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Kolmain

Crash site scheme

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Is there any way to start a unit In agony and also set weapons on the floor, to make it look like a scattered crash site

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_mycrate = "WeaponHolder" createVehicle _pos;

_mycrate addWeaponCargo ["WeaponClassName",amount];

Not sure about agony, might have to make him playMove some animation or something.

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I think I've seen the agony animations using Clayman's anim viewer. That thing is a life saver.

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Sync the leader to all three first aid modules and then in each soldiers init put this setUnconscious true there's also this setHit ["legs", 1] ;this setHit ["hands", 1] which hurt just parts of the body.

Edited by F2k Sel

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