Alliexx 10 Posted November 5, 2010 Hi all, I am trying to make an addon again, i'm back into this stuff. The problem shows in the logfile after i BinPBO'ed my addon, it gives a lott of these lines: ********* Warning: p:\xxbingob\ball.p3d:geometryFire Error while trying to generate ST for points: 1, 0, 2 ********* Now the funny thing is, that only when i get these errors, my addon seems to work correct, if i try and make the firegeometri error go away, the addon does not work annymore, at least the impact from bullets and destruction fire... Anybody have any idea about this, is it a PROBLEM, or just ignore the BINPBO logfile ??? Any suggestions ?? Thanks, Allie: j: Share this post Link to post Share on other sites
max power 21 Posted November 5, 2010 I think that error has something to do with your uv map for those points. Those points are not textured, so that error is of little concern (I think). If you don't like having the error message, find the uv for those points and check and make sure they are not all bunched up on the same coordinate (etc). Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 5, 2010 after you binirize ur model and it looks fine ingame then just ignore these errors in the bin log Share this post Link to post Share on other sites
PuFu 4600 Posted November 6, 2010 after you binirize ur model and it looks fine ingame then just ignore these errors in the bin log Yeah, what SA said. The ST errors are not related to UV at all. Just Ignore it Share this post Link to post Share on other sites
Alliexx 10 Posted November 6, 2010 Hi all, thanks for the quick reactions. I have been told that it has to do something with Binarizing the 3d model before PBOing it up. Config.cpp > cinfig.bin Something with Rvmats beeing packed in binaraized .P3d I'm going to try some different flavours and will report back on it. Thanks again, Later, Allie Share this post Link to post Share on other sites
rksl-rock 1301 Posted November 8, 2010 Hi all,thanks for the quick reactions. I have been told that it has to do something with Binarizing the 3d model before PBOing it up. Config.cpp > cinfig.bin Something with Rvmats beeing packed in binaraized .P3d I'm going to try some different flavours and will report back on it. Thanks again, Later, Allie As the others have said any ST errors in anything other that the resolution lods you can ignore. RVMATs are packed correctly in your PBO only if you add *.RVMAT to the BINPBO List of files to be copied directly. To do this, open BinPBO goto "options". Click in the top box and goto the end of the row and add: *.rvmat; to the end and click the ok button. It will work fine from now on. You won't have to mess around repacking binarised files. Share this post Link to post Share on other sites
Alliexx 10 Posted November 11, 2010 I'm indeed ignoring these errors, and all seems fine, so i don't see this as an error anymore. Problem solved !. Allie Share this post Link to post Share on other sites