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Paladin

Mobil artillery

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I know that it will never really get done because with out oxygen, making new vehicle is just to difficult, but I though I might put the idea out in the open anyway.  I think that mobil artillery might be a cool addition.  I know theres already an artillery thingy released by oxygen but it doesnt move and its a resistance version.  Plus, its just basically a tank that cant move.

Here's a couple pics of the M110-A2.

m-110a2-dvic496.jpg

m-110a2-dvic498.jpg

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how do you know?

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The M110 is no longer in service, instead the Army is upgrading their old M109s to the new M109A6 configuration which includes computerized electronics and targeting systems.

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I don't care what kind of artillery we get. As long as it has ballistics like real arty. Not like a tank. A self propelled piece would be nice though.

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never say never m8, oxygen will eventually be realesed to the public and many people and mods with good potential are already getting their hands on oxygen smile.gif

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But why on earth would one want artillery in a soldier sim? I mean, the best moments in OFP is when you go against an enemy squad, maybe a tank, not when you get mangled by an artillery piece from the other side of the island. Just as bombers, real artillery have no place in OFP. AT guns and smaller cannons I can agree on, but not huge ass artillery. Wouldnt be fun.

When talking about the B52 someone said "overkill". I do believe a howitzer would be the same.

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Artilery is great fun in OFP I have used Artilery scripts both player and AI trigered in my own missions.

Yes it alters the way the game is played. You have to consider your aproach to a target; make use of mask and cover.

There is nothing as fun as leading a mechanised infantry company up a hill against artilery dug in on a reverse slope. With machine guns protecting them close quaters and Shilkas wiping out your apaches if you send them in too quick. Then 200 infantry men boiling over the hill to take you out. With only one naval barrage and your company m224s to protect you. Now that is war!

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Indirect fire would be realy nice for artilarey. the howitzer

is just like the tank. you hit what you point at basicly.

there might be a script to make it more like real artilarey

with bullet drop. wink.gif

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By the way. If it is posibl to make the grenades bounce, It would be ausome. just think... see an eastern MG nect post, in a  bunker, bounce it off the wall, PING PING

<<<<BAM>>>> their S.O.L

 FearHandGrenade.jpg

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O.K. seeing that most people don't realise that there is actually bullet drop in ofp, There is, the viewing distance is just too short normally that you don't notice it, now, extend the view distance to 5km in the editor and place a sniper and a civilian and try to pick him off from a kilometer or so, the bullet DROPS and you actually have to compensate for drop in helicopters and when firing AT weapons, even tank cannons drop.

SOOOOO, by putting the velocity low in the .sqs you could make it lob shells, like it really does.

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put view distance at 5k ant try and use tank gun at that range the t80 and m1a1 drop the leats and the bmp drops heaps trying to shoot a moving target aat that range is almost impossible if it keeps changiing direction.

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Locking the target when the radar sees something, at the lock sign you will see how far and how high you have to get the canon.

bulletdrop is needed otherwise its not! artillery

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Indirect fire would be realy nice for artilarey. the howitzer

is just like the tank. you hit what you point at basicly.

there might be a script to make it more like real artilarey

with bullet drop.<span id='postcolor'>

Not really. A tank uses an LOS direct fire gun. A modern MBT has turret stabilization and auto lead. The gunner doesn't have to do any calculations using the Gunner's Primary Sight. Artillery is aimed according to trajectory. It's high angle rather than LOS. Firing arty and mortars uses alot of math. I've done it (mortars anyway). That shit goes way up in the air. Real arty in OFP would be so cool. It would add a new element to OFP. It would also allow grunts to have fire support without risking aircraft in AA infested areas.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Real arty in OFP would be so cool<span id='postcolor'>

Yeah, it would be so fun to be able to shoot about 4x around the OFP world biggrin.gif

Think on it. Would it really be fun to sit in a howitzer on the southern most end of Everon, trying to hit a squad at the northern most end?

Personally, I would prefer grabbing a Landwarrior rifle, jump into a Seahawk and jump behind enemy lines, avoiding tanks, getting up behind the infantry squad and let hell brake loose, feeling the adrenaline pumping every time I loose sight of an enemy...

Compare that to sitting in a howitzer and crossing your thumbs hoping that you hit something.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dawdler @ April 28 2002,14:39)</td></tr><tr><td id="QUOTE">But why on earth would one want artillery in a soldier sim? I mean, the best moments in OFP is when you go against an enemy squad, maybe a tank, not when you get mangled by an artillery piece from the other side of the island. Just as bombers, real artillery have no place in OFP. AT guns and smaller cannons I can agree on, but not huge ass artillery. Wouldnt be fun.

When talking about the B52 someone said "overkill". I do believe a howitzer would be the same.<span id='postcolor'>

Ugh, ermm...for your information, I don't think BIS ever stated OFP was a infantry simulator. They said it was a first person action war sim.

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B-52 is not over kill same with artilery do you know why confused.gif

because then you will have things to counter the B-52 threat like S.A.M. sites or have other artilery to take out the threats.

Think about it this way if you are about to get run down by tanks and dont have anything to stop them then you would say that it was over kill as well biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ April 29 2002,12:58)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dawdler @ April 28 2002,14:39)</td></tr><tr><td id="QUOTE">But why on earth would one want artillery in a soldier sim? I mean, the best moments in OFP is when you go against an enemy squad, maybe a tank, not when you get mangled by an artillery piece from the other side of the island. Just as bombers, real artillery have no place in OFP. AT guns and smaller cannons I can agree on, but not huge ass artillery. Wouldnt be fun.

When talking about the B52 someone said "overkill". I do believe a howitzer would be the same.<span id='postcolor'>

Ugh, ermm...for your information, I don't think BIS ever stated OFP was a infantry simulator. They said it was a first person action war sim.<span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Operation Flashpoint is a tactical combat action war game.<span id='postcolor'>

Directly from Flashpoint1985 page

I do not consider sitting in a howitzer capable of mangling a town in minutes to be "tactical", its pure aim,click,cross your thumbs (either you hit, or you dont, its unlikely a tank or a battlecruiser for that matter gets "hurt" from a modern howitzer shell). Neither do I think it to be "combat", because of its range. Or "action" for that matter, also because of its range.

But yes, it is "war". Well, 1/4 aint all bad biggrin.gif

The point is that whatever vehicle you use in flashpoint, in whatever way, with increased range it gets less fun. It is not fun sitting in a howitzer when there is a war on the other end of the island. Why? Because you want to be in THAT war! That is the whole point biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The point is that whatever vehicle you use in flashpoint, in whatever way, with increased range it gets less fun. It is not fun sitting in a howitzer when there is a war on the other end of the island. Why? Because you want to be in THAT war! That is the whole point<span id='postcolor'>

Its called AI and it was designed for a reason.

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Has anyone tried to fire the M101 straight into the air to see what happens (wil probably need script). I've shot it 2 klicks and there is definite projectile drop in all of Ofp's weapons. There are some form of balistics in this game, that is why a noob can kill an elite player: you can't run from a bullet. Now in a game like MOH that uses hit/scan for its weapons you can be 15 feet from someone and miss them on full auto. These games know NOTHING about weapons. CQC weapons are full auto BECAUSE the fight is close in but you wouldn't know it from these games. Quake engine games will have weapons firing the EXACT same round (Springfield/M1) do different amount of dammage.

Ben

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There is definatly a drop. I fired on out towards the ocean just to make sure it was droping and not hitting higher terrain. After a couple seconds i heard the explosion.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ April 29 2002,19:01)</td></tr><tr><td id="QUOTE">Well, yes, but that's your opinion.<span id='postcolor'>

Of course, what would it be if not that?

Thats what a forum is for biggrin.gif

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