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guy123

Tank Treads

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Hi all - I posted this in configs and scripting but no replies, after doing a little instigation I think it might be more model related and so I'm posting it here.

During some serious bug fixing, we noticed that the tank tracks on our tanks have been behaving very strangely.

Basically, if I place two identical tanks in the editor, and give one a move waypoint, the tracks of BOTH tanks will move, even though the other is stationary.

It only happens when another instance of the same tank moves, so if I place for example two m3a1 shermans, then when one moves the other's tracks move with it. But only when the other tank is on screen, if its not on screen it isn't a problem... bah this is such a mind bend!

Its really very odd, and I can't think of where to start looking to fix it. Any ideas anyone? model issue? config issue?

thanks!

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If you are talking about the shimmering tracks effect then afaik this is a 'known issue' and there is nothing you can do to cure it.:butbut:

If it's any comfort it happens to my stuff as well:)

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@Guy123, could you post a video of what exactly you mean? It does sound very strange indeed. It could be the issue cleggy mentions but a picture/video would help :)

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Tried with BIS armour - same problem with tracked vehicles - if its good enough for them I wouldn't beat myself up about it!:cool:

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Tried with BIS armour - same problem with tracked vehicles - if its good enough for them I wouldn't beat myself up about it!:cool:

http://forums.bistudio.com/showthread.php?t=89893&highlight=tracks

I beat myself up over this already :p

maybe its the PasL PasP definitions ?

Define the treads separate from the side of the track .

*beautiful mkIV btw *drools

Edited by orson

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Ah, its not my work I must admit. I'm a member of INV44, we're just running into some buggies Grrr...

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