pazuzu 21 Posted September 4, 2010 I have a problem with the graphics for a particular type of building in my game (Resistance). On the island of Nogova, the tall high rise buildings have bad graphics. They don't have windows or openings for the doors. I can walk into the front doors, but there is no opening and although I can go into the building, I can't go up stairs. Anyone here ever seen this? I've had this game since it was first on the shelf but I've never had this problem. I have a GeForce GTS 240 Thanks. Share this post Link to post Share on other sites
rellikki 7 Posted September 4, 2010 Open up your OFP preferences in your Flashpoint installation directory (FlashpointPreferences.exe), go to Advanced -> Details and make sure your Objects LOD is 0.005. Share this post Link to post Share on other sites
pazuzu 21 Posted September 4, 2010 Thanks for the quick reply. I changed the Objects LOD ito 0.005 I still have the same problem. Weird how it would only be those buildings. Everything else looks ok. Share this post Link to post Share on other sites
rellikki 7 Posted September 4, 2010 Can you take a screenshot of the particular building and link it here? You could also try adjusting your Visual quality and Frame rate settings in game. (Note: Bigger Frame rate setting = Less quality, more performance and vice versa.) Share this post Link to post Share on other sites
pazuzu 21 Posted September 5, 2010 I tried adjusting the settings with no results. This is the building, front & back: No see through windows and no opening in the front to get to stair case. Share this post Link to post Share on other sites
rellikki 7 Posted September 5, 2010 Weird, some of my friends had the exact same problem and adjusting the Objects LOD setting as I suggested should have done the trick. :confused: Share this post Link to post Share on other sites
stgn 39 Posted September 5, 2010 If you open flashpoint.cfg what does it say under "Object_Textures"? STGN Share this post Link to post Share on other sites
pazuzu 21 Posted September 5, 2010 If you open flashpoint.cfg what does it say under "Object_Textures"? You mean OFP preferences? If so, it reads: 64x64 Share this post Link to post Share on other sites
sanctuary 19 Posted September 5, 2010 Copy paste the content of your current Flashpoint.cfg here, maybe there's a setting wrong in there ans someone will notice it. Share this post Link to post Share on other sites
pazuzu 21 Posted September 5, 2010 Ok, I see what you mean. Flashpoint.cfg: Product="Resistance"; Language="English"; HW_Type="Direct3D HW T&L"; Adapter=0; 3D_Performance="12000"; CPU_Benchmark=12000; Resolution_W="1024"; Resolution_H="768"; Resolution_Bpp="32"; LOD=20.000000; Limit_LOD=1.000000; Shadows_LOD=1.000000; MaxObjects=80; Cockpit_Textures=512; Landscape_Textures=64; Object_Textures=64; Animated_Textures=32; Textures_Drop_Down=4; Texture_Heap="2"; File_Heap="4"; Total_Memory="0 MB"; MaxLights=2; Light_Explo=0; Light_Missile=0; Light_Static=0; Frame_Rate_Pref=500; Quality_Pref=500; refresh=60; Share this post Link to post Share on other sites
sanctuary 19 Posted September 5, 2010 change LOD=20.000000; Limit_LOD=1.000000; Shadows_LOD=1.000000; into this : LOD=7.500000; Limit_LOD=0.005000; Shadows_LOD=0.050000; the Limit_LOD especially is certainly why you see the horrible building. After that you have very low textures resolution in there, but they are not related to the wrong building LOD being displayed. Share this post Link to post Share on other sites
pazuzu 21 Posted September 5, 2010 I tried making those changes but it won't let me save it. I opened the OFP config with notepad. Said something about not finding the right path. Share this post Link to post Share on other sites
rellikki 7 Posted September 5, 2010 Right click on Flashpoint.cfg, go to properties and make sure it's not set on Read-only. After that, you should be able to freely edit it in Flashpoint preferences and do the changes suggested. Share this post Link to post Share on other sites
pazuzu 21 Posted September 5, 2010 Well I managed to change the settings in config and saved it... Now I get a CTD "Out of reserved memory" message. Share this post Link to post Share on other sites
stgn 39 Posted September 5, 2010 Product="Resistance"; Language="English"; HW_Type="Direct3D HW T&L"; Adapter=0; 3D_Performance="5338"; CPU_Benchmark=5338; Resolution_W="1280"; Resolution_H="1024"; Resolution_Bpp="32"; LOD=7.500000; Limit_LOD=0.019000; Shadows_LOD=0.050000; MaxObjects=256; Cockpit_Textures=4096; Landscape_Textures=4096; Object_Textures=4096; Animated_Textures=64; Textures_Drop_Down=4; Texture_Heap="16"; File_Heap="16"; Total_Memory="1024 MB"; MaxLights=32; Light_Explo=1; Light_Missile=1; Light_Static=1; Frame_Rate_Pref=500; Quality_Pref=500; refresh=60; Here are my settings try and see if they work for you. I notice that your total_memory says 0 which is strange. STGN Share this post Link to post Share on other sites
pazuzu 21 Posted September 5, 2010 (edited) Ok, I tried using your settings for Flashpoint.cfg and it did fix the buildings but I end up crashing. I get this error: I noticed some other examples of bad graphics. Like this BAS Blackhawk: Apache and trees: Edited September 5, 2010 by pazuzu Share this post Link to post Share on other sites
sanctuary 19 Posted September 5, 2010 Those "bad graphics" are like this because of the Limit_LOD in your Flashpoint.cfg as said previously. For the error message, try to launch OFP with -nomap to see if it fixes that error. Share this post Link to post Share on other sites
pazuzu 21 Posted September 5, 2010 (edited) Ok, I'll try fooling around more with the Limit_LOD. This is the end of my Target line: -nosplash -nomap -mod=@ECP -mod=FCM;VS;CBT Edit: When I increase the object detail it fixes the buildings, but I always crash and get that memory error. Edited September 6, 2010 by pazuzu Share this post Link to post Share on other sites
pazuzu 21 Posted September 7, 2010 Well, I managed to get the Limit_LOD good enough to fix the buildings, but when I try to raise the landscape res or object res, I always crash. I can't get my resolution any where near what STGN posted. I got it better than it was so thanks for the help. Share this post Link to post Share on other sites
stgn 39 Posted September 7, 2010 What are your computer specs? STGN Share this post Link to post Share on other sites
-martin- 10 Posted September 7, 2010 Ah good old OFP, this error is a graphics card driver bug I remember this, I also had it in OFP on my new system. I doubt that your computer can't handle OFP because I see your ruining Windows Vista/7 but I assume that you're using a newer nVidia card. Post your system specks here first and then install the driver that originally came on the CD with your graphics card if you have one, it should solve it :smile: EDIT: This worked for me, but every time I installed a newer driver from the nVidia site I got bad Lods in OFP then it would just disappear after a few minutes and appear again later :biggrin: Share this post Link to post Share on other sites
pazuzu 21 Posted September 8, 2010 Windows Vistaâ„¢ Home Premium Processor Intel® Core i7 CPU 920 @ 2.67GHz, 2668 Mhz, 4 Core(s), 8 Logical Processor(s) Physical Memory (RAM) 8.00 GB Video Card: NVIDIA GeForce GTS 240 Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 9, 2010 I got the same system as yours, a little less Ram (6Go) and an ATI GPU (HD4870x2), and everything's ok. So : did you try to run OFP without any mods ? By the way, your shortcut is wrong, it should be -nosplash -nomap -mod=@ECP;FCM;VS;CBT and not -nosplash -nomap [b]-mod=[/b]@ECP [b]-mod[/b]=FCM;VS;CBT But did you try only with the -nomap parameter ? Another trouble may be the 8 Go RAM from what i can read here and there. Did you try with only 6 Go ? Share this post Link to post Share on other sites
pazuzu 21 Posted September 9, 2010 So : did you try to run OFP without any mods ? By the way, your shortcut is wrong Ok, I tried with out mods and it does run alot better but I can't get into most of my missions with out the mods so... By removing just the ECP I was able to play the missions that were crashing. The buildings look right and the BAS choppers look good. My textures and details are still set pretty low. It seems like my comp could do better. I fixed my Target line too. Thanks for the advice. Share this post Link to post Share on other sites
-martin- 10 Posted September 9, 2010 NVIDIA GeForce GTS 240 Exactly the same graphics card like me, exactly the same problem like me Just install older drivers and it will fix the problem. Share this post Link to post Share on other sites