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b1ak wolf

ammo crate bug/text + loading screen blurry

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ok alot of ppl have ammo crate bugs ... including ME so wen we call in an air drop for an ammo crate then try to use it it just freezes for ages wen u open it or even crashes to desktop seirously!! its annoyyinnn its been around for too long u wud have thot they'd patch it by now o.0!??!?!

another issue i have using operation arrowhead ony my windows 7 now is that the text is blurry and the loading screen graphics are too ... i guess its not important but its worrying me wots making it do that?!?!

help plz

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not sure about your first issue; but for the second check your Interface Resolution in your graphics settings and make sure it's set to 100%; or your monitors native resolution.

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Are yo using the 1.54 patch? Please correct me if I'm wrong, but I thought that took care of the ammo crate issue you speak of...

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Are yo using the 1.54 patch? Please correct me if I'm wrong, but I thought that took care of the ammo crate issue you speak of...

hmm, did that make it in? I know the betas fixed it and I never experienced it with betas, but it did get my last night on a server. I just wrote it down to other funky things that was happening, but not sure now. :)

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hmm, did that make it in? I know the betas fixed it and I never experienced it with betas, but it did get my last night on a server. I just wrote it down to other funky things that was happening, but not sure now. :)

According to the patch notes it did... :)

Version 1.52-1.54 Changelog

---------------------------

Engine

------

* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).

* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.

* Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.

* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)

* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands

* Experimental: TCMalloc used as a memory allocator.

* New: Aircraft now auto-trims at high speed to prevent climbing.

* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.

* Fixed: Transport waited for dead unit to get out.

* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)

* Fixed: Decreased tank sliding.

* Fixed: Sonic Cracks and Tracers not working in multiplayer

* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.

* Fixed: crew getting killed in vehicles driving from hill/slope

* Fixed: Audio unsupported sample frequency error

* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)

* Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)

* Fixed: Unit in vehicle could not open gear in map.

* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)

* Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)

* Fixed: Dead player bodies disappeared after respawn.

* New: Repair vehicle and deactivate satchel charge action for engineer.

* Fixed: EEIncomingMissile event parameter

* New: Added scripting function disableTIEquipment.

* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command

* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)

* Fixed: AI vision was not affected by light sources.

* Fixed: Birds were heard inside of a closed vehicle.

* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)

* Fixed: TI was red instead of B/W with some settings and graphics cards.

* Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.

* Fixed: Disabled debugging message "Added texture headers from file"

* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)

* Fixed: Fog and sky colors did not match when dark.

* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)

* Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)

* Fixed: Improved game stability with a small page file.

* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)

* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

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another issue i have using operation arrowhead ony my windows 7 now is that the text is blurry and the loading screen graphics are too ... i guess its not important but its worrying me wots making it do that?!?!

I guess you have a ATI/AMD graphics card? Open up Catalyst Control Center, go to 3D settings and find Mipmap settings. Move the slider to full quality. It has close-to-none impact on performance so don't worry about.

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