Variable 322 Posted March 18, 2012 remove this line from the init.sqf file if you don't want any revive reference: [] execVM "revive_init.sqf"; Thanks for the advice. I have removed that line as well and uploaded all missions to the CiA coop server. Details on my signature. Fleepee, we play in your timezone, you are welcome to join us! Share this post Link to post Share on other sites
fleepee 10 Posted March 18, 2012 you are welcome to join us! Thanks for your invitation, I'll check the servers list! Share this post Link to post Share on other sites
fleepee 10 Posted May 30, 2012 Just for information, PC Games Deutschland contacted me in March; they wanted to write in their magazine an article about "cool" realisations for ARMA2, and include the campaign file in the DVD coming with the magazine, because it was an interesting one... :rolleyes: I of course have been very touched! :dancered: Sorry, I've no translation of the article... http://i48.servimg.com/u/f48/16/38/84/46/rainy_10.jpg (124 kB) Share this post Link to post Share on other sites
Variable 322 Posted May 30, 2012 Congratulations Fleepee! :) Share this post Link to post Share on other sites
Kommiekat 11 Posted May 31, 2012 Congrats! If I play it as LAN as an SP CAMP, with the slots be filled by AI?? Thx Edit: Oh, I just noticed that you have the SP CAMP here: http://www.armaholic.com/page.php?id=11547 Will try it out. Share this post Link to post Share on other sites
fleepee 10 Posted May 31, 2012 The campaign is a MP coop one. As I never tested it in SP mode, you may encounter bugs in SP... The best way to play it is to host either LAN or internet game; You'll then can disable unwanted AIs, change MP parameters in the lobby, and be sure you'll save weapons and ammo for the next missions, which is an important feature of the campaign. Share this post Link to post Share on other sites