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guy123

Tank Wheels

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Slight change in subject this time, now I'd love to squire some help regarding our tanks wheels.

Basically, as we are working on the port, we have some old ArmA compatible tanks that obviously bump into errors in the ArmA2 engine.

Basically, Alpha maps were used in abundance on the wheels of the tanks, but this causes strange 'white artefacts' around the edge of the alphas. To counter this we used the 'alpha test flag'

However, this results in the wheels flicking to black un-alphad squares when even slightly damaged.

We've now taken away the alphatest flag, as this error was VERY noticeable, but now we are left with the white artefacts around the edge of the alphas.

Does anyone know how to fix this?

http://img203.imageshack.us/img203/4372/fixedsortofundamaged.jpg

http://img97.imageshack.us/img97/5857/fixedsortof.jpg

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Yeah, remodel the wheels as proper solid cylinders.

Its 2010, wheels dont need to be alpha planes anymore! :P

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Hey guys, ok managed to fix it, basically it was due to a 'alphatest' render flag being in the RVMAT's. Apparently it was a work-around to the problem you get when one alpha is in front of another, however, it caused the death of alphas and colour upon being shot.

I removed this alphatest flag, and was confronted with the problem of alphas going white when passing over each other, however I fixed this issue by selecting the rearmost faces, and clicking faces>move to top. I'd then select the faces above these, and do the same, working my way from the rear to the front.

This has fixed the problem, and thanks all for the help! :)

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