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Xerxes-17

Xerxes Gameplay Tweaks

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EDIT: Removed as this was basically an alpha for this mod.

Edited by Xerxes-17

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This looks like a real game changer :eek: the AI would be super invincible.

Would become a monster Infantry battle to my liking !

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Heh, nothing like blowing away tanks when you're infantry right? :D

Mind you ai were already pretty lethal with the wireguided missiles (currently bugged BRDM exception). This just means you don't have to mess around with the 2 menu or rightclick targeting in a battle.

TOW fix is so that TOW can reach out to it's max 3.75km range instead of just 1.5km due to the way wireguided weapons work in Arma2. Eg, they freak out at 1.5km.

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Put signature checking on your server and don't put this addon's bikey if you don't want people using it?

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If you don't like it, don't use it!

However it's entirely appropriate for the launcher on the Stryker/Bradley due to them both having the improved acquisition system.

Mind you in an upcoming release I'm removing the tow single so it isn't so horribad in multiplayer.

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