass\

ace_sys_sandbag in x\ace\addons\sys_sandbag\

acex_m_wep_rifle in x\acex\addons\m_wep_rifle\

ace_sys_towing in x\ace\addons\sys_towing\, ace_sys_nuke in x\ace\addons\sys_nuke\

acex_t_wep_scar in x\acex\addons\t_wep_scar\

CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\

acex_sm_c_sound_men in x\acex_sm\addons\c_sound_men\

CAweapons_E_m107 in ca\weapons_e\m107\, HALO_Test in ca\air2\halo\

CA_Anims in ca\anims\, Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\

CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\

CA_Missions_PMC in ca\missions_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\

ace_sys_camshake in x\ace\addons\sys_camshake\

CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\

ace_sys_shotgun in x\ace\addons\sys_shotgun\

acex_sm_s_wep_sniper in x\acex_sm\addons\s_wep_sniper\

ace_sys_interaction in x\ace\addons\sys_interaction\, CASigns_E in ca\signs_e\

acex_sm_s_wep_shotgun in x\acex_sm\addons\s_wep_shotgun\

ace_sys_aitalk in x\ace\addons\sys_aitalk\, CA_Animals2_Dogs in ca\animals2\dogs\

CAWeapons_E_D30 in ca\weapons_e\d30\, CAData in ca\

CA_Modules_ZoRA in ca\modules\zora\

CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\, Utes in ca\utes\

CAWater in ca\water\, CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\

CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\

CA_AIR_E_Su25 in ca\air_e\su25\, ace_m_tracer in x\ace\addons\m_tracer\

CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\

CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\

CATracked2_AAV in ca\tracked2\aav\, acex_c_men_gear in x\acex\addons\c_men_gear\

CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\

CAAir_E_AH64D in ca\air_e\ah64\, ace_sys_dogtag in x\ace\addons\sys_dogtag\

CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\

CA_SoundsMissions_E in ca\soundmissions_e\

CA_Anims_Sdr in ca\anims\characters\config\sdr\

CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\

Ind_Tank in ca\buildings2\ind_tank\

CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\

CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\

acex_t_veh_m113 in x\acex\addons\t_veh_m113\

ace_m_wep_magazines in x\ace\addons\m_wep_magazines\

ace_m_wep_optics in x\ace\addons\m_wep_optics\

acex_sm_c_sound_wep_explosions in x\acex_sm\addons\c_sound_wep_explosions\

HouseRuins in ca\buildings2\houseruins\, CACharacters_BAF in ca\characters_d_baf\

CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\

CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\

CAWheeled_D_BAF in ca\wheeled_d_baf\

ace_anims_movement in x\ace\addons\anims\movement\

ace_sys_gas in x\ace\addons\sys_gas\

ace_sys_spectator in x\ace\addons\sys_spectator\

CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\

ace_sys_slingload in x\ace\addons\sys_slingload\

acex_sm_s_wep_launcher in x\acex_sm\addons\s_wep_launcher\

ace_sys_weapons in x\ace\addons\sys_weapons\, ace_sys_bc in x\ace\addons\sys_bc\

CA_Modules_E_Weather in ca\modules_e\weather\

Barn_Metal in ca\buildings2\barn_metal\

CAStructuresHouse_HouseV in ca\structures\house\housev\

CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\

cba_ui in x\cba\addons\ui\, zargabad in ca\zargabad\

CA_Modules_E_OO in ca\modules_e\oo\, DAC_Sounds in dac_sounds\

acex_t_veh_btr70 in x\acex\addons\t_veh_btr70\

CAWeapons_E_RPG7 in ca\weapons_e\rpg7\, CA_Dubbing in ca\dubbing\

CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\

CAWheeled_PMC in ca\wheeled_pmc\, ace_sys_dagr in x\ace\addons\sys_dagr\

ace_sys_recoildust in x\ace\addons\sys_recoildust\

CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\

acex_sm_c_sound_wep_launcher in x\acex_sm\addons\c_sound_wep_launcher\

CA_Missions_SecOps in ca\missions\som\, CAWeapons_Kord in ca\weapons\kord\

acex_c_weapon in x\acex\addons\c_weapon\

ace_sys_huntir in x\ace\addons\sys_huntir\

ace_m_vehicle in x\ace\addons\m_vehicle\, CAAir_E_AH6J in ca\air_e\ah6j\

CAWeapons_E_Metis in ca\weapons_e\metis_at_13\

CAWheeled_E_ATV in ca\wheeled_e\atv\, CA_Anims_Char in ca\anims\characters\config\

CA_DubbingRadio_PMC in ca\dubbingradio_pmc\, CASounds_E in ca\sounds_e\

CA_Animals2_Chicken in ca\animals2\birds\chicken\

acex_wep_rh_ak in x\acex\addons\c_wep_rh_ak\

ace_settings_no_radio_chat in x\ace\addons\main\

acex_m_veh_bmp2 in x\acex\addons\m_veh_bmp2\, ace_sys_mv in x\ace\addons\sys_mv\

ace_sys_eject in x\ace\addons\sys_eject\, CAAir_E_Halo in ca\air_e\halo\

CA_MPA_MP in ca\mp_armory\armory_mp\, ace_c_vehicle in x\ace\addons\c_vehicle\

acex_sm_s_wep_crack in x\acex_sm\addons\s_wep_crack\, CAA10 in ca\a10\

ace_c_useractions in x\ace\addons\c_useractions\

ace_c_veh_transport in x\ace\addons\c_veh_transport\

Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\

CA_Heads in ca\characters\heads\, BI_SRRS in ca\modules\srrs\

CA_Missions_AlternativeInjurySimulation in ca\modules\ais\

ace_sys_a10 in x\ace\addons\sys_a10\, acex_s_veh_m1 in x\acex\addons\s_veh_m1\

acex_sm_s_wep_mg in x\acex_sm\addons\s_wep_mg\

acex_t_wep_launcher in x\acex\addons\t_wep_launcher\

CA_Anims_E_Sdr in ca\anims_e\config\sdr\

Ind_Workshop01 in ca\buildings2\ind_workshop01\

CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\

acex_sm_s_wep_veh in x\acex_sm\addons\s_wep_veh\

CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\

CA_Animals2_Goat in ca\animals2\goat\, CA_CruiseMissile in ca\air2\cruisemissile\

ace_anims_weaponsway in x\ace\addons\anims\weaponsway\

CAAir_E_CH_47F in ca\air_e\ch47\, CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\

CA_Missions_E in ca\missions_e\, CAAir_PMC_KA137 in ca\air_pmc\ka137\

CALanguageMissions_baf in ca\languagemissions_baf\

ace_sys_attachments in x\ace\addons\sys_attachments\

acex_m_wep_g36 in x\acex\addons\m_wep_g36\, cba_network in x\cba\addons\network\

CAWeapons_E_MAAWS in ca\weapons_e\maaws\

ace_sys_rocket_ballistics in x\ace\addons\sys_rocket_ballistics\

ace_sys_flares in x\ace\addons\sys_flares\, acex_sm_main in x\acex_sm\addons\main\

fallujah_hou in fallujah_hou\, CAWeapons_E_AGS in ca\weapons_e\ags30\

CATracked2_BMP3 in ca\tracked2\bmp3\, CAweapons_ksvk in ca\weapons\ksvk\

CAWheeled2 in ca\wheeled2\

acex_sm_c_sound_wep_veh in x\acex_sm\addons\c_sound_wep_veh\

ace_c_men_ruckless in x\ace\addons\main\

ace_anims_reload in x\ace\addons\anims\reload\

ace_sys_clusterbombs in x\ace\addons\sys_clusterbombs\

acex_m_wep_hk in x\acex\addons\m_wep_hk\

ace_sys_lademeister in x\ace\addons\sys_lademeister\

acex_t_wep_smg_us in x\acex\addons\t_wep_smg_us\

CA_HC_Sounds in ca\missions\data\sounds\, CAWheeled3 in ca\wheeled3\

CAStructures_PMC in ca\structures_pmc\, CAAir2 in ca\air2\

TrueUser_SkyBox_NoMountains in trueuser_skybox_nomountains\

acex_sm_c_sound_wep_crack in x\acex_sm\addons\c_sound_wep_crack\

CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\

ace_sys_vehicledamage in x\ace\addons\sys_vehicledamage\

CAWheeled_E_s1203 in ca\wheeled_e\s1203\, CAMisc_E_WF in ca\misc_e\wf\

acex_m_veh_brdm in x\acex\addons\m_veh_brdm\

acex_m_veh_t72 in x\acex\addons\m_veh_t72\, CAMisc_E in ca\misc_e\

CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\

missions_ew in ca\missions_ew\

CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\

CAStructures_A_CraneCon in ca\structures\a_cranecon\

CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\

CAStructures_PMC_Ind in ca\structures_pmc\ind\

acex_t_wep_shotgun in x\acex\addons\t_wep_shotgun\, CAAir3 in ca\air3\

CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\

CAWeapons_E_DSHKM in ca\weapons_e\dshkm\

acex_sm_s_world in x\acex_sm\addons\s_world\

acex_wep_rifle in x\acex\addons\c_wep_rifle\

ace_sys_rotoreffects in x\ace\addons\sys_rotoreffects\

A_statue in ca\buildings2\a_statue\, Farm_Cowshed in ca\buildings2\farm_cowshed\

CA_Modules_UAV in ca\modules\uav\, Shapur_BAF in ca\shapur_baf\

CA_Modules_E_Functions in ca\modules_e\functions\

CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\

CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\, CAAir_E_Mi24 in ca\air_e\mi35\

CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\

CARocks2 in ca\rocks2\, CAStructuresShed_Small in ca\structures\shed\shed_small\

CAWater2_LHD in ca\water2\lhd\, ace_main in x\ace\addons\main\

acex_t_veh_stryker in x\acex\addons\t_veh_stryker\

acex_sm_c_sound_world in x\acex_sm\addons\c_sound_world\

ace_sys_groundmarker in x\ace\addons\sys_groundmarker\

ace_settings_external in x\ace\addons\settings_external\

ace_sys_craters in x\ace\addons\sys_craters\

CAStructures_E_Mil in ca\structures_e\mil\

CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\

ace_sys_crewserved in x\ace\addons\sys_crewserved\

CAWeapons_E_STATIC in ca\weapons_e\static\

CAWeapons_E_Makarov in ca\weapons_e\makarov\, CAWheeled2_V3S in ca\wheeled2\v3s\

CAAir_PMC_KA60 in ca\air_pmc\ka60\, CATracked_BAF in ca\tracked_d_baf\

CAWheeled_E_Volha in ca\wheeled_e\volha\, TrueUser_NVGs in trueuser_nvgs\

acex_m_wep_sniper in x\acex\addons\m_wep_sniper\

acex_m_veh_5ton in x\acex\addons\m_veh_5ton\

acex_s_wep_smg_us in x\acex\addons\s_wep_smg_us\

ace_sys_afterburner in x\ace\addons\sys_afterburner\

CA_DubbingRadio_E in ca\dubbingradio_e\, CAMusic_E in ca\music_e\

ace_sys_stamina in x\ace\addons\sys_stamina\

CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\

CAStructures_Ruins in ca\structures\ruins\

CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\

CAWeapons_bizon in ca\weapons\bizon\

CA_Modules_PMC_Functions in ca\modules_pmc\functions\

acex_m_veh_mah6 in x\acex\addons\m_veh_mah6\

CAWheeled_E_stryker in ca\wheeled_e\stryker\

ace_sys_ofpec_ils in x\ace\addons\sys_ofpec_ils\

acex_c_vehicle in x\acex\addons\c_vehicle\

ace_c_men_sounds in x\ace\addons\c_men_sounds\

ace_sys_fastroping in x\ace\addons\sys_fastroping\

acex_s_wep_shotgun in x\acex\addons\s_wep_shotgun\

Church_01 in ca\buildings2\church_01\, CACharacters_PMC in ca\characters_pmc\

CACharacters_W_BAF in ca\characters_w_baf\

acex_wep_shotgun in x\acex\addons\c_wep_shotgun\

cba_versioning in x\cba\addons\versioning\, CAWeapons_E_M240 in ca\weapons_e\m240\

ace_sys_ravlifter in x\ace\addons\sys_slingload\

CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\, Desert_E in ca\desert_e\

CAStructures_E_Misc in ca\structures_e\misc\, CA_Missions in ca\missions\

CAStructures_Railway in ca\structures\rail\railway\

acex_t_wep_m16 in x\acex\addons\t_wep_m16\

acex_s_veh_stryker in x\acex\addons\s_veh_stryker\

ace_sys_maptools in x\ace\addons\sys_maptools\

acex_missions_bc_oa in x\acex\addons\missions_bc_oa\

acex_wep_m16 in x\acex\addons\c_wep_m16\

CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\

CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\

Shed_wooden in ca\buildings2\shed_wooden\

Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\

CA_Modules_DynO in ca\modules\dyno\, CA_Modules_Alice in ca\modules\alice\

Ind_SawMill in ca\structures\ind_sawmill\, CAWheeled2_MMT in ca\wheeled2\mmt\

CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\

ace_sys_combatdeaf in x\ace\addons\sys_combatdeaf\

acex_m_veh_btr70 in x\acex\addons\m_veh_btr70\

acex_veh_stryker in x\acex\addons\c_veh_stryker\, cba_main in x\cba\addons\main\

CA_AIR2_Su25 in ca\air2\su25\, acex_veh_gmv in x\acex\addons\c_veh_gmv\

acex_veh_bmp2 in x\acex\addons\c_veh_bmp2\

acex_t_veh_gmv in x\acex\addons\t_veh_gmv\

CATEC in ca\buildings2\buildingparts\signs\tec\

CA_Missions_E_Armory2 in ca\missions_e\armory\

acex_m_wep_shotgun in x\acex\addons\m_wep_shotgun\

ace_sys_popup in x\ace\addons\sys_targets\

ace_anims_turn in x\ace\addons\anims\turn\

ace_sys_destruction in x\ace\addons\sys_destruction\

CA_Support in ca\modules_e\ssm\, CABuildings2_A_Pub in ca\buildings2\a_pub\

CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\

CALanguage_PMC in ca\language_pmc\

acex_t_wep_pistol in x\acex\addons\t_wep_pistol\

acex_t_veh_m1 in x\acex\addons\t_veh_m1\, CA_Animals2_Cow in ca\animals2\cow\

CAWeapons_E in ca\weapons_e\, acex_wep_smg_us in x\acex\addons\c_wep_smg_us\

acex_wep_mg in x\acex\addons\c_wep_mg\, acex_veh_m1 in x\acex\addons\c_veh_m1\

acex_sm_c_sound_wep_shotgun in x\acex_sm\addons\c_sound_wep_shotgun\

CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\

ace_sys_planefx in x\ace\addons\sys_planefx\

acex_t_wep_mg in x\acex\addons\t_wep_mg\

CAStructures_E_HouseA in ca\structures_e\housea\

ace_sys_wind_deflection in x\ace\addons\sys_wind_deflection\

CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\

Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\

CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\

CAMusic_PMC in ca\music_pmc\, CAStructures_PMC_Walls in ca\structures_pmc\walls\

acex_m_veh_stryker in x\acex\addons\m_veh_stryker\

CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\

ace_sys_weaponselect in x\ace\addons\sys_weaponselect\

zeu_c_ai_rof in x\zeu\addons\c_ai_rof\

CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\

acex_sm_s_men in x\acex_sm\addons\s_men\

Ind_Shed_01 in ca\buildings2\ind_shed_01\

CABuildingParts in ca\buildings2\buildingparts\, CACharacters2 in ca\characters2\

CARoads2 in ca\roads2\, CAWater2_fishing_boat in ca\water2\fishing_boat\

CALanguage_Baf in ca\language_baf\

CAStructures_PMC_Buildings in ca\structures_pmc\buildings\

ace_sys_repair in x\ace\addons\sys_repair\

ace_settings_identities in x\ace\addons\main\

CAWheeled_E_BTR40 in ca\wheeled_e\btr40\

CAStructures_E_HouseC in ca\structures_e\housec\

Ind_Shed_02 in ca\buildings2\ind_shed_02\, WarfareBuildings in ca\misc3\wf\

CA_Missions_BattlefieldClearance in ca\modules\bc\

CAWater2_smallboat_1 in ca\water2\small_boat\

CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\

ace_sys_targets in x\ace\addons\sys_targets\

CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\

acex_veh_brdm in x\acex\addons\c_veh_brdm\

ace_sys_particlefx in x\ace\addons\sys_particlefx\

cba_strings in x\cba\addons\strings\, ace_c_ai_rof in x\ace\addons\c_ai_rof\

ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\

CA_Modules_clouds in ca\modules\clouds\

ProvingGrounds_PMC in ca\provinggrounds_pmc\

CAStructures_PMC_Ruins in ca\structures_pmc\ruins\

acex_main in x\acex\addons\main\

CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\

ace_sys_sight_adjustment in x\ace\addons\sys_sight_adjustment\

ace_sys_overheating in x\ace\addons\sys_overheating\

cba_hashes in x\cba\addons\hashes\, CA_Modules_ARTY in ca\modules\arty\

CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\

CAWater2_Destroyer in ca\water2\destroyer\

CAWater2_seafox_EP1 in ca\misc_e\seafox\

ace_settings_recognize in x\ace\addons\main\

CAWheeled_E_MTVR in ca\wheeled_e\mtvr\

acex_s_wep_pistol in x\acex\addons\s_wep_pistol\

CAWheeled_E_BTR60 in ca\wheeled_e\btr60\

ace_sys_incendiary in x\ace\addons\sys_incendiary\

ace_sys_blood in x\ace\addons\sys_blood\, CAWeapons_E_M110 in ca\weapons_e\m110\

CA_Missions_Armory2 in ca\missions\armory\

CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\

CAWheeled2_Kamaz in ca\wheeled2\kamaz\, RHS_Decals in rhs_decals\

CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\

acex_t_veh_bmp2 in x\acex\addons\t_veh_bmp2\

CATracked_E_M113 in ca\tracked_e\m113\, CAWeapons_E_M2StaticMG in ca\weapons_e\m2\

CAAir_E_An2 in ca\air_e\an2\, acex_sm_s_wep_rifle in x\acex_sm\addons\s_wep_rifle\

CA_Missions_AmbientCombat in ca\modules\ambient_combat\

CA_Modules_Animals in ca\modules\animals\

CAStructuresHouse_Church_02 in ca\structures\house\church_02\

CATracked2 in ca\tracked2\, CAWeapons_SPG9 in ca\weapons\spg9\

CAWheeled_E_LandRover in ca\wheeled_e\lr\

acex_veh_5ton in x\acex\addons\c_veh_5ton\

CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\

CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\

acex_sm_s_wep_smg in x\acex_sm\addons\s_wep_smg\, DAC_Source in dac_source\

ace_sys_flashbang in x\ace\addons\sys_flashbang\, CAAir_E_A10 in ca\air_e\a10\

CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\

CA_Animals2_Sheep in ca\animals2\sheep\

CAStructuresHouse_Church_03 in ca\structures\house\church_03\

CAAir_BAF in ca\air_d_baf\, ace_settings_immersive_dismount in x\ace\addons\main\

CAWheeled_E_TT650 in ca\wheeled_e\tt650\

CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\

ace_sys_canister in x\ace\addons\sys_canister\

ace_sys_invisible_targets in x\ace\addons\sys_targets\, CA_MPA in ca\mp_armory\

CAWeapons_E_Strela in ca\weapons_e\strela\

CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\

acex_veh_mah6 in x\acex\addons\c_veh_mah6\

ace_sys_viewblock in x\ace\addons\sys_viewblock\

ace_sys_turret_indicator in x\ace\addons\sys_turret_indicator\

CA_Modules_StratLayer in ca\modules\strat_layer\

CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\

CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\

CACharacters_PMC_Head in ca\characters_pmc\heads\

CACharacters_E in ca\characters_e\

CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\

acex_sm_c_sound_wep_smg in x\acex_sm\addons\c_sound_wep_smg\

CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\

CA_Modules_E_DynO in ca\modules_e\dyno\, CA_Modules in ca\modules\

CAStructuresLand_Ind_Stack_Big in ca\structures\ind\

CARoads_PMC_Bridge in ca\roads_pmc\bridge\

CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\

CA_Modules_E in ca\modules_e\

CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\

ace_c_ai_sensors in x\ace\addons\c_ai_sensors\

CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\

Ind_Garage01 in ca\buildings2\ind_garage01\, A_TVTower in ca\structures\a_tvtower\

CAWheeled2_Ikarus in ca\wheeled2\ikarus\, ace_sys_easa in x\ace\addons\sys_easa\

CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\

CAStructures_E_HouseL in ca\structures_e\housel\

acex_t_veh_brdm in x\acex\addons\t_veh_brdm\

CA_MPA_Core in ca\mp_armory\armory_core\

acex_wep_pistol in x\acex\addons\c_wep_pistol\

ace_sys_sight_adjustment_at in x\ace\addons\sys_sight_adjustment_at\

acex_m_wep_socom in x\acex\addons\m_wep_socom\

ace_sys_disposal in x\ace\addons\sys_disposal\

acex_sm_c_sound_veh_helicopters in x\acex_sm\addons\c_sound_veh_helicopters\

ace_sys_air_fcs in x\ace\addons\sys_air_fcs\

acex_sm_c_sound_wep_rifle in x\acex_sm\addons\c_sound_wep_rifle\

acex_sm_s_veh_helicopters in x\acex_sm\addons\s_veh_helicopters\

CA_Modules_Functions in ca\modules\functions\

CAStructuresBarn_W in ca\structures\barn_w\

CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\

CAWeapons_BAF in ca\weapons_baf\, CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\

ace_wep_magazines in x\ace\addons\c_wep_magazines\

ace_sys_sight_adjustment_gl in x\ace\addons\sys_sight_adjustment_gl\

ace_c_men_gear in x\ace\addons\c_men_gear\, ace_missions in x\ace\addons\missions\

CA_Modules_E_UAV in ca\modules_e\uav\

IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\

CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\

CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\

CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\

CARoads_E in ca\roads_e\, zeu_sys_ai in x\zeu\addons\sys_ai\

acex_veh_btr70 in x\acex\addons\c_veh_btr70\

CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\

CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\

CAWeapons_E_Searchlight in ca\weapons_e\searchlight\

ace_sys_modelspecial in x\ace\addons\sys_modelspecial\

Misc_WaterStation in ca\buildings2\misc_waterstation\

A_GeneralStore_01 in ca\buildings2\a_generalstore_01\

CATracked2_T34 in ca\tracked2\t34\, CAWeapons_Colt1911 in ca\weapons\colt1911\

CA_BAF in ca\data_baf\, ace_sys_arty in x\ace\addons\sys_arty\

CAWeapons_E_M14 in ca\weapons_e\m14\

Extended_EventHandlers in extended_eventhandlers\

CAWeapons_E_M136 in ca\weapons_e\m136\, CAAir3_Su34 in ca\air3\su34\

zeu_c_ai_recognition in x\zeu\addons\c_ai_recognition\

acex_s_wep_hk in x\acex\addons\s_wep_hk\

ace_anims_fastswitch in x\ace\addons\anims\fastswitch\

CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\

CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\

CAStructures_Wall in ca\structures\wall\, CAWeapons_DMR in ca\weapons\dmr\

CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAStructures_E_Ind in ca\structures_e\ind\

CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\

ace_sys_ruck in x\ace\addons\sys_ruck\

CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\

ace_settings_crosshair in x\ace\addons\main\, CA_Anims_E in ca\anims_e\

acex_t_veh_5ton in x\acex\addons\t_veh_5ton\, cba_ai in x\cba\addons\ai\

CAAir_E_C130J in ca\air_e\c130j\, ace_m_wep_rpg7 in x\ace\addons\m_wep_rpg7\

ace_c_ui in x\ace\addons\c_ui\

ace_c_ui_background in x\ace\addons\c_ui_background\

CAAir_E_MI8 in ca\air_e\mi17\, CA_Animals2 in ca\animals2\

CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\

CAMisc_fix_Str in ca\misc_fix\str\, CAStructures in ca\structures\

CAWheeled_Offroad in ca\wheeled\hilux_armed\

CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\

CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\

CAWeapons_E_M16 in ca\weapons_e\m16\

CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\

acex_t_veh_mah6 in x\acex\addons\t_veh_mah6\

TrueUser_SkyBox_Bluer in trueuser_skybox_bluer\

ace_sys_knicklicht in x\ace\addons\sys_knicklicht\

CAStructures_E in ca\structures_e\, ace_sys_tracking in x\ace\addons\sys_tracking\

ace_c_men_designation in x\ace\addons\c_men_designation\

CAWheeled_E_Ural in ca\wheeled_e\ural\

CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\

Rail_House_01 in ca\buildings2\rail_house_01\

CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\

CAMisc_fix in ca\misc_fix\

CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\

CAAir_BAF_CH_47F in ca\air_d_baf\ch47\

ace_m_veh_crates in x\ace\addons\m_veh_crates\

acex_wep_launcher in x\acex\addons\c_wep_launcher\

acex_sm_c_sound_wep_pistol in x\acex_sm\addons\c_sound_wep_pistol\

ace_sys_crewprotection in x\ace\addons\sys_crewprotection\

acex_t_wep_rh_ak in x\acex\addons\t_wep_rh_ak\

ace_settings in x\ace\addons\settings\

CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\

acex_m_wep_launcher in x\acex\addons\m_wep_launcher\

acex_t_wep_sniper in x\acex\addons\t_wep_sniper\

acex_wep_g36 in x\acex\addons\c_wep_g36\

ace_sys_missileguidance in x\ace\addons\sys_missileguidance\

CA_Modules_E_Gita in ca\modules_e\gita\

ace_sys_wounds in x\ace\addons\sys_wounds\

acex_t_wep_g36 in x\acex\addons\t_wep_g36\

acex_m_wep_scar in x\acex\addons\m_wep_scar\

ace_sys_recognize in x\ace\addons\sys_recognize\

CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\

Chernarus in ca\chernarus\, CAMisc in ca\misc\, CAMisc2 in ca\misc2\

CAStructures_Mil in ca\structures\mil\, CATracked2_T90 in ca\tracked2\t90\

CAWeapons_Warfare_weapons in ca\weapons\static\

CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\

CALanguage_missions_PMC in ca\languagemissions_pmc\

CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\

ace_sys_ca_particle_effects in CA\Data\ParticleEffects\SCRIPTS\

CA_Animals2_Anim_Config in ca\animals2\animconfig\, CAUI in ca\ui\

ace_settings_ruckless in x\ace\addons\main\

CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\, CALanguage in ca\language\

CAMisc3 in ca\misc3\, CASigns2 in ca\signs2\

ace_sys_backblast in x\ace\addons\sys_backblast\

ace_sys_bi_arty in x\ace\addons\main\, acex_veh_t72 in x\acex\addons\c_veh_t72\

acex_t_veh_t72 in x\acex\addons\t_veh_t72\, CACharacters in ca\characters\

CAweapons_m107 in ca\weapons\m107\, CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\

Mods: expansion;baf;pmc;c:\program files\steam\steamapps\common\arma 2;EXPANSION;ca;@CBA;@ACE;@ACEX_SM;@ACEX;@ACE_RU;@fallujah;@TrueUser;@zeu_AI

Distribution: 1491

Version 1.56.76134

Fault address: 0071B9C3 01:0031A9C3 c:\program files\steam\steamapps\common\arma 2 operation arrowhead\ArmA2OA.exe

file: CE2_Pathfinder

world: Takistan

campaign: ca\missions_e\campaign

battle: Beginning

mission: CE2

Prev. code bytes: 54 24 14 EB 04 89 74 24 14 8B 44 24 14 6B DB 58

Fault code bytes: 03 98 18 01 00 00 39 73 4C 7E 33 55 8B 6C 24 10

Registers:

EAX:00000000 EBX:42000000

ECX:1B634200 EDX:FFFFFFFF

ESI:00000000 EDI:1B634200

CS:EIP:001B:0071B9C3

SS:ESP:0023:017ADC58 EBP:017ADC78

DS:0023 ES:0023 FS:003B GS:0000

Flags:00210A47

=======================================================

note: Minidump has been generated into the file C:\Users\Michael\AppData\Local\ArmA 2 OA\ArmA2OA.mdmp

CO crash in the second campaign mission. Is that at all comprehensible?

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Dear God

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 0071B9C3

graphics: D3D9, Device: ATI Mobility Radeon HD 3650, Driver:atiumdag.dll 8.14.10.678

resolution: 1470x917x32

Addons:

acex_sm_s_wep_explosions in x\acex_sm\addons\s_wep_explosions\

ace_c_veh_lights in x\ace\addons\c_veh_lights\

CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\

CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\

acex_s_wep_rh_ak in x\acex\addons\s_wep_rh_ak\

ace_sys_willipete in x\ace\addons\sys_willipete\

CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\

Farm_WTower in ca\buildings2\farm_wtower\

Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\

CAData_ParticleEffects in ca\data\particleeffects\, CARoads2Dam in ca\roads2\dam\

CASounds_Missions in ca\soundmissions\, CASounds in ca\sounds\

CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\

acex_sm_s_wep_bis in x\acex_sm\addons\s_wep_bis\

acex_m_veh_m113 in x\acex\addons\m_veh_m113\

acex_sm_s_wep_pistol in x\acex_sm\addons\s_wep_pistol\

ace_sys_magazines in x\ace\addons\sys_magazines\

ace_c_ai_skill in x\ace\addons\c_ai_skill\

ace_sys_cargo in x\ace\addons\sys_cargo\, CAMusic in ca\music\

pond_test in ca\structures\pond\

CAStructuresHouse_Church_05R in ca\structures\house\church_05r\

CAAir_PMC in ca\air_pmc\, acex_s_wep_sniper in x\acex\addons\s_wep_sniper\

acex_t_wep_rifle in x\acex\addons\t_wep_rifle\

CAWheeled_E_M1030 in ca\wheeled_e\m1030\, Arma2_Ka52 in ca\air2\ka52\

ace_sys_map in x\ace\addons\sys_map\, CAMisc_fix_Ch2 in ca\misc_fix\ch2\

CA_Missions_GarbageCollector in ca\modules\garbage_collector\

CA_Modules_Marta in ca\modules\marta\, CAFonts in ca\uifonts\

CAWeapons_Saiga12K in ca\weapons\saiga12k\, CAWeapons_M1014 in ca\weapons\m1014\

CAWheeled3_TT650 in ca\wheeled3\tt650\, acex_m_veh_m1 in x\acex\addons\m_veh_m1\

ace_m_compass in x\ace\addons\m_compass\, CAWeapons_E_PK in ca\weapons_e\pk\

ace_sys_goggles in x\ace\addons\sys_goggles\, CA_Dubbing_E in ca\dubbing_e\

acex_m_wep_mg in x\acex\addons\m_wep_mg\, Takistan in ca\takistan\

ace_anims in x\ace\addons\anims\

ace_sys_sniper_tools in x\ace\addons\sys_sniper_tools\

Misc_PowerStation in ca\buildings2\misc_powerstation\

CABuildings2 in ca\buildings2\

CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\

CA_HighCommand in ca\modules\hc\, CAWheeled2_BTR90 in ca\wheeled2\btr90\

CA_Missions_BAF in ca\missions_baf\, CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\

CAWeapons_E_KORD in ca\weapons_e\kord\, acex_missions in x\acex\addons\missions\

CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\

acex_sm_s_veh_armor in x\acex_sm\addons\s_veh_armor\

CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\

CA_Dubbing_Counterattack in ca\dubbing\counterattack\, CA_Editor in ca\editor\

CARoads2Bridge in ca\roads2\bridge\, CAWheeled_W_BAF in ca\wheeled_w_baf\

CAWheeled_E_V3S in ca\wheeled_e\v3s\, CAStructures_E_Wall in ca\structures_e\wall\

CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\

acex_c_ui_background in x\acex\addons\c_ui_background\

CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\

acex_s_wep_launcher in x\acex\addons\s_wep_launcher\

CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\

CAWheeled_E_SUV in ca\wheeled_e\suv\, CATracked in ca\tracked\

CA_Modules_PMC in ca\modules_pmc\, CAWeapons_PMC in ca\weapons_pmc\

acex_sm_c_sound_wep_mg in x\acex_sm\addons\c_sound_wep_mg\

acex_s_wep_rifle in x\acex\addons\s_wep_rifle\

ace_sys_irstrobe in x\ace\addons\sys_irstrobe\

ace_sys_vehicle in x\ace\addons\sys_vehicle\, CAAir2_C130J in ca\air2\c130j\

ace_sys_playerhud in x\ace\addons\sys_playerhud\

CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\

ace_sys_air_refuel in x\ace\addons\sys_air_refuel\

CALanguage_missions_e in ca\languagemissions_e\

CACharacters_E_Head in ca\characters_e\heads\

CALanguage_missions in ca\languagemissions\

CAStructures_Nav_pier in ca\structures\nav_pier\

CAWeapons_ZU23 in ca\weapons\zu23\

acex_m_wep_smg_us in x\acex\addons\m_wep_smg_us\

acex_wep_hk in x\acex\addons\c_wep_hk\, CATracked_E in ca\tracked_e\

CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\

Warfare2_E in ca\warfare2_e\, ace_sys_explosives in x\ace\addons\sys_explosives\

ace_sys_wirecutter in x\ace\addons\sys_wirecutter\

acex_t_wep_hk in x\acex\addons\t_wep_hk\

ace_sys_roundcount in x\ace\addons\sys_roundcount\

ace_sys_menu in x\ace\addons\sys_menu\

Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\

CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\

CAWeapons in ca\weapons\, CA_PMC in ca\ca_pmc\

acex_wep_sniper in x\acex\addons\c_wep_sniper\, CAWheeled_E in ca\wheeled_e\

ace_sys_autorotation in x\ace\addons\sys_autorotation\

ace_sys_weaponrest in x\ace\addons\sys_weaponrest\

CA_Anims_Wmn in ca\anims\characters\config\wmn\

A_Crane_02 in ca\buildings2\a_crane_02\

CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\

CAStructuresInd_Quarry in ca\structures\ind_quarry\

CAWeapons_AK in ca\weapons\ak\

CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\

CA_Dubbing_PMC in ca\dubbing_pmc\, CA_E in ca\ca_e\

CA_Missions_E_SecOps in ca\missions_e\som\

ace_sys_muzzleblast in x\ace\addons\sys_muzzleblast\

CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\

CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\

acex_sm_c_sound_veh_armor in x\acex_sm\addons\c_sound_veh_armor\

acex_m_wep_m16 in x\acex\addons\m_wep_m16\

CABuildingParts_Signs in ca\buildings2\buildingparts\signs\

CAMisc_fix_air in ca\misc_fix\air\, Warfare2 in ca\warfare2\

CARocks_E in ca\rocks_e\, CAWeapons_E_TOW in ca\weapons_e\tow\

acex_wep_scar in x\acex\addons\c_wep_scar\, CAAnimals in ca\animals\

ace_settings_staying_brass in x\ace\addons\main\, CAAir_E in ca\air_e\

CATracked_E_ZSU in ca\tracked_e\zsu\, fallujah in shez\fallujah\

CATracked_E_T34 in ca\tracked_e\t34\, cba_events in x\cba\addons\events\

ace_sys_grenades in x\ace\addons\sys_grenades\

acex_m_veh_gmv in x\acex\addons\m_veh_gmv\

CAStructuresHouse in ca\structures\house\, CAWater2_Fregata in ca\water2\fregata\

CAWater2 in ca\water2\, CACharacters_BAF_Head in ca\characters_d_baf\heads\

CA_Dubbing_Baf in ca\dubbing_baf\

CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\

CAWeapons_E_ZU23 in ca\weapons_e\zu23\

ace_c_headmovement in x\ace\addons\c_headmovement\

cba_common in x\cba\addons\common\

CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\

CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\

ace_m_veh_optics in x\ace\addons\m_veh_optics\

ace_sys_nvg in x\ace\addons\sys_nvg\, CAStructures_Rail in ca\structures\rail\

CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, ace_fx in x\ace\addons\fx\

CA_L39 in ca\l39\, CAWeapons_E_AK in ca\weapons_e\ak\

ace_settings_no_intro in x\ace\addons\main\

CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\

CAWeapons_E_M9 in ca\weapons_e\m9_beretta\

acex_m_wep_rh_ak in x\acex\addons\m_wep_rh_ak\, CAAir2_MV22 in ca\air2\mv22\

ace_sys_g_effects in x\ace\addons\sys_g_effects\

CAWheeled_E_LADA in ca\wheeled_e\lada\

CAStructuresHouse_HouseV2 in ca\structures\house\housev2\

Warfare2Vehicles in ca\warfare2vehicles\, CAWater2_seafox in ca\water2\seafox\

CAWheeled2_LADA in ca\wheeled2\lada\

CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\

CAWeapons_E_Javelin in ca\weapons_e\javelin\

CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\

CA_Animals2_Rabbit in ca\animals2\rabbit\

CA_Modules_Alice2 in ca\modules_e\alice2\, cba_arrays in x\cba\addons\arrays\

CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CA_Missions_FirstAidSystem in ca\modules\fa\

CA_Modules_Coin in ca\modules\coin\, CAStructures_Nav in ca\structures\nav\

CATracked_W_BAF in ca\tracked_w_baf\

ace_m_veh_wrecks in x\ace\addons\m_veh_wrecks\

CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\

acex_sm_c_sound_wep_sniper in x\acex_sm\addons\c_sound_wep_sniper\

ace_sys_sight_adjustment_rifle in x\ace\addons\sys_sight_adjustment_rifle\

CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\

acex_veh_m113 in x\acex\addons\c_veh_m113\

ace_sys_rangefinder in x\ace\addons\sys_rangefinder\, CABuildings in ca\buildings\

Shed_small in ca\buildings2\shed_small\

Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\

CAStructures_PMC_Misc in ca\structures_pmc\misc\

CAWheeled_E_UAZ in ca\wheeled_e\uaz\, ace_sys_tankfcs in x\ace\addons\sys_tankfcs\

CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\

cba_help in x\cba\addons\help\

CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\

CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\

zeu_c_ai_skill in x\zeu\addons\c_ai_skill\

cba_diagnostic in x\cba\addons\diagnostic\, CAAir_E_UH60M in ca\air_e\uh60m\

CA_Modules_E_Jukebox in ca\modules_e\jukebox\

CA_Anims_E_Wmn in ca\anims_e\config\wmn\

CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\

CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\

CAWeapons_E_G36 in ca\weapons_e\g36\, CA_Modules_Silvie in ca\modules\silvie\

CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\

CAStructuresHouse_HouseBT in ca\structures\house\housebt\

CAStructures_Castle in ca\structures\castle\, CAWeapons2_SMAW in ca\weapons2\smaw\

CAWeapons2 in ca\weapons2\, CA_Animals2_WildBoar in ca\animals2\wildboar\

ace_c_weapon in x\ace\addons\c_weapon\

CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\

CATracked_E_BMP2 in ca\tracked_e\bmp\, zeu_FindCover in x\zeu\addons\findcover\

cba_vectors in x\cba\addons\vectors\

CA_E_ParticleEffects in ca\ca_e\data\particleeffects\

ace_sys_survival in x\ace\addons\sys_survival\

ace_sys_cartridges in x\ace\addons\sys_cartridges\

CAWeapons_E_Stinger in ca\weapons_e\stinger\

CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Sounds_Baf in ca\sounds_baf\

acex_m_wep_pistol in x\acex\addons\m_wep_pistol\

ace_sys_carglass in x\ace\addons\sys_carglass\

ace_sys_sandbag in x\ace\addons\sys_sandbag\

acex_m_wep_rifle in x\acex\addons\m_wep_rifle\

ace_sys_towing in x\ace\addons\sys_towing\, ace_sys_nuke in x\ace\addons\sys_nuke\

acex_t_wep_scar in x\acex\addons\t_wep_scar\

CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\

acex_sm_c_sound_men in x\acex_sm\addons\c_sound_men\

CAweapons_E_m107 in ca\weapons_e\m107\, HALO_Test in ca\air2\halo\

CA_Anims in ca\anims\, Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\

CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\

CA_Missions_PMC in ca\missions_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\

ace_sys_camshake in x\ace\addons\sys_camshake\

CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\

ace_sys_shotgun in x\ace\addons\sys_shotgun\

acex_sm_s_wep_sniper in x\acex_sm\addons\s_wep_sniper\

ace_sys_interaction in x\ace\addons\sys_interaction\, CASigns_E in ca\signs_e\

acex_sm_s_wep_shotgun in x\acex_sm\addons\s_wep_shotgun\

ace_sys_aitalk in x\ace\addons\sys_aitalk\, CA_Animals2_Dogs in ca\animals2\dogs\

CAWeapons_E_D30 in ca\weapons_e\d30\, CAData in ca\

CA_Modules_ZoRA in ca\modules\zora\

CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\, Utes in ca\utes\

CAWater in ca\water\, CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\

CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\

CA_AIR_E_Su25 in ca\air_e\su25\, ace_m_tracer in x\ace\addons\m_tracer\

CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\

CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\

CATracked2_AAV in ca\tracked2\aav\, acex_c_men_gear in x\acex\addons\c_men_gear\

CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\

CAAir_E_AH64D in ca\air_e\ah64\, ace_sys_dogtag in x\ace\addons\sys_dogtag\

CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\

CA_SoundsMissions_E in ca\soundmissions_e\

CA_Anims_Sdr in ca\anims\characters\config\sdr\

CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\

Ind_Tank in ca\buildings2\ind_tank\

CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\

CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\

acex_t_veh_m113 in x\acex\addons\t_veh_m113\

ace_m_wep_magazines in x\ace\addons\m_wep_magazines\

ace_m_wep_optics in x\ace\addons\m_wep_optics\

acex_sm_c_sound_wep_explosions in x\acex_sm\addons\c_sound_wep_explosions\

HouseRuins in ca\buildings2\houseruins\, CACharacters_BAF in ca\characters_d_baf\

CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\

CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\

CAWheeled_D_BAF in ca\wheeled_d_baf\

ace_anims_movement in x\ace\addons\anims\movement\

ace_sys_gas in x\ace\addons\sys_gas\

ace_sys_spectator in x\ace\addons\sys_spectator\

CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\

ace_sys_slingload in x\ace\addons\sys_slingload\

acex_sm_s_wep_launcher in x\acex_sm\addons\s_wep_launcher\

ace_sys_weapons in x\ace\addons\sys_weapons\, ace_sys_bc in x\ace\addons\sys_bc\

CA_Modules_E_Weather in ca\modules_e\weather\

Barn_Metal in ca\buildings2\barn_metal\

CAStructuresHouse_HouseV in ca\structures\house\housev\

CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\

cba_ui in x\cba\addons\ui\, zargabad in ca\zargabad\

CA_Modules_E_OO in ca\modules_e\oo\, DAC_Sounds in dac_sounds\

acex_t_veh_btr70 in x\acex\addons\t_veh_btr70\

CAWeapons_E_RPG7 in ca\weapons_e\rpg7\, CA_Dubbing in ca\dubbing\

CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\

CAWheeled_PMC in ca\wheeled_pmc\, ace_sys_dagr in x\ace\addons\sys_dagr\

ace_sys_recoildust in x\ace\addons\sys_recoildust\

CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\

acex_sm_c_sound_wep_launcher in x\acex_sm\addons\c_sound_wep_launcher\

CA_Missions_SecOps in ca\missions\som\, CAWeapons_Kord in ca\weapons\kord\

acex_c_weapon in x\acex\addons\c_weapon\

ace_sys_huntir in x\ace\addons\sys_huntir\

ace_m_vehicle in x\ace\addons\m_vehicle\, CAAir_E_AH6J in ca\air_e\ah6j\

CAWeapons_E_Metis in ca\weapons_e\metis_at_13\

CAWheeled_E_ATV in ca\wheeled_e\atv\, CA_Anims_Char in ca\anims\characters\config\

CA_DubbingRadio_PMC in ca\dubbingradio_pmc\, CASounds_E in ca\sounds_e\

CA_Animals2_Chicken in ca\animals2\birds\chicken\

acex_wep_rh_ak in x\acex\addons\c_wep_rh_ak\

ace_settings_no_radio_chat in x\ace\addons\main\

acex_m_veh_bmp2 in x\acex\addons\m_veh_bmp2\, ace_sys_mv in x\ace\addons\sys_mv\

ace_sys_eject in x\ace\addons\sys_eject\, CAAir_E_Halo in ca\air_e\halo\

CA_MPA_MP in ca\mp_armory\armory_mp\, ace_c_vehicle in x\ace\addons\c_vehicle\

acex_sm_s_wep_crack in x\acex_sm\addons\s_wep_crack\, CAA10 in ca\a10\

ace_c_useractions in x\ace\addons\c_useractions\

ace_c_veh_transport in x\ace\addons\c_veh_transport\

Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\

CA_Heads in ca\characters\heads\, BI_SRRS in ca\modules\srrs\

CA_Missions_AlternativeInjurySimulation in ca\modules\ais\

ace_sys_a10 in x\ace\addons\sys_a10\, acex_s_veh_m1 in x\acex\addons\s_veh_m1\

acex_sm_s_wep_mg in x\acex_sm\addons\s_wep_mg\

acex_t_wep_launcher in x\acex\addons\t_wep_launcher\

CA_Anims_E_Sdr in ca\anims_e\config\sdr\

Ind_Workshop01 in ca\buildings2\ind_workshop01\

CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\

acex_sm_s_wep_veh in x\acex_sm\addons\s_wep_veh\

CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\

CA_Animals2_Goat in ca\animals2\goat\, CA_CruiseMissile in ca\air2\cruisemissile\

ace_anims_weaponsway in x\ace\addons\anims\weaponsway\

CAAir_E_CH_47F in ca\air_e\ch47\, CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\

CA_Missions_E in ca\missions_e\, CAAir_PMC_KA137 in ca\air_pmc\ka137\

CALanguageMissions_baf in ca\languagemissions_baf\

ace_sys_attachments in x\ace\addons\sys_attachments\

acex_m_wep_g36 in x\acex\addons\m_wep_g36\, cba_network in x\cba\addons\network\

CAWeapons_E_MAAWS in ca\weapons_e\maaws\

ace_sys_rocket_ballistics in x\ace\addons\sys_rocket_ballistics\

ace_sys_flares in x\ace\addons\sys_flares\, acex_sm_main in x\acex_sm\addons\main\

fallujah_hou in fallujah_hou\, CAWeapons_E_AGS in ca\weapons_e\ags30\

CATracked2_BMP3 in ca\tracked2\bmp3\, CAweapons_ksvk in ca\weapons\ksvk\

CAWheeled2 in ca\wheeled2\

acex_sm_c_sound_wep_veh in x\acex_sm\addons\c_sound_wep_veh\

ace_c_men_ruckless in x\ace\addons\main\

ace_anims_reload in x\ace\addons\anims\reload\

ace_sys_clusterbombs in x\ace\addons\sys_clusterbombs\

acex_m_wep_hk in x\acex\addons\m_wep_hk\

ace_sys_lademeister in x\ace\addons\sys_lademeister\

acex_t_wep_smg_us in x\acex\addons\t_wep_smg_us\

CA_HC_Sounds in ca\missions\data\sounds\, CAWheeled3 in ca\wheeled3\

CAStructures_PMC in ca\structures_pmc\, CAAir2 in ca\air2\

TrueUser_SkyBox_NoMountains in trueuser_skybox_nomountains\

acex_sm_c_sound_wep_crack in x\acex_sm\addons\c_sound_wep_crack\

CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\

ace_sys_vehicledamage in x\ace\addons\sys_vehicledamage\

CAWheeled_E_s1203 in ca\wheeled_e\s1203\, CAMisc_E_WF in ca\misc_e\wf\

acex_m_veh_brdm in x\acex\addons\m_veh_brdm\

acex_m_veh_t72 in x\acex\addons\m_veh_t72\, CAMisc_E in ca\misc_e\

CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\

missions_ew in ca\missions_ew\

CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\

CAStructures_A_CraneCon in ca\structures\a_cranecon\

CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\

CAStructures_PMC_Ind in ca\structures_pmc\ind\

acex_t_wep_shotgun in x\acex\addons\t_wep_shotgun\, CAAir3 in ca\air3\

CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\

CAWeapons_E_DSHKM in ca\weapons_e\dshkm\

acex_sm_s_world in x\acex_sm\addons\s_world\

acex_wep_rifle in x\acex\addons\c_wep_rifle\

ace_sys_rotoreffects in x\ace\addons\sys_rotoreffects\

A_statue in ca\buildings2\a_statue\, Farm_Cowshed in ca\buildings2\farm_cowshed\

CA_Modules_UAV in ca\modules\uav\, Shapur_BAF in ca\shapur_baf\

CA_Modules_E_Functions in ca\modules_e\functions\

CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\

CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\, CAAir_E_Mi24 in ca\air_e\mi35\

CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\

CARocks2 in ca\rocks2\, CAStructuresShed_Small in ca\structures\shed\shed_small\

CAWater2_LHD in ca\water2\lhd\, ace_main in x\ace\addons\main\

acex_t_veh_stryker in x\acex\addons\t_veh_stryker\

acex_sm_c_sound_world in x\acex_sm\addons\c_sound_world\

ace_sys_groundmarker in x\ace\addons\sys_groundmarker\

ace_settings_external in x\ace\addons\settings_external\

ace_sys_craters in x\ace\addons\sys_craters\

CAStructures_E_Mil in ca\structures_e\mil\

CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\

ace_sys_crewserved in x\ace\addons\sys_crewserved\

CAWeapons_E_STATIC in ca\weapons_e\static\

CAWeapons_E_Makarov in ca\weapons_e\makarov\, CAWheeled2_V3S in ca\wheeled2\v3s\

CAAir_PMC_KA60 in ca\air_pmc\ka60\, CATracked_BAF in ca\tracked_d_baf\

CAWheeled_E_Volha in ca\wheeled_e\volha\, TrueUser_NVGs in trueuser_nvgs\

acex_m_wep_sniper in x\acex\addons\m_wep_sniper\

acex_m_veh_5ton in x\acex\addons\m_veh_5ton\

acex_s_wep_smg_us in x\acex\addons\s_wep_smg_us\

ace_sys_afterburner in x\ace\addons\sys_afterburner\

CA_DubbingRadio_E in ca\dubbingradio_e\, CAMusic_E in ca\music_e\

ace_sys_stamina in x\ace\addons\sys_stamina\

CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\

CAStructures_Ruins in ca\structures\ruins\

CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\

CAWeapons_bizon in ca\weapons\bizon\

CA_Modules_PMC_Functions in ca\modules_pmc\functions\

acex_m_veh_mah6 in x\acex\addons\m_veh_mah6\

CAWheeled_E_stryker in ca\wheeled_e\stryker\

ace_sys_ofpec_ils in x\ace\addons\sys_ofpec_ils\

acex_c_vehicle in x\acex\addons\c_vehicle\

ace_c_men_sounds in x\ace\addons\c_men_sounds\

ace_sys_fastroping in x\ace\addons\sys_fastroping\

acex_s_wep_shotgun in x\acex\addons\s_wep_shotgun\

Church_01 in ca\buildings2\church_01\, CACharacters_PMC in ca\characters_pmc\

CACharacters_W_BAF in ca\characters_w_baf\

acex_wep_shotgun in x\acex\addons\c_wep_shotgun\

cba_versioning in x\cba\addons\versioning\, CAWeapons_E_M240 in ca\weapons_e\m240\

ace_sys_ravlifter in x\ace\addons\sys_slingload\

CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\, Desert_E in ca\desert_e\

CAStructures_E_Misc in ca\structures_e\misc\, CA_Missions in ca\missions\

CAStructures_Railway in ca\structures\rail\railway\

acex_t_wep_m16 in x\acex\addons\t_wep_m16\

acex_s_veh_stryker in x\acex\addons\s_veh_stryker\

ace_sys_maptools in x\ace\addons\sys_maptools\

acex_missions_bc_oa in x\acex\addons\missions_bc_oa\

acex_wep_m16 in x\acex\addons\c_wep_m16\

CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\

CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\

Shed_wooden in ca\buildings2\shed_wooden\

Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\

CA_Modules_DynO in ca\modules\dyno\, CA_Modules_Alice in ca\modules\alice\

Ind_SawMill in ca\structures\ind_sawmill\, CAWheeled2_MMT in ca\wheeled2\mmt\

CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\

ace_sys_combatdeaf in x\ace\addons\sys_combatdeaf\

acex_m_veh_btr70 in x\acex\addons\m_veh_btr70\

acex_veh_stryker in x\acex\addons\c_veh_stryker\, cba_main in x\cba\addons\main\

CA_AIR2_Su25 in ca\air2\su25\, acex_veh_gmv in x\acex\addons\c_veh_gmv\

acex_veh_bmp2 in x\acex\addons\c_veh_bmp2\

acex_t_veh_gmv in x\acex\addons\t_veh_gmv\

CATEC in ca\buildings2\buildingparts\signs\tec\

CA_Missions_E_Armory2 in ca\missions_e\armory\

acex_m_wep_shotgun in x\acex\addons\m_wep_shotgun\

ace_sys_popup in x\ace\addons\sys_targets\

ace_anims_turn in x\ace\addons\anims\turn\

ace_sys_destruction in x\ace\addons\sys_destruction\

CA_Support in ca\modules_e\ssm\, CABuildings2_A_Pub in ca\buildings2\a_pub\

CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\

CALanguage_PMC in ca\language_pmc\

acex_t_wep_pistol in x\acex\addons\t_wep_pistol\

acex_t_veh_m1 in x\acex\addons\t_veh_m1\, CA_Animals2_Cow in ca\animals2\cow\

CAWeapons_E in ca\weapons_e\, acex_wep_smg_us in x\acex\addons\c_wep_smg_us\

acex_wep_mg in x\acex\addons\c_wep_mg\, acex_veh_m1 in x\acex\addons\c_veh_m1\

acex_sm_c_sound_wep_shotgun in x\acex_sm\addons\c_sound_wep_shotgun\

CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\

ace_sys_planefx in x\ace\addons\sys_planefx\

acex_t_wep_mg in x\acex\addons\t_wep_mg\

CAStructures_E_HouseA in ca\structures_e\housea\

ace_sys_wind_deflection in x\ace\addons\sys_wind_deflection\

CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\

Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\

CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\

CAMusic_PMC in ca\music_pmc\, CAStructures_PMC_Walls in ca\structures_pmc\walls\

acex_m_veh_stryker in x\acex\addons\m_veh_stryker\

CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\

ace_sys_weaponselect in x\ace\addons\sys_weaponselect\

zeu_c_ai_rof in x\zeu\addons\c_ai_rof\

CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\

acex_sm_s_men in x\acex_sm\addons\s_men\

Ind_Shed_01 in ca\buildings2\ind_shed_01\

CABuildingParts in ca\buildings2\buildingparts\, CACharacters2 in ca\characters2\

CARoads2 in ca\roads2\, CAWater2_fishing_boat in ca\water2\fishing_boat\

CALanguage_Baf in ca\language_baf\

CAStructures_PMC_Buildings in ca\structures_pmc\buildings\

ace_sys_repair in x\ace\addons\sys_repair\

ace_settings_identities in x\ace\addons\main\

CAWheeled_E_BTR40 in ca\wheeled_e\btr40\

CAStructures_E_HouseC in ca\structures_e\housec\

Ind_Shed_02 in ca\buildings2\ind_shed_02\, WarfareBuildings in ca\misc3\wf\

CA_Missions_BattlefieldClearance in ca\modules\bc\

CAWater2_smallboat_1 in ca\water2\small_boat\

CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\

ace_sys_targets in x\ace\addons\sys_targets\

CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\

acex_veh_brdm in x\acex\addons\c_veh_brdm\

ace_sys_particlefx in x\ace\addons\sys_particlefx\

cba_strings in x\cba\addons\strings\, ace_c_ai_rof in x\ace\addons\c_ai_rof\

ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\

CA_Modules_clouds in ca\modules\clouds\

ProvingGrounds_PMC in ca\provinggrounds_pmc\

CAStructures_PMC_Ruins in ca\structures_pmc\ruins\

acex_main in x\acex\addons\main\

CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\

ace_sys_sight_adjustment in x\ace\addons\sys_sight_adjustment\

ace_sys_overheating in x\ace\addons\sys_overheating\

cba_hashes in x\cba\addons\hashes\, CA_Modules_ARTY in ca\modules\arty\

CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\

CAWater2_Destroyer in ca\water2\destroyer\

CAWater2_seafox_EP1 in ca\misc_e\seafox\

ace_settings_recognize in x\ace\addons\main\

CAWheeled_E_MTVR in ca\wheeled_e\mtvr\

acex_s_wep_pistol in x\acex\addons\s_wep_pistol\

CAWheeled_E_BTR60 in ca\wheeled_e\btr60\

ace_sys_incendiary in x\ace\addons\sys_incendiary\

ace_sys_blood in x\ace\addons\sys_blood\, CAWeapons_E_M110 in ca\weapons_e\m110\

CA_Missions_Armory2 in ca\missions\armory\

CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\

CAWheeled2_Kamaz in ca\wheeled2\kamaz\, RHS_Decals in rhs_decals\

CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\

acex_t_veh_bmp2 in x\acex\addons\t_veh_bmp2\

CATracked_E_M113 in ca\tracked_e\m113\, CAWeapons_E_M2StaticMG in ca\weapons_e\m2\

CAAir_E_An2 in ca\air_e\an2\, acex_sm_s_wep_rifle in x\acex_sm\addons\s_wep_rifle\

CA_Missions_AmbientCombat in ca\modules\ambient_combat\

CA_Modules_Animals in ca\modules\animals\

CAStructuresHouse_Church_02 in ca\structures\house\church_02\

CATracked2 in ca\tracked2\, CAWeapons_SPG9 in ca\weapons\spg9\

CAWheeled_E_LandRover in ca\wheeled_e\lr\

acex_veh_5ton in x\acex\addons\c_veh_5ton\

CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\

CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\

acex_sm_s_wep_smg in x\acex_sm\addons\s_wep_smg\, DAC_Source in dac_source\

ace_sys_flashbang in x\ace\addons\sys_flashbang\, CAAir_E_A10 in ca\air_e\a10\

CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\

CA_Animals2_Sheep in ca\animals2\sheep\

CAStructuresHouse_Church_03 in ca\structures\house\church_03\

CAAir_BAF in ca\air_d_baf\, ace_settings_immersive_dismount in x\ace\addons\main\

CAWheeled_E_TT650 in ca\wheeled_e\tt650\

CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\

ace_sys_canister in x\ace\addons\sys_canister\

ace_sys_invisible_targets in x\ace\addons\sys_targets\, CA_MPA in ca\mp_armory\

CAWeapons_E_Strela in ca\weapons_e\strela\

CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\

acex_veh_mah6 in x\acex\addons\c_veh_mah6\

ace_sys_viewblock in x\ace\addons\sys_viewblock\

ace_sys_turret_indicator in x\ace\addons\sys_turret_indicator\

CA_Modules_StratLayer in ca\modules\strat_layer\

CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\

CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\

CACharacters_PMC_Head in ca\characters_pmc\heads\

CACharacters_E in ca\characters_e\

CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\

acex_sm_c_sound_wep_smg in x\acex_sm\addons\c_sound_wep_smg\

CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\

CA_Modules_E_DynO in ca\modules_e\dyno\, CA_Modules in ca\modules\

CAStructuresLand_Ind_Stack_Big in ca\structures\ind\

CARoads_PMC_Bridge in ca\roads_pmc\bridge\

CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\

CA_Modules_E in ca\modules_e\

CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\

ace_c_ai_sensors in x\ace\addons\c_ai_sensors\

CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\

Ind_Garage01 in ca\buildings2\ind_garage01\, A_TVTower in ca\structures\a_tvtower\

CAWheeled2_Ikarus in ca\wheeled2\ikarus\, ace_sys_easa in x\ace\addons\sys_easa\

CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\

CAStructures_E_HouseL in ca\structures_e\housel\

acex_t_veh_brdm in x\acex\addons\t_veh_brdm\

CA_MPA_Core in ca\mp_armory\armory_core\

acex_wep_pistol in x\acex\addons\c_wep_pistol\

ace_sys_sight_adjustment_at in x\ace\addons\sys_sight_adjustment_at\

acex_m_wep_socom in x\acex\addons\m_wep_socom\

ace_sys_disposal in x\ace\addons\sys_disposal\

acex_sm_c_sound_veh_helicopters in x\acex_sm\addons\c_sound_veh_helicopters\

ace_sys_air_fcs in x\ace\addons\sys_air_fcs\

acex_sm_c_sound_wep_rifle in x\acex_sm\addons\c_sound_wep_rifle\

acex_sm_s_veh_helicopters in x\acex_sm\addons\s_veh_helicopters\

CA_Modules_Functions in ca\modules\functions\

CAStructuresBarn_W in ca\structures\barn_w\

CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\

CAWeapons_BAF in ca\weapons_baf\, CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\

ace_wep_magazines in x\ace\addons\c_wep_magazines\

ace_sys_sight_adjustment_gl in x\ace\addons\sys_sight_adjustment_gl\

ace_c_men_gear in x\ace\addons\c_men_gear\, ace_missions in x\ace\addons\missions\

CA_Modules_E_UAV in ca\modules_e\uav\

IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\

CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\

CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\

CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\

CARoads_E in ca\roads_e\, zeu_sys_ai in x\zeu\addons\sys_ai\

acex_veh_btr70 in x\acex\addons\c_veh_btr70\

CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\

CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\

CAWeapons_E_Searchlight in ca\weapons_e\searchlight\

ace_sys_modelspecial in x\ace\addons\sys_modelspecial\

Misc_WaterStation in ca\buildings2\misc_waterstation\

A_GeneralStore_01 in ca\buildings2\a_generalstore_01\

CATracked2_T34 in ca\tracked2\t34\, CAWeapons_Colt1911 in ca\weapons\colt1911\

CA_BAF in ca\data_baf\, ace_sys_arty in x\ace\addons\sys_arty\

CAWeapons_E_M14 in ca\weapons_e\m14\

Extended_EventHandlers in extended_eventhandlers\

CAWeapons_E_M136 in ca\weapons_e\m136\, CAAir3_Su34 in ca\air3\su34\

zeu_c_ai_recognition in x\zeu\addons\c_ai_recognition\

acex_s_wep_hk in x\acex\addons\s_wep_hk\

ace_anims_fastswitch in x\ace\addons\anims\fastswitch\

CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\

CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\

CAStructures_Wall in ca\structures\wall\, CAWeapons_DMR in ca\weapons\dmr\

CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAStructures_E_Ind in ca\structures_e\ind\

CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\

ace_sys_ruck in x\ace\addons\sys_ruck\

CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\

ace_settings_crosshair in x\ace\addons\main\, CA_Anims_E in ca\anims_e\

acex_t_veh_5ton in x\acex\addons\t_veh_5ton\, cba_ai in x\cba\addons\ai\

CAAir_E_C130J in ca\air_e\c130j\, ace_m_wep_rpg7 in x\ace\addons\m_wep_rpg7\

ace_c_ui in x\ace\addons\c_ui\

ace_c_ui_background in x\ace\addons\c_ui_background\

CAAir_E_MI8 in ca\air_e\mi17\, CA_Animals2 in ca\animals2\

CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\

CAMisc_fix_Str in ca\misc_fix\str\, CAStructures in ca\structures\

CAWheeled_Offroad in ca\wheeled\hilux_armed\

CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\

CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\

CAWeapons_E_M16 in ca\weapons_e\m16\

CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\

acex_t_veh_mah6 in x\acex\addons\t_veh_mah6\

TrueUser_SkyBox_Bluer in trueuser_skybox_bluer\

ace_sys_knicklicht in x\ace\addons\sys_knicklicht\

CAStructures_E in ca\structures_e\, ace_sys_tracking in x\ace\addons\sys_tracking\

ace_c_men_designation in x\ace\addons\c_men_designation\

CAWheeled_E_Ural in ca\wheeled_e\ural\

CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\

Rail_House_01 in ca\buildings2\rail_house_01\

CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\

CAMisc_fix in ca\misc_fix\

CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\

CAAir_BAF_CH_47F in ca\air_d_baf\ch47\

ace_m_veh_crates in x\ace\addons\m_veh_crates\

acex_wep_launcher in x\acex\addons\c_wep_launcher\

acex_sm_c_sound_wep_pistol in x\acex_sm\addons\c_sound_wep_pistol\

ace_sys_crewprotection in x\ace\addons\sys_crewprotection\

acex_t_wep_rh_ak in x\acex\addons\t_wep_rh_ak\

ace_settings in x\ace\addons\settings\

CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\

acex_m_wep_launcher in x\acex\addons\m_wep_launcher\

acex_t_wep_sniper in x\acex\addons\t_wep_sniper\

acex_wep_g36 in x\acex\addons\c_wep_g36\

ace_sys_missileguidance in x\ace\addons\sys_missileguidance\

CA_Modules_E_Gita in ca\modules_e\gita\

ace_sys_wounds in x\ace\addons\sys_wounds\

acex_t_wep_g36 in x\acex\addons\t_wep_g36\

acex_m_wep_scar in x\acex\addons\m_wep_scar\

ace_sys_recognize in x\ace\addons\sys_recognize\

CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\

Chernarus in ca\chernarus\, CAMisc in ca\misc\, CAMisc2 in ca\misc2\

CAStructures_Mil in ca\structures\mil\, CATracked2_T90 in ca\tracked2\t90\

CAWeapons_Warfare_weapons in ca\weapons\static\

CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\

CALanguage_missions_PMC in ca\languagemissions_pmc\

CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\

ace_sys_ca_particle_effects in CA\Data\ParticleEffects\SCRIPTS\

CA_Animals2_Anim_Config in ca\animals2\animconfig\, CAUI in ca\ui\

ace_settings_ruckless in x\ace\addons\main\

CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\, CALanguage in ca\language\

CAMisc3 in ca\misc3\, CASigns2 in ca\signs2\

ace_sys_backblast in x\ace\addons\sys_backblast\

ace_sys_bi_arty in x\ace\addons\main\, acex_veh_t72 in x\acex\addons\c_veh_t72\

acex_t_veh_t72 in x\acex\addons\t_veh_t72\, CACharacters in ca\characters\

CAweapons_m107 in ca\weapons\m107\, CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\

Mods: expansion;baf;pmc;c:\program files\steam\steamapps\common\arma 2;EXPANSION;ca;@CBA;@ACE;@ACEX_SM;@ACEX;@ACE_RU;@fallujah;@TrueUser;@zeu_AI

Distribution: 1491

Version 1.56.76134

Fault address: 0071B9C3 01:0031A9C3 c:\program files\steam\steamapps\common\arma 2 operation arrowhead\ArmA2OA.exe

file: CE2_Pathfinder

world: Takistan

campaign: ca\missions_e\campaign

battle: Beginning

mission: CE2

Prev. code bytes: 54 24 14 EB 04 89 74 24 14 8B 44 24 14 6B DB 58

Fault code bytes: 03 98 18 01 00 00 39 73 4C 7E 33 55 8B 6C 24 10

Registers:

EAX:00000000 EBX:42000000

ECX:1B634200 EDX:FFFFFFFF

ESI:00000000 EDI:1B634200

CS:EIP:001B:0071B9C3

SS:ESP:0023:017ADC58 EBP:017ADC78

DS:0023 ES:0023 FS:003B GS:0000

Flags:00210A47

=======================================================

note: Minidump has been generated into the file C:\Users\Michael\AppData\Local\ArmA 2 OA\ArmA2OA.mdmp

CO crash in the second campaign mission. Is that at all comprehensible?

It's not built for ACE2, simple enough. I didn't get a crash in that mission, hmmm.

---------- Post added at 06:35 PM ---------- Previous post was at 06:34 PM ----------

Also, is it possible for you guys to implement ACE support to this:

http://forums.bistudio.com/showthread.php?t=107328

Its more detailed than OA's ACU.

Create a ticket so people can vote on it. Maybe it already has been made though.

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Eh? What do you mean?

What I mean is; If you wanna play with the addon, download and enable it, and play with it :)

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You mean you implemented ACE? I already downloaded it, but there's no ACE support!

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You mean you implemented ACE? I already downloaded it, but there's no ACE support!
What ACE support are you refering to?

Perhaps you aren't running the latest ACE and CBA then, as of 1.6 Update 1, 3rd party addons that do not support XEH will work with ACE and other XEH-based features regardless.

I've just checked the units, and they are not XEH incompatible either, so they should work just fine with any version of ACE.

Edited by Sickboy

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Ahh, okay, thanks alot. You've helped me so much, I wish I could repay you some way......and not in a sexual way. :D

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A few questions. Is this mod working with version 1.55 and up of the expansion?

Does it change the graphics (for instance the irritating bloom/HDR).

Does it change something about the controls.

Will it be easier to control your units and how can I zoom in with a sniper (see though the scope (this didnt work for me in the expansion demo)

THANKS!

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wooow oki let's go i help sickboy and animalmother for this time

1- yeah this mod is working with 1.55 and 1.56

2- No the mod don't change this graphic effect (turn off blur or put post effect at lite)

3- the mod don't change the control , but it had some new features and key like shift+space = rest weapon or deploy bipod , or app key to acces to the self menu ;)

4- the default key is 0 num for see though the scope and for the IA it's really hard to control them sorry ;)

if you have another question you can PM me ;)

Cpt.Minidou

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Ahhh. Right click on the CO shortcut and copy n' paste the Target line that appears in the box here. We can help you get it right.

There tons of threads in this forum explaining the mod folders and shortcut target line setup to use mods and A2.

"E:\Arma 2\Bohemia Interactive\arma2OA.exe"

There is the combined ops line from my icon in my program file

i currently have @ACE,@ACEX,@ACEX_RU,@ACEX_SM,@ACEX_USNavy and @CBA installed in my arma file

Also another question with the target line i can also go int non ace mod games to right

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"E:\Arma 2\Bohemia Interactive\arma2OA.exe"

There is the combined ops line from my icon in my program file

i currently have @ACE,@ACEX,@ACEX_RU,@ACEX_SM,@ACEX_USNavy and @CBA installed in my arma file

Also another question with the target line i can also go int non ace mod games to right

It's wrong.

use:

"E:\Arma 2\Bohemia Interactive\arma2OA.exe" -mod=@CBA;@ACE;@ACEX;@ACEX_RU;@ACEX_SM;@ACEX_USNavy

in the target line.

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It's wrong.

use:

in the target line.

Thanks man it works great..

Just one thing how come i dont see alot of people playing online im looking for a place where is like players vs players?

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Thanks man it works great..

Just one thing how come i dont see alot of people playing online im looking for a place where is like players vs players?

Not sure where to even look. I strictly play SP.

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Another quick question - After starting ACE spectator script, is there a way to get the camera back to the soldier?

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Another quick question - After starting ACE spectator script, is there a way to get the camera back to the soldier?

http://ace.dev-heaven.net/wagn/Spectator

Its on the documentation, if you enable(ace_sys_spectator_can_exit_spectator = true) to exit the expectator the player would be able to exit by pressing x. Can be also done by script using ace_sys_spectator_exit_spectator = true;

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Thanks.

It seems though that if you exit and restart the spectator script too fast after exiting it doesn't work. Not a major issue, but is a possible (rare) mission bug I would rather not have at all I can avoid it. Any ideas? Making sure the spectator script is finished by using scriptDone on the spectator script handle before starting it again does not work. Is there a way to check whether or not it's safe yet to start the spectator script again? Maybe some command that checks where the camera is?

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I'd like to get someone to confirm the following issues with the mortars before I open a tickets:

  • Fire-on-load 'resets' the mortar's azimuth and elevation. Shells don't seem to land anywhere
  • Picking a target using the artillery computer is not possible before the first round is down the tube. Basically this means that you cannot use fire-on-load for your first round.
  • Podnos 2B14 does not accept 82mm WP
  • The 'loader' (back seat) position gets an ear ringing effect even with earplugs whereas the gunner has no hearing issues.

Edited by Trips

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Alright, let me just mentally prepare myself for the embarrassment and hurt pride if it's just me.

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