MaxiVsr10 10 Posted August 11, 2010 (edited) Scalapatraz is a new tactical team vs team game mode that will really test your skills. Description It's based on a Capture & Hold, with one or more sector to conquer and maintain to raise your score. Conquering the sectors is based on parameters. You can choose how many players are needed to conquer the sector, from 1 (easy mode, suited for public servers) to 4 (very hard mode, recommended only for very organized teams and for clanwars). The possibility to choose the number of players needed to conquer a sector is intended to enhance and select the level of teamwork required. At variance with others C&H, this new gamemode is teamwork based. Most of you will be armed only with the basic equipment and just a few of you will have access to special weapons such as rocket launchers or sniper rifles. You need to coordinate and manage your resources as best if you want to prevail over the opposing faction! You'll have many vehicles at your base. Just remember that they will not respawn if destroyed. This mode is intended to be realistic, however, you can always rearm and repair your vehicles at your base. Again, the possibility of creating a vehicle (motorbike only) is based on a selectable parameter. Depending on the selected parameter, you will be more and more forced to coordinate with other players. Capture a sector will not be easy. You'll need to make team play and cover each other, you must stay close to the flags for a long time and you'll often be in open field! You can play this mode at different times of day, including night. In this case you will be able to use your night equipment that is available when you'll choose your gear. One last thing to know: there will be no bonuses during the game, not even at the end of the match. You must fight for the sectors from the beginning! There is no time to loose. Remember that coordination and teamwork is all you can count to prevail over the opposing faction. Lastly, what does Scalapatraz mean? Basically nothing, it is a battle cry with a story behind .. Downloads Informations Download is available at the following link : http://www.bdrclan.com/downloads/scalapatraz.zip The pack is composed by 6 .pbo files. Each mission has a different numbers of sectors to conquer. In detail : 3 missions with 1 sectors, 1 mission with 2 sectors, 1 mission with 3 sectors, 1 mission with 6 sectors. Addtional Informations For more specific informations plase read the readme file included in the zip file. To report bug or suggestions please visit our websites : http://www.bdrclan.com or http://www.lega-italiana-arma.it This game mode is available on Combined Operation (Arma2 + Arrowhead) only. Credits Authors : {BDR}*IlSocio* and {BDR}*Inpace* Original Sound Track: {BDR}*MaxiVsr10* Special Thanks : All BDR mates, -=MiU=-Crossfire, -=MiU=-Polkovnik and -=MiU=-Demon for beta testing, Xeno for end_script.sqf (from The Hunter) Play Scalapatraz on BDR CLAN Server (ip:94.23.8.137:2302) or Lega Italiana Arma Server (ip:87.106.12.135:2340) Edited August 11, 2010 by MaxiVsr10 Share this post Link to post Share on other sites
vivadiga 10 Posted August 14, 2010 nice mission,the best alternative to aas and C&H for sure Share this post Link to post Share on other sites
galzohar 31 Posted August 14, 2010 What is the minimum number of players to actually be able to play this on any reasonably enjoyable level and what is the recommended minimum number of players to actually be able enjoy most of it? Share this post Link to post Share on other sites
vivadiga 10 Posted August 14, 2010 due to the size of map minimun players should be 10,but can grow much becouse you can set from 1 to 6 sectors to conquer Share this post Link to post Share on other sites
IlSocio 10 Posted August 15, 2010 yes, the minimun number is 10, almost five for faction on a small map like the one on the desert, but by the theory the maximum number of player is 60, but we didn't have the possibility to test it with all this people. anyway i'm happy that you like our game mod, this make me proud :) Share this post Link to post Share on other sites
galzohar 31 Posted August 15, 2010 Yeah, I wasn't worried about maximum number of players, was more worried about the "sorry we can't play this because we don't have enough players online to make it work" issue, which is what you usually get when you want to try out a new PvP concept, and probably the main reason missions like Devastation for example didn't get much playtesting. Share this post Link to post Share on other sites
{bdr}*nemesi* 22 Posted August 15, 2010 We're planning some public events so stay tuned! Share this post Link to post Share on other sites