Xerxes-17 10 Posted September 30, 2010 (edited) EDIT: Removed as this was basically an alpha for this mod. Edited October 9, 2010 by Xerxes-17 Share this post Link to post Share on other sites
luap 10 Posted September 30, 2010 This looks like a real game changer :eek: the AI would be super invincible. Would become a monster Infantry battle to my liking ! Share this post Link to post Share on other sites
Xerxes-17 10 Posted September 30, 2010 Heh, nothing like blowing away tanks when you're infantry right? :D Mind you ai were already pretty lethal with the wireguided missiles (currently bugged BRDM exception). This just means you don't have to mess around with the 2 menu or rightclick targeting in a battle. TOW fix is so that TOW can reach out to it's max 3.75km range instead of just 1.5km due to the way wireguided weapons work in Arma2. Eg, they freak out at 1.5km. Share this post Link to post Share on other sites
NevilleBartos 10 Posted September 30, 2010 nice one dude, some critical fixes there. :cool: Share this post Link to post Share on other sites
Guest Posted September 30, 2010 Thanks for informing us about your release :cool: Release frontpaged on the Armaholic homepage. Xerxes Gameplay Tweaks Share this post Link to post Share on other sites
ball0fire 10 Posted October 1, 2010 HAX!! better not be using this on the server!!! lol Share this post Link to post Share on other sites
Xerxes-17 10 Posted October 2, 2010 Uhhh, me and a few others do afaik... >.> <.< Share this post Link to post Share on other sites
gossamersolid 155 Posted October 2, 2010 Put signature checking on your server and don't put this addon's bikey if you don't want people using it? Share this post Link to post Share on other sites
Xerxes-17 10 Posted October 6, 2010 Update! with the help of Sickboy, another one of my ideas has been made: http://dev-heaven.net/attachments/8274/Xerxes_T55_fix.rar Main gun now has corrrect name and can be tab locked like other cannons. Thanks again Sickboy! Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted October 6, 2010 Why make TOWs lock? That's not a fix, it's a cheatmode. Share this post Link to post Share on other sites
Xerxes-17 10 Posted October 7, 2010 If you don't like it, don't use it! However it's entirely appropriate for the launcher on the Stryker/Bradley due to them both having the improved acquisition system. Mind you in an upcoming release I'm removing the tow single so it isn't so horribad in multiplayer. Share this post Link to post Share on other sites