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[OA] Seize zones Takistan (SP)

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takistanus.jpg

takistanmilita.jpg

Seize zones for Takistan was made.

The number of AI that appears at the same time is more slightly less than that of Zargabad. (in many cases)

*This mission doesn't support a standalone Arrowhead.

Themes:

- US Army VS Takistani Army

- USMC VS RFA

ABOUT THIS MISSION

There is no scenario in this mission.

It is a purpose though it enjoys the combat generated at random.

Plan tactically if you hope for victory in this mission.

Please know some principles to win.

TWO PRINCIPLES

1) If the number of construction of bunkers is little, the enemy's raid is also few.

2) The defense of the bunker where the construction position is far from the base is difficult.

About one

- Please make the construction of the bunker a minimum if it is non Hight-end PC.

- Please construct a lot of bunkers if you want the fierce battle.

About two

- The encounter with the enemy increases when the travel time to the bunker is long.

- The probability that the bunker is seized by the enemy increases.

- Do everything quickly.

THE BASICS OF HOW TO PLAY

You will learn basic manners of this mission with some videos.

Control the armored vehicle

Construct a tent

Reinforce

Advance combat (The first stage of Kamenyy)

*****************

FEATURES and RELEASE

******************

V1.3

- Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented.

- Improved: Re-order when transport helicopter cannot land.

- Improved: Cancellation of transport helicopter's landing (Change to dropping).

- Improved: The self-destruction timer begins when the transport helicopter doesn't return.

- Fixed: The standby time of the bomber and the attack helicopter was corrected.

- Improved: When the bomber cannot bomb, the order of another target can be done.

V1.2

- Changed: Popup message is selectable (enable/disable) at mission start up.

* The fight doesn't stop even if you are not there if the popup message is disabled.

V1.1

- Changed: The helicopter of the air assault force was changed into CH-47F.

- Added: Certain re-request of armored vehicle and IFV.

- Added: Landing in destination of transport helicopter.

V1.0

- initial release, The test is insufficient.

******************

REVIE [selectable at start up]

******************

ArmA2 Single Player revive by norrin. (Addon is not required)

******************

FAST ROPE [Option]

******************

Use addon if you hope for fast rope with the transport helicopter.

http://www.armaholic.com/page.php?id=5791

* UH-60M is replaced by MH-60S. (The rope doesn't descend in UH-60M)

******************

BOMBER for player

******************

Request it from an action menu in bunker under the control.

Process

1) Enter bunker.

2) Choose "Requesting bomber" by an action menu.

3) Transmission of GPS data of target position.

* The accuracy of the GPS-Guided bomb is not high.

* This function is beta stage

******************

ATTACK HELICOPTER for player

******************

Request it from an action menu in bunker under the control.

Process

1) Enter bunker.

2) Choose "Requesting attack helicopter" by an action menu.

3) Order of attack area.

4) The attack helicopter captures and attacks the enemy in the target area.

* Change of altitude and speed.

* This function is beta stage

******************

ARMORED VEHICLE for player

******************

Request it from an action menu in bunker under the control.

Process

1) Enter bunker.

2) Choose "Actions dialog" by an action menu.

3) Click a "Armored vehicle".

4) The Armored vehicle comes to near the bunker. (Wait for a while)

5) "Orders to Armored" is added to an action menu.

* This function is beta stage

******************

IFV for player

******************

Request it from an action menu after the fortress is completed.

Process

1) The fortress is completed.

2) Choose "Actions dialog" by an action menu.

3) Click a "Request IFV".

4) The IFV comes to the requested position. (Wait for a while)

5) IFV joins the player team.

******************

FORTRESS

******************

The tanks and the soldiers are disposed to the fortress.

The possibility that the enemy can destroy the supplying base is extremely low.

Process

1) Construct the tent.

2) Secure the regulated time state.

3) The fortress is completed at the position of the tent.

4) Dispatching soldiers from the fortress begins.

* The fortress doesn't function when destroyed.(Construct it from the tent again)

******************

ARTILLERY FIRE

******************

The construction of the artillery base starts after the fortress is completed.

Request firing from an action menu.

Process

1) The artillery base is completed.

2) Choose "Actions dialog" by an action menu.

3) Click a "Artillery".

4) Order of target point.

* The enemy also constructs the artillery base.

******************

REBUILDING OUTPOST

******************

After enemy's outpost is neutralized, player can request to rebuild the outpost.

If the player requests a lot of rebuilding, victory will be obtained.

Process

1) neutralization of enemy outpost

2) Player goes to the ruins.

3) Select "Rebuilding this outpost" in action menu.

4) Soldiers are sent for rebuilding.

* When the regulation time is passed, the enemy rebuilds it.

* Ruins are marks of the map. (Actual ruins are not seen)

******************

SEIZE ZONES

******************

The enemy seizes the building of neutral zone and tries the suppression of the entire area.

You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building.

******************

WIN CONDITION

******************

- Seize all bunkers of enemy side.

- Exclude all enemies who seize the buildings.

- Exclude all enemy outposts.

* This mission recommends veteran mode.

******************

LOSE CONDITION

******************

1) When some buildings are destroyed with the bomb by the enemy.

2) When some buildings are seized at the same time by the enemy.

3) When some outposts are constructed at the same time by the enemy.

******************

HOW TO SEIZE

******************

1) You invade enemy bunker.

2) Securing the bunker is completed.

3) If the soldier who defends the bunker arrives, the bunker is under our control.

* The marker of the bunker is changed into a solid color in map.

******************

REQUEST BY ACTION MENU

******************

The menu is given according to the situation.

1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request.

2) Construction of bunker: The bunker can be freely constructed at the position of vantage.

3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins.

4) Deactivation of BOMB: The bomb that the enemy set to the building can be released.

******************

DETAILS IN BUNKER

******************

A new bunker can't be constructed until latest bunker is under our control.

Defense of bunker

Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control.

Enemy attack

If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure.

Recapture

When our bunker is seized by the enemy, the team for the recapture is dispatched.

Seizure

If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control.

Ammunition supply in bunker

The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks,

and if it arrives, the reinforcement force supplies ammunition to the survivor.

******************

HOW TO DEACTIVATING BOMB

******************

1) The enemy seizes the building.

2) When the seizure is obstructed by the player, the enemy sets the bomb in the building.

3) As for the player, it can know the start of the timer of the bomb.

4) The building where the bomb was set is shown by the map.

5) Search for the bomb.

6) Approach within 1m of the bomb, and deactivate in the action menu.

About the enemy who seizes the building

- The building where the seizure was completed is shown by the exclamation mark.

******************

COMMANDER MAP

******************

When the soldiers arrives by the concentration force and air assault, it is possible to use it.

It opens by the radio command 0-0-1. The operation is selection and click with the mouse.

It explains in detail with image file (commander_map_guide.gif).

******************

ADDON LIST

******************

Basically addon is not required.

[Option] Use the add-on following if you hope for the desert camouflage of RFA.

http://www.armaholic.com/page.php?id=10563

[Option] If you hope for fast rope.

http://www.armaholic.com/page.php?id=5791

******************

CREDITS & THANKS

******************

- BIS/BIA for their great simulators.

- Trench Generator by Benoist

- ArmA2 Single Player revive by norrin

- All add-on authors

Download (2.5MB/ZIP)

---------------------------------------------------

Thanks

Edited by stiff

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Hi,

I really like to try this one, but i can't get past the menu/settings screen.

First i get the civilian error. Then i can't click on any of the menu choices.

When i use tab + space to press apply, the mission hangs.

Same thing happens when i try to play the other version of your mission.

I have both arma 2 + OA installed, both of steam.

I thought all versions of OA are standalone??

Could you please make a fix so i can try your mission?

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Hi,

I really like to try this one, but i can't get past the menu/settings screen.

First i get the civilian error. Then i can't click on any of the menu choices.

When i use tab + space to press apply, the mission hangs.

Same thing happens when i try to play the other version of your mission.

I have both arma 2 + OA installed, both of steam.

I thought all versions of OA are standalone??

Could you please make a fix so i can try your mission?

Are you able to play Arma2 vanilla via OA executable? Try to confirm your installation of CO is done properly as this SP requires A2+OA.

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No it wasn't! but i found a workaround and now it works :) Thanks

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Great, no more FPS killing houses in Zargabad to put up with while playing, my enemy :)

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Updated

V1.1

- Changed: The helicopter of the air assault force was changed into CH-47F.

- Added: Certain re-request of armored vehicle and IFV.

- Added: Landing in destination of transport helicopter.

Enjoy :)

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Nice mission - one thing I dislike though - no respawn. Is it possible to add that as an option - to allow player and AI respawns?

Also, the little info messages that pop up on your screen cause the player to loose mouse functions - critical in a firefight. They need disabling as they pop up on the right anyway.

Rich

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Nice mission - one thing I dislike though - no respawn. Is it possible to add that as an option - to allow player and AI respawns?

You make "Norrin's Revive script" effective.

Select it by the dialog when the mission begins.

Also, the little info messages that pop up on your screen cause the player to loose mouse functions - critical in a firefight. They need disabling as they pop up on the right anyway.

I also think the pop up under the combat to be obstructive.

I will enable the selection of effective and the invalidity of pop up.

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Updated!

V1.2

- Changed: Popup message is selectable (enable/disable) at mission start up.

* The fight doesn't stop even if you are not there if the popup message is disabled.

There is no time to doze. :D

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Nice one, this is one of my most played missions, but I was finding the pop ups a bit annoying.

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There is no time to doze. :D

:eek: Very true...with the rate of you coming out with new updates! :yay::yay::yay:

Stiff, are you going to update Utes and Isle of Duala sieze zones to this build?

Bug: the selection menu text are misaligned and mismatch with it's drop-down menu. Such as missing defense bunker skills and air/armor threat percentage.

Edited by Muahaha

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Stiff, are you going to update Utes and Isle of Duala sieze zones to this build?

I will try ;)

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Cheers stiff...had a lot of milage out of SZ Kamenyy. Was just playing Zaragabad. Just found this...:cool: Great job.

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Do I have to sieze the camps in order? I drove right to camp 2 and tried to build but the option to make a bunker never came up.

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Do I have to sieze the camps in order? I drove right to camp 2 and tried to build but the option to make a bunker never came up.

Wait a while for all the AI defense team to occupy their bunkers before you can start building bunkers. A message will pop up to inform you once that is available. Normally takes around 10 - 15 mins before you can start building your first bunker.

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Do I have to sieze the camps in order? I drove right to camp 2 and tried to build but the option to make a bunker never came up.

K...when you first start no bunkers are occupied. If you drive to a, (any), of your own bunkers, tell one or more of your squad to move to the bunker. You can now build your first bunker after a few seconds- only while there are friendly soldiers in any of the initial bunkers. But, as soon as you build your first bunker, you will not be able to build another until the one you built has been occupied by a defensive squad. (An arrow icon should appear on your map saying for eg, Defense #4 4troops). Only when those defending troops are in the bunker you have just built will you be able to build another. That will be true for the rest of the game then.

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Updated

V1.3

- Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented.

- Improved: Re-order when transport helicopter cannot land.

- Improved: Cancellation of transport helicopter's landing (Change to dropping).

- Improved: The self-destruction timer begins when the transport helicopter doesn't return.

- Fixed: The standby time of the bomber and the attack helicopter was corrected.

- Improved: When the bomber cannot bomb, the order of another target can be done.

The uneasiness to your transport helicopter was removed a little. :)

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