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MaxiVsr10

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About MaxiVsr10

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  1. Solved in this way. Give a name to the 4 wounded units : guywounded1,guywounded2 ecc.... Then place an object in map, put in the init field the code wounded = [guywounded1, guywounded2, guywounded3, guywounded4]; Then put in the condition field of the trigger the folllowing code ({damage _x == 0} count (wounded)) == ({alive _x} count (wounded)); It works very well for me and it should work with less or more than 4 units. :bounce3:
  2. Nothing,even with the space. I think maybe the code in the init field is not correct...
  3. I putted in the initialization field of the group leader wounded = groupthis Then a trigger activated by blufor with the following code in condition field ({damage _x == 0} count (units wounded)) == count (units wounded) but nothing happens... Where is the mistake? Going crazy...:(
  4. Hi masters, how do i activate a trigger when a certain number of units (AI in this case) has been healed by a medic? I mean,i'm working a medevac mission and I need that one trigger activates when all wounded AI have been healed by the medic (a player). What should I write on the condition field of the trigger? Do I need a script? Thanks for help and suggestion...
  5. Finally I did it modifyng the script of Norrin in this line : {if (alive _x or !alive [color="Red"]myobject[/color]) then {_remainingUnits = _remainingUnits + [_x]}} forEach _unitsGroup; It was hard but now it works very well!!! Thanks guys.
  6. Hi guys, I have a problem is gonna make me crazy... I'm not an expert in editing and that's why I'asking to you masters. I have already uses the Search in the forum but no lucky. Btw, I'm using the fantastic "Norrin AiRespawn script" for one of my missions, the problem is that i really don't know how to stop the script (or the respawn fo the AI) when for example the object is destroyed. I tried with trigger buit did'nt work,tried to modify the script but don't know where to insert the correct line. HEEEELP!!!
  7. Scalapatraz is a new tactical team vs team game mode that will really test your skills. Description It's based on a Capture & Hold, with one or more sector to conquer and maintain to raise your score. Conquering the sectors is based on parameters. You can choose how many players are needed to conquer the sector, from 1 (easy mode, suited for public servers) to 4 (very hard mode, recommended only for very organized teams and for clanwars). The possibility to choose the number of players needed to conquer a sector is intended to enhance and select the level of teamwork required. At variance with others C&H, this new gamemode is teamwork based. Most of you will be armed only with the basic equipment and just a few of you will have access to special weapons such as rocket launchers or sniper rifles. You need to coordinate and manage your resources as best if you want to prevail over the opposing faction! You'll have many vehicles at your base. Just remember that they will not respawn if destroyed. This mode is intended to be realistic, however, you can always rearm and repair your vehicles at your base. Again, the possibility of creating a vehicle (motorbike only) is based on a selectable parameter. Depending on the selected parameter, you will be more and more forced to coordinate with other players. Capture a sector will not be easy. You'll need to make team play and cover each other, you must stay close to the flags for a long time and you'll often be in open field! You can play this mode at different times of day, including night. In this case you will be able to use your night equipment that is available when you'll choose your gear. One last thing to know: there will be no bonuses during the game, not even at the end of the match. You must fight for the sectors from the beginning! There is no time to loose. Remember that coordination and teamwork is all you can count to prevail over the opposing faction. Lastly, what does Scalapatraz mean? Basically nothing, it is a battle cry with a story behind .. Downloads Informations Download is available at the following link : http://www.bdrclan.com/downloads/scalapatraz.zip The pack is composed by 6 .pbo files. Each mission has a different numbers of sectors to conquer. In detail : 3 missions with 1 sectors, 1 mission with 2 sectors, 1 mission with 3 sectors, 1 mission with 6 sectors. Addtional Informations For more specific informations plase read the readme file included in the zip file. To report bug or suggestions please visit our websites : http://www.bdrclan.com or http://www.lega-italiana-arma.it This game mode is available on Combined Operation (Arma2 + Arrowhead) only. Credits Authors : {BDR}*IlSocio* and {BDR}*Inpace* Original Sound Track: {BDR}*MaxiVsr10* Special Thanks : All BDR mates, -=MiU=-Crossfire, -=MiU=-Polkovnik and -=MiU=-Demon for beta testing, Xeno for end_script.sqf (from The Hunter) Play Scalapatraz on BDR CLAN Server (ip:94.23.8.137:2302) or Lega Italiana Arma Server (ip:87.106.12.135:2340)
  8. Many many thanks to warmingo!!! This works perfectly. The only problem now is to attach the counting of civilian casualties to a permanent counter (could be posed to the right of the screen) which shows the number of civilian casualties by the 2 sides.... Still many thanks.At least the first part has been solved.
  9. Maybe I have not been clear. I have ALREADY checked and read about the post of yesterday (and not only that one) and there no trace about solving my problem or talking about the "counter" and my problem in detail. Kylania, it is really simple to answer to check and bla bla withou reading MY post before and really understand what's is written in my post Anyway,thanks the same. I still keep to go on with my research.
  10. Hi everybody, I'm in big trouble with a my TvT Missions. I'll try to explain my issue in simple and few words. Basically I would like to have a counter for each side (one for West,one for East) wich counts the number of civilians killed by the players of the side. When the number ( for instance 5) has been reached the missions ends with a text message who says that the mission ended because the side (West-East) killed too civilian. Please before answer to me keen in mind that I don't know how to do a counter and I'm not an expert mission maker. Thanks everybody for your help.This forum rulez!
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