-DeltaFr-Owl 0 Posted September 7, 2010 Hi everybody I'm posting here because i'm actually working on my first addon for ArmA:OA. I have already done some addons on ArmA1 but it was only editing of existing models. For this one, i learn the basics of modeling for 1 month now, so please be cool with me and my newbie errors ;) So, the aim of this addon is to do the next gen french soldiers program known as "Program FELIN". I added another canceled program ("the PAPOP program") which was based on a multi-projectile rifle (like the OICW for the US army). I choose this rifle to learn modeling basics because it has very simple shape, as you'll see on screen below. The result is a fictive gun base on the real one (which is much more bigger). I met a lot of problem during the modeling and configuration phase, but mostly I found solutions by my own. Now I am facing some problems or something that I want to do and where I get nowhere... So I just give you my problems, hoping that someone can help me. ;) You can find some screenshots of the work already done on my next post below. So, here they are my problems or questions :p : 1) On PAPOP the grenade laucher has a charging handle (on the right flank of the gun) because it can fire 2 ou 5 rounds in semi-automatic mode. The problem is that I already have a charging handle assigned to 5.56 ammunition. In my cfgmodels.hpp, This charging handle (for 5.56 ammo) move thanks to a "class armement {};" which use source="reload"; The probleme is that "reload" works only for common ammo and not for grenade launcher ammo. I searched on BIS wiki but i didn't found anything which do the same for grenade launcher. So, is there a way to animate this charging handle when grenade launcher fire or reload ? 2) As you can see on screens PAPOP2 has a LCD screen on its left flank. This screen is connected to a camera whose lens is just below the 5.56 barrel. This screen is in fact the main scope of the rifle and use NVG and FLIR filter. For now, when you are in ViewPilot and 3rd view, I just applied a texture representing the Takistan map, but I would like to have on this LCD screen a direct view of what the lens sees ingame (like on real weapon). I don't know if it's possible... 3) Once again on PAPOP2 :P , I integreted in the scope a range finder and a compass, but I would like to have the display of the azimuth under the compass as we can find it on AH64 for exemple. I didn't find how to do that. Another thing, I managed to change color (in red) for the Range Finder, but the compass stay green despite my multiple attempts to change its color... 4) For CQB, you can see that the PAPOP2 has an aimpoint. In fact, it has no alternate optic but I told to myself it would be nice to have one as ARMA: OA allows it. But I think that aimpoint is not good enouth and I would like to use a Eotech. But now, I'm running out of time, and I wonder if someone could share with me a eotech p3d not binarized. Well, I think that's all. I know what I am asking are not things very easy, so I thank in advance those who will answer me :) Share this post Link to post Share on other sites
-DeltaFr-Owl 0 Posted September 7, 2010 Soldiers : FELIN soldier : PAPOP2 soldier (sd) PAPOP2 rifle : Share this post Link to post Share on other sites
w4lkn 10 Posted September 7, 2010 Oh bah m**** it's...beautiful :p Share this post Link to post Share on other sites
-DeltaFr-Owl 0 Posted September 7, 2010 PAPOP2 scope (in fact, it's the LCD screen that you can seen on the side of rifle: Famas FELIN : ---------- Post added at 02:20 PM ---------- Previous post was at 02:19 PM ---------- lol Loïck, you are anywhere !!!! :D Share this post Link to post Share on other sites
w4lkn 10 Posted September 7, 2010 Owl;1743387']lol Loïck' date=' you are anywhere !!!! :D[/quote']Lol I know :D I see that the famas and kept FELIN progressing well :) Share this post Link to post Share on other sites
m1n1d0u 29 Posted September 7, 2010 really nice , one question ... or two : First : Backpack is on the model or just a reskin of the bis backpack ? Two : Is it possible to have a "camera déportée" for the Felin version ? Papop is really realist ( very ugly too but realist) Share this post Link to post Share on other sites
papanowel 120 Posted September 7, 2010 Papop is really realist ( very ugly too but realist) Anyway, keep going OWL, your units seems pretty. Share this post Link to post Share on other sites
-DeltaFr-Owl 0 Posted September 7, 2010 Yes backpacks models are a reskin of BIS ones but loaded with PAPOP and FELIN ammo. Share this post Link to post Share on other sites
m1n1d0u 29 Posted September 7, 2010 oki if i understand right , you can drop it ? =) Share this post Link to post Share on other sites
-DeltaFr-Owl 0 Posted September 7, 2010 Yop you can and they can be carried by all units who can carried backpacks too ;) Share this post Link to post Share on other sites
m1n1d0u 29 Posted September 7, 2010 and did you modify the para for a felin para ? and add more scop to the famas felin ? Share this post Link to post Share on other sites
ei8ght 11 Posted September 7, 2010 haaaaa :yay: great new and good units Share this post Link to post Share on other sites
jeza 5416 Posted September 7, 2010 Ah they look naughty! Nice work matey! Share this post Link to post Share on other sites
-DeltaFr-Owl 0 Posted September 7, 2010 and did you modify the para for a felin para ? and add more scop to the famas felin ? What do you mean by felin para ? For the scope, I will release the Famas FELIN in 3 or 4 versions : with the FELIN optic (that you can see on screenshots), a CQB version (with eotech as soon as i'll find one), a CQB/SD version (eotech + silencer) and J4 version (but i'm not sure for this one). + I'm actually working on a minimi FELIN ;) This will be for the beta release ; after that maybe i'll make some camo versions and add other stuff depending on people comments... Share this post Link to post Share on other sites
m1n1d0u 29 Posted September 7, 2010 yeah para is a minimi thanks =) Share this post Link to post Share on other sites
ei8ght 11 Posted September 7, 2010 yeah Minimi , please the FN FR-F2 Share this post Link to post Share on other sites
-DeltaFr-Owl 0 Posted September 7, 2010 Yop FR-F2 will be great, I've already thought about it but I have to modelize it and as I said actually i haven't too much time to do this kind of work. So when my life irl will be more peaceful I'll try to do it ;) Share this post Link to post Share on other sites
w4lkn 10 Posted September 7, 2010 nice viewfinder :p Share this post Link to post Share on other sites
Cotala Studios 10 Posted September 8, 2010 thats a big friggin' scope lol. Amazing work man Share this post Link to post Share on other sites
lone.wolf 80 Posted September 8, 2010 Ei8ght yeah Minimi , please the FN FR-F2 The FN FR-F2 is already out by the community with the ADO COS soldiers, you will get the sniper rifle...! But its looking very nice this mod, really liking the rifles with FELIN.. Share this post Link to post Share on other sites
guyfawkestom 60 Posted September 8, 2010 It's very nice ! Keep up the good work ! Sure it will be appreciated ! I already love this model ! And Also the PAPOP ! Is people working on Mini drone as well :p ? Share this post Link to post Share on other sites
-DeltaFr-Owl 0 Posted September 8, 2010 @ guyfawkestom : Not me :p but maybe Hexagone team will release something like that in their next updates. @ Lone.Wolf : I've already contact GMC for his eotech model but I have no reply yet. If he answers to me, I'll see if we could make an arrangement. ;) Share this post Link to post Share on other sites
m1n1d0u 29 Posted September 8, 2010 Owl you can ask ace team or rh because the GMC eotech is very bad (not illuminated and too flat ) Share this post Link to post Share on other sites
-DeltaFr-Owl 0 Posted September 8, 2010 Here it is for M1n1dou ;) : Share this post Link to post Share on other sites
m1n1d0u 29 Posted September 8, 2010 MA GNI FIQUE ! perfect i love it ! edit : can you describe the scope (FLIR , NV , 2x6 ?) Share this post Link to post Share on other sites