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Alliexx

GeometryFire Error while trying to generate ST for poin

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Hi all,

I am trying to make an addon again, i'm back into this stuff.

The problem shows in the logfile after i BinPBO'ed my addon, it gives a lott of these lines:

*********

Warning: p:\xxbingob\ball.p3d:geometryFire Error while trying to generate ST for points: 1, 0, 2

*********

Now the funny thing is, that only when i get these errors, my addon seems to work correct, if i try and make the firegeometri error go away, the addon does not work annymore, at least the impact from bullets and destruction fire...

Anybody have any idea about this, is it a PROBLEM, or just ignore the BINPBO logfile ???

Any suggestions ??

Thanks,

Allie:

j:

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I think that error has something to do with your uv map for those points. Those points are not textured, so that error is of little concern (I think). If you don't like having the error message, find the uv for those points and check and make sure they are not all bunched up on the same coordinate (etc).

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after you binirize ur model and it looks fine ingame then just ignore these errors in the bin log

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after you binirize ur model and it looks fine ingame then just ignore these errors in the bin log

Yeah, what SA said. The ST errors are not related to UV at all. Just Ignore it

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Hi all,

thanks for the quick reactions.

I have been told that it has to do something with Binarizing the 3d model before PBOing it up.

Config.cpp > cinfig.bin

Something with Rvmats beeing packed in binaraized .P3d

I'm going to try some different flavours and will report back on it.

Thanks again,

Later,

Allie

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Hi all,

thanks for the quick reactions.

I have been told that it has to do something with Binarizing the 3d model before PBOing it up.

Config.cpp > cinfig.bin

Something with Rvmats beeing packed in binaraized .P3d

I'm going to try some different flavours and will report back on it.

Thanks again,

Later,

Allie

As the others have said any ST errors in anything other that the resolution lods you can ignore.

RVMATs are packed correctly in your PBO only if you add *.RVMAT to the BINPBO List of files to be copied directly.

To do this, open BinPBO goto "options". Click in the top box and goto the end of the row and add:

*.rvmat;

to the end and click the ok button. It will work fine from now on. You won't have to mess around repacking binarised files.

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I'm indeed ignoring these errors, and all seems fine, so i don't see this as an error anymore.

Problem solved !.

Allie

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