Xerxes-17 10 Posted October 9, 2010 (edited) http://dev-heaven.net/attachments/8408/_GoNGameplayModv1.2.rar Games On Net Gameplay Mod V1.2 ------------------------------ Changelog --------- V1.2 -Wraith's fixed the missile detection on A10 and Su25. Incoming missiles, missile locks and such will now be displayed on the RWR. v1.1 -Falanga on Mi24-D can now hit stuff. Oh joy. -Zeroing on L115 rifle now possilbe out to 2000m. -Zeroing on Mk17 Sniper SD possible out to 600m -Shturm on Mi24-V now does a little bit more damage. v1.0 -Cannon on t55 now displays name as D10, can tab lock> -SGMT can now tab lock like other tank MG's -The 2TOW launcher on the stryker/bradley can tab lock -The Konkurs launcher on the BMP2/BTR90 can tab lock -RPK mags can be used in AK74(SU) and AK107 -SPG9 AT round range increased. -2A42 on BMP2/BTR90/Vodnik-BPPU/Ka52 and 2A72 on BMP3 can now lock air targets with AP ammo in their 30mm's rather than just with HE loaded. -Partial inclusion of wraith's zeroing mod, Zeroing for M107,AS50,KSVS now possible out to 2000m. -Wheeled APC's like BTR90 and stryker now have a "radar range" of 3km. -MGS stryker's main gun is now zero-able. -CRV7-PG on AH11 can now always lock laser targets. However, you CANNOT tab lock irtargets like tanks. So you'll need a human co-pilot. -Stryker now more resistant against HMG's. -Arkan/Releks ATGM on BMP3/T90 is now a different ammo type for the main cannon rather than a seperate weapon system. Authors ------- Xerxes17 Wraith Credits ------- Thanks to Imperator_pete, VKing and Sickboy for helping me out with my configs and showing me how to do stuff with examples. Permissions ----------- Feel free to use or build upon this mod as you see fit. Please accredit me and those I accredit should you relelease a mod built from this mod. Feedback and ideas would be appreciated! Edited October 15, 2010 by Xerxes-17 Share this post Link to post Share on other sites
nkenny 1057 Posted October 9, 2010 "-RPK mags can be used in AK74(SU) and AK107" What exactly is this supposed to accomplish? -k Share this post Link to post Share on other sites
Xerxes-17 10 Posted October 9, 2010 "-RPK mags can be used in AK74(SU) and AK107"What exactly is this supposed to accomplish? -k Well for pretty much all blufor assault rifles can mount the MG36 magazine. So this is intended primarily to balance this out. RPK is still useful as it is more accurate than the AK's and has near zero recoil when prone. Share this post Link to post Share on other sites
nkenny 1057 Posted October 9, 2010 I'm not trying to be confrontational-- but why would you want to encourage random (and certainly unrealistic) spamming? If anything from a PvP 'balance mod' I'd expect the opposite. -k Share this post Link to post Share on other sites
Xerxes-17 10 Posted October 9, 2010 I'm not trying to be confrontational-- but why would you want to encourage random (and certainly unrealistic) spamming? If anything from a PvP 'balance mod' I'd expect the opposite. -k I wasn't getting a confrontational vibe at all, I hope i'm not giving one off :P Unrealistic? Afaik, RPK and AK-74 magazines are interchangeable and "spamming" is down to the individual using the weapon. I usually fire in single shots or burst. By your logic, any PvP mod would remove the MG36 mag capability on 5.56 assault rifles. I can't remember seeing any mods that do this. Share this post Link to post Share on other sites
Guest Posted October 9, 2010 (edited) Release frontpaged on the Armaholic homepage. Games On Net Gameplay Mod v1.1 Edited October 10, 2010 by Guest Updated version Share this post Link to post Share on other sites
Xerxes-17 10 Posted October 9, 2010 Release frontpaged on the Armaholic homepage. Games On Net Gameplay Mod v1.0 PS: Should the previous release from you be removed since this release contains those changes as well? Please le t me know. Yes, please remove previous. Share this post Link to post Share on other sites
giorgygr 61 Posted October 9, 2010 I REALLY find that mod "PvP as-it-should-be" The main problem here (as always) its: "how much PvP servers will promote it?" I would be very happy if the Basecamp server with AAS will use that mod. Good work m8 Share this post Link to post Share on other sites
Xerxes-17 10 Posted October 10, 2010 Original Post updated with new version: Changes in 1.1: -Falanga on Mi24-D can now hit stuff.-Zeroing on L115A3 rifle now possilbe out to 2000m. -Zeroing on Mk17 Sniper SD possible out to 600m http://dev-heaven.net/attachments/8329/_GoNMod1.1.rar Share this post Link to post Share on other sites
Xerxes-17 10 Posted October 15, 2010 New version out! -Wraith's fixed the missile detection on A10 and Su25. Incoming missiles, missile locks and such will now be displayed on the RWR. http://dev-heaven.net/attachments/8408/_GoNGameplayModv1.2.rar Share this post Link to post Share on other sites
Guest Posted October 20, 2010 Thanks for informing us about the new version :cool: Release frontpaged on the Armaholic homepage. Games On Net Gameplay Mod v1.2 Share this post Link to post Share on other sites
opffever 10 Posted November 27, 2010 A small glitch when I start the game and gets to main menu I get this message, I am sure its a small fix and no biggie. :) No entry 'bin\config.bin/CfgAmmo/CA_Magazine.model'. Share this post Link to post Share on other sites