conKORD 10 Posted August 30, 2010 (edited) Proving ground This mission was designed for weapon training and testing/debug any weapons and vehicles. Compatible with ArmA2 and OA. More screenshots http://img830.imageshack.us/img830/598/arma2oa2010083013211559.png http://img801.imageshack.us/img801/1103/arma2oa2010083013215269.png http://img441.imageshack.us/img441/6436/arma2oa2010083015485911.png http://img826.imageshack.us/img826/7096/arma2oa2010083015490056.png http://img823.imageshack.us/img823/7218/arma2oa2010083015490111.png http://img198.imageshack.us/img198/3107/arma2oa2011020114491067.png http://img20.imageshack.us/img20/8702/arma2oa2011020114492460.png http://img534.imageshack.us/img534/1495/arma2oa2011020114494321.png http://img10.imageshack.us/img10/1189/arma2oa2011020114500050.png http://img703.imageshack.us/img703/421/arma2oa2011020114502232.png http://img209.imageshack.us/img209/328/arma2oa2011020114510740.png http://img715.imageshack.us/img715/9017/arma2oa2011020115002666.png http://img51.imageshack.us/img51/9968/arma2oa2011020115062791.png Features: Custom interface to create any existing in vehCfg vehicle. Custom interface to get any existing in weaponCfg weapon and compatible magazines. Also it shows classes of any found vehicles, units, weapons, magazines and items. Could be useful for mapmakers. Interface to create any target. Script will automatically replace dead targets and targets with dead / without crew. Here is 4 target modesStatic land: targets in front at player at designated distance. Random land: targets will be spawned in front of core at random distance and will be moved with random speed. Distance and speed can be adjusted through target interface. AI land: targets will move on waypoints. Waypoints can be adjusted. AI air: by default air targets will fly around core. Waypoints also can be adjusted. [*]Simple SQF console with history. [*]Integrated HJ configExplorer. [*]Tool to play and get class of any existing in cfgSounds sound. All features now aviable as addon called @mobile_proving_ground MP version of mission - iMProving_ground, also exist in archive How to use it Load one of existing in archive mission. Or 1)Create new mission, place in editor player unit and turn him in needed direction. 2)Save mission. 3)Copy description.ext, init.sqf and folder proving_ground into mission's folder. 4)Reload mission and launch it. Ingame select "Proving ground" in action menu or press Ctrl+LeftWin to call interface. How to launch proving ground directly from shortcut. 1)Copy Proving_ground.utes.pbo from archive to your A2 "missions" folder. Example d:\Games\ArmA 2\Missions\Proving_ground.utes.pbo 2)Create shortcut and add -init=playMission["","Proving_ground.utes"] Example "D:\Games\ArmA 2\arma2.exe" -nosplash -world=none -init=playMission["","Proving_ground.utes"] 3) Launch it and have fun :) Button description Create vehicle. There is two options - create vehicle at core (helipad) and create vehicle front of player. Get weapon. Give to player any weapon, magazine or item. Targets. Target management. Realign core. Core will be moved at current player position. Delete vehicle. This command will delete vehicle/unit that player looking for. Get bot in team. Command will create man in your team. For example if you need gunner for chopper. Statistics. Proving ground will collect information about shots, kills, hits and calculate accuracy. Check yourself =) Close. It is. Autoheal. Player and player's vehicle will be constantly healed. Booster. For 10 second by pressing E you can immediately increase speed by 30km/h. Could be useful while you moving in tank to mountain. Teleport. Press this button and after it click on target place on map to teleport. Sattelite. Press this button and click on target place on map to aim sattelite camera. Bulletcam. It is. Hitmarker. Where player's bulled will hit something will be plased red marker on map. Status display. Toggle hint-like status window that shows class, damage and crew status of cursortarget. By default on. Console. Press enter to execute command, double click on command in history to past it to editbox. Righter is shortcuts to call additional features. Versions: Proving ground v1.1 [+] reworked target management interface. Now here is 4 target modes 1) Static land: targets in front at player at designated distance. 2) Random land: targets will be spawned in front of core at random distance and will be moved with random speed. Distance and speed can be adjusted through target interface. 3) AI land: targets will move on waypoints. Waypoints can be adjusted. 4) AI air: by default air targets will fly around core. Waypoints also can be adjusted. [+] unlimited ammo for disposable weapon (ACE or INCO disposable). [+] Repair button changed to Autoheal. [+] core now can be realigned. [+] multiplayer support. All features exept target management available for every player. Target management aviable only for server or server admin. [+] statistics window. Proving ground will collect information about shots, kills, hits and calculate accuracy. Check yourself =) [+] map markers on hit. [!] HJ configExplorer now will work faster. [!] Config values HJ configExplorer now will be sorted alphabetically. [-] Sometimes old magazines didn't be removed. Proving ground v1.06 [-] in weapon creator ammo for underburrel grenade launcher sometimes didn't be showed. [+] preload of all functions, now proving ground should work faster. [+] satcam now can be rotated. So it is now not really satcam, it is . . . spydrone =) [+] shortcuts for functions BIS_help and BIS config viewer. [+] entire proving ground functional now aviable as addon called "mobile proving ground". To activate it click on button "Init proving ground" in "Esc" menu. Works only on server. Proving ground v1.05 [-] according to ACE 1.5 weapon config changes now are hard to divide rifles/machineguns by config entries. So here is another kind of sorting - rifles/ heavy weapons. Heavy weapons in OA/vanilla/CO occupies both main and secondary weapons slots, in ACE heavy weapons can't be packed into backpack. [-] if you killed friendly AI you will not be renegate. [+] command from console history can be executed by double click. [+] console history will be filled only by new commands. Commands that alredy is in history will be not added. Proving ground v1.04 [-] listboxes will be filled faster. [-] only one sound in one time can be played. [+] sound player will show titles of sounds (if them exists). [+] buttons to copy classes of vehicle/weapon/ammo/sound to clipboard. [+] hint-like status window that shows class, damage and crew status of cursortarget. Proving ground v1.03 [!] scrollbar in listboxes to more visible one. [+] ConfigExplorer 2.02 by HeliJunkie included as mission script. BIS forum thread : http://forums.bistudio.com/showthread.php?t=102152 Manual (English) : http://www.ubruns.de/public/@HJ_CfgExplorer/@HJ_CfgExplorer.pdf Download (as AddOn) : http://www.ubruns.de/public/@HJ_CfgExplorer/@HJ_CfgExplorer.zip Proving ground v1.02 [!] Bulletcam. Again. [+] Interval between land targets now based on their phisical size. [+] Armed Media Player. Tool to find and play any existing in CfgSounds sound. Add funny audio environment to your mission :) Proving ground v1.01 hotfix [-] RPT errors caused by bulletcam. [-] RPT errors caused by satcam. [-] Weapon creator didn't display large weapons (like heavy sniper rifles) that occupies both weapon and launcher slots. [-] Missing scope check in vehicle creator. [-] Changed player unit in missions in Takistan and Desert, so map will no require vanilla ArmA 2. [+] Weapon creator will display dispersion. Credits: conKORD (main UI, proving ground scripts) HeliJunkie (ConfigExplorer) Download http://www.sendspace.com/file/vchn3j Armaholic mirror: http://www.armaholic.com/page.php?id=11936 Written by conKORD, inspired by Kronzky's targetrange. Edited February 6, 2011 by conKORD Share this post Link to post Share on other sites
GROM64 10 Posted August 30, 2010 Looks interesting, i'm gonna give it a try. Share this post Link to post Share on other sites
mosh 0 Posted August 30, 2010 Thanks, I wanted to do something like this but it was beyond my skills. :) Share this post Link to post Share on other sites
conKORD 10 Posted August 30, 2010 Proving ground v1.01 hotfix Fixed: RPT errors caused by bulletcam. Fixed: RPT errors caused by satcam. Fixed: Weapon creator didn't display large weapons (like heavy sniper rifles) that occupies both weapon and launcher slots. Fixed: Missing scope check in vehicle creator. Fixed: Changed player unit in missions in Takistan and Desert, so map will no require vanilla ArmA 2. New: Weapon creator will display dispersion. Download http://www.sendspace.com/file/r7ln5s All comments and suggestions are welcome. Share this post Link to post Share on other sites
GROM64 10 Posted August 31, 2010 hmm, in the new version 1.01 Bulletcam doesn't seem to work, and some m249 were under rifles not machineguns Share this post Link to post Share on other sites
conKORD 10 Posted September 1, 2010 Proving ground v1.02 Fixed: Bulletcam. Again. New: Interval between land targets now based on their phisical size. New: Armed Media Player. Tool to find and play any existing in CfgSounds sound. Add funny audio environment to your mission :) Download http://www.sendspace.com/file/c9b9xj All comments and suggestions are welcome. Share this post Link to post Share on other sites
GROM64 10 Posted September 2, 2010 THX, awesome tool :) Share this post Link to post Share on other sites
conKORD 10 Posted September 2, 2010 Proving ground v1.03 Changed: scrollbar in listboxes to more visible one. New: ConfigExplorer 2.02 by HeliJunkie now implemented as mission script. It no more require external addon. BIS forum thread : http://forums.bistudio.com/showthread.php?t=102152 Manual (English) : http://www.ubruns.de/public/@HJ_CfgExplorer/@HJ_CfgExplorer.pdf Download (as AddOn) :http://www.ubruns.de/public/@HJ_CfgExplorer/@HJ_CfgExplorer.zip Download http://www.sendspace.com/file/kp3qyq All comments and suggestions are welcome. Share this post Link to post Share on other sites
jerryhopper 286 Posted September 3, 2010 Thanks mate! This came in very handy for some video recording i had to do. its a great set of scripts! Here's my current list of favorite tools, which i use for video recording: Gcam Director multitool RTE Lost key Mando missile proving ground With some modifications ( i made addon out of some scripts ) i use these to record live battles and other video snippets. Proving ground has been very usefull for some airplaine bombrun shots. i got loads of usable material in minimal time, thanks to the reload/respawn of the targets. Share this post Link to post Share on other sites
conKORD 10 Posted September 5, 2010 Proving ground v1.04 Fixed: now listboxes will be filled faster. Fixed: only one sound in one time can be played. New: sound player will show titles of sounds (if them exists). New: buttons to copy classes of vehicle/weapon/ammo/sound to clipboard. New: hint-like status window that shows class, damage and crew status of cursortarget. Download http://www.sendspace.com/file/cfv7f5 Share this post Link to post Share on other sites
Moggy 0 Posted September 10, 2010 Hi conKORD, thanks for this great training mission. Is it possible to add a couple more rifles to the next version of the mission? In particular, I'm looking for the L85s with the SUSAT sights. Here are the versions in question: L85A2 SUSAT BAF_L85A2_RIS_SUSAT L85A2 SUSAT GL BAF_L85A2_UGL_SUSAT I would try to add them myself but wouldn't have a clue where to start! Thanks again. Share this post Link to post Share on other sites
conKORD 10 Posted September 17, 2010 Hi. Weapon creator parses CfgWeapons and automatically adds to list every existing weapon. L85A2 SUSAT and L85A2 SUSAT GL is in "scoped rifles" section. Share this post Link to post Share on other sites
Moggy 0 Posted September 17, 2010 D'oh!!! So it is, I never thought of looking in the scoped weapons section...tis the realm of snipers you know where us mere mortals fear to tread. ;) Thanks conKORD. Share this post Link to post Share on other sites
Baron von Beer 0 Posted September 17, 2010 Have to ask, what is the little flying bucket looking thing in the pictures for this on Armaholic? :) http://www.armaholic.com/datas/users/provind_ground_04_3.png Almost shot coffee out my nose when I saw that. Share this post Link to post Share on other sites
conKORD 10 Posted September 21, 2010 (edited) Proving ground v1.05 Fixed: according to ACE 1.5 weapon config changes now are hard to divide rifles/machineguns by config entries. So here is another kind of sorting - rifles/ heavy weapons. Heavy weapons in OA/vanilla/CO occupies both main and secondary weapons slots, in ACE heavy weapons can't be packed into backpack. Fixed: if you killed friendly AI you will not be renegade. New: command from console history can be executed by double click. New: console history will be filled only by new commands. Commands that alredy is in history will be not added. How to launch proving ground directly from shortcut. 1)Copy Proving_ground.utes.pbo from archive to your A2 "missions" folder. Example d:\Games\ArmA 2\Missions\Proving_ground.utes.pbo 2)Create shortcut and add -init=playMission["","Proving_ground.utes"] Example "D:\Games\ArmA 2\arma2.exe" -nosplash -world=none -init=playMission["","Proving_ground.utes"] 3) Launch it and have fun :) Download http://www.sendspace.com/file/a17sd3 ---------- Post added at 09:35 AM ---------- Previous post was at 09:16 AM ---------- Have to ask, what is the little flying bucket looking thing in the pictures for this on Armaholic? :)http://www.armaholic.com/datas/users/provind_ground_04_3.png Almost shot coffee out my nose when I saw that. :) Edited September 21, 2010 by conKORD Share this post Link to post Share on other sites
twirly 11 Posted September 22, 2010 Just want to say that this is good programming. Excellent work man....keep it up. Share this post Link to post Share on other sites
conKORD 10 Posted November 15, 2010 Proving ground v1.06 Fixed: in weapon creator ammo for underburrel grenade launcher sometimes didn't be showed. New: preload of all functions, now proving ground should work faster. New: satcam now can be rotated. So it is now not really satcam, it is . . . spydrone =) New: shortcuts for functions BIS_help and BIS config viewer. Entire proving ground functional now aviable as addon called "mobile proving ground". To activate it click on button "Init proving ground" in "Esc" menu. Works only on server. Download http://www.sendspace.com/file/vchn3j Share this post Link to post Share on other sites
conKORD 10 Posted February 6, 2011 Proving ground v1.1 released Changelog: [+] reworked target management interface. Now here is 4 target modes Static land: targets in front at player at designated distance. Random land: targets will be spawned in front of core at random distance and will be moved with random speed. Distance and speed can be adjusted through target interface. AI land: targets will move on waypoints. Waypoints can be adjusted. AI air: by default air targets will fly around core. Waypoints also can be adjusted. [+] unlimited ammo for disposable weapon (ACE or INCO disposable). [+] Repair button changed to Autoheal. [+] core now can be realigned. [+] multiplayer support. All features exept target management available for every player. Target management aviable only for server or server admin. [+] statistics window. Proving ground will collect information about shots, kills, hits and calculate accuracy. Check yourself =) [+] map markers on hit. [!] HJ configExplorer now will work faster. [!] Config values HJ configExplorer now will be sorted alphabetically. [-] Sometimes old magazines didn't be removed. Screenshots Target management CfgExplorer Satcam Statistics window Download http://www.sendspace.com/file/8c8aoa For newsmakers Interface updated, need to reload screenshots. Features updated. How to use it section updated. Button description section updated. Just copy everything from http://forums.bistudio.com/showpost.php?p=1735780&postcount=1 Share this post Link to post Share on other sites
conKORD 10 Posted January 3, 2012 (edited) Proving ground v1.2 [+] BalCa reloader included [+] New environment display where is possible to control weather [+] Satcam can be controlled with mouse [!] Infinite ammo can be turned off [!] Hitmarker can track multiple projectiles and shows their positions in flight [-] Hitmarker sometimes stops to track projectile Download http://www.sendspace.com/file/kiifey Edited January 6, 2012 by conKORD Share this post Link to post Share on other sites
atikabubu 10 Posted January 3, 2012 :eek: An update! Thx, i'm always using your mission to test new thingies from ACE. :D Share this post Link to post Share on other sites
SeaVee 10 Posted January 17, 2012 ANy Chance you can get armaholic to host the new update? I would prefer not to use Sendspace as it forces one to have to install the iLivid download manager. I'm worried that its spyware/malware.... Share this post Link to post Share on other sites
conKORD 10 Posted February 8, 2012 Proving ground v1.2.1 [!] bikes will be shown in "cars" section of vehicle creator [+] console improvements --button "Exec globally" to execute command on all clients --button "Exec on server" to execute command on server (result of command will be also shown) --button "Run tracker" means that command will be executed each 0.5 second until button "Stop trackers" is pressed Download http://code.google.com/p/armaserp/downloads/detail?name=Proving_ground_1.2.1.rar Share this post Link to post Share on other sites