Fox '09 14 Posted August 10, 2010 currently you can only have 12 ammo cells.... my wip soldier has enough for 14 mags and.. go figure. I don't really want to use backpacks.. Share this post Link to post Share on other sites
kylania 568 Posted August 10, 2010 If backpacks worked across respawn (and could have their contents checked via script), they'd be amazing. Till that happens they are little more than a curiosity. It's not worth loading up a backpack you're just gonna lose 5 minutes later. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 10, 2010 I'm doing a simple "Get Backpack" action, where the type and contents are given by your class. But you could expand it to select from several prepacked ones using dialogs if you wanted to. Backpacks dropped off in the base are cleaned up, so that is also not a concern. My biggest issue is how some of the CSWs are completely messed up (fail to unpack/pack, or assembles into the wrong CSW etc). And the mission was supposed to be heavily oriented on that (and the Stryker MC which still doesn't "do anything" - was kinda hoping it would be patched, but...) :p Share this post Link to post Share on other sites
Fox '09 14 Posted August 11, 2010 precisely why i don't use vanilla backpack for my units, i simply config my own, but of course that's not a solution for MP. Perhaps there is a 'respawn' for backpacks , but it probably doesn't carry over contents Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 11, 2010 Nope, you can't carry over contents, the commands are simply missing and have been so for far too long :( But all scripted backpacks I've seen are exploitable, so that's the reason I won't use those. And btw, BIS doesn't support "respawn with contents" anyway, these are all scripted effects. Share this post Link to post Share on other sites
kylania 568 Posted August 12, 2010 And btw, BIS doesn't support "respawn with contents" anyway, these are all scripted effects. If they gave us a getBackpackContents command than it would be fine, we could set just like we do with respawn with weapons scripts and keep backpack contents through a revive/respawn. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 13, 2010 What's crazy is you can't even place a backpack named mypack and do player addBackpack mypack or player addWeapon mypack but instead you have to do player addBackpack (typeOf mypack) I'm not really a fan of respawning at full strenght, but rather get back what you had when you died (to avoid weapons multiplying on the battlefield in limited weapons gameplay). Why can't the weapons, magazines, and items commands also be able to check backpacks and ammo crates? I really don't understand... :( Share this post Link to post Share on other sites
wamingo 1 Posted August 13, 2010 There's a CIT request for a query cargo that you can vote on here: http://dev-heaven.net/issues/2109 Personally I think BIS should combine the Cargo and non-Cargo commands, making them universal -- instead of having a set of add/remove magazine/weapon commands for each type of container. For example: addMagazine would work for both soldiers, backpacks, crates, vehicles, turrets, and you name it. so to add magazines to some soldier's backpack: addMagazine unitBackpack unit "30Rnd_556x45_Stanag" Of course commands like clearMagazineCargo also becomes something like: removeAllMagazines unitBackpack unit It's longer to type, but it's still a lot more sensible in my opinion. I wrote a related thing in the comments here: http://dev-heaven.net/issues/5364 Although that was to improve the commands to take arrays. And best of all, it could be backward compatible with little fuss. Of course it's 1 in a million that something like this happens, but hey... you can dream right? :) Share this post Link to post Share on other sites
rübe 127 Posted August 13, 2010 [72701] New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands ^^ :D Share this post Link to post Share on other sites
Inkompetent 0 Posted August 13, 2010 Ohhh! Got to love BIS! <gets the latest beta like.. NAO!> Finally we got cargo-commands! Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 13, 2010 Hehe, yeah I saw that. getMagazineCargo (unitBackpack player) and it......WORKS!!! :D getMagazineCargo myammotruck and it......WORKS!!! :D I'm gonna play the dance anim now, for the first time ever :p Share this post Link to post Share on other sites