konrad1 10 Posted July 25, 2010 hello im very new at mission making i working on a mission named Operation Rock Avalanche . so first question is i have made my first IED but with GBU explosion and i need some smaller ones can anybody gibe me a list or somethign where i can found the explosions ??!! the next is i want a mobile respawn in an HMV but it is not working i used the respawn.sqf but still it dont work here i need also help. questions will follow =) Share this post Link to post Share on other sites
Toasticuss 10 Posted July 25, 2010 Here are a couple more explosives Small - "R_57mm_HE" Medium - "M_Sidewinder_AA" Not sure about the mobile re spawn. Share this post Link to post Share on other sites
Rommel 2 Posted July 25, 2010 If it is a spotter/placer driven environment, use the ai to put down a satchel and then run away and then detonate when player enters their view and is within range of x position (sentry wp and trigger?). Instant,balanced, detectable, stoppable IED . :D Share this post Link to post Share on other sites
konrad1 10 Posted July 25, 2010 so next question ! how i get civil to life bu only in 1 town i tired with groups but its not worl Share this post Link to post Share on other sites
Toasticuss 10 Posted July 25, 2010 so next question !how i get civil to life bu only in 1 town i tired with groups but its not worl I assume you mean how to get civilians to walk around the town....? Put down an ambient civilian module (expansion) if your running OA, make sure its not grouped to you. Share this post Link to post Share on other sites
KC Grimes 79 Posted July 25, 2010 Look at some of the ammo types for explosives in this ArmA 2 Weapons List For your mobile respawn, trying searching Norrin's Revive Script. Share this post Link to post Share on other sites
konrad1 10 Posted July 25, 2010 thank you now next =) how to get AI ambush when a other Opfor soldier detect a BLUfor unit Share this post Link to post Share on other sites
KC Grimes 79 Posted July 25, 2010 A simple way to do it is synching a trigger with a waypoint. Set the trigger on when OPFOR detects BLUFOR in a specific radius, then synch it to a Move waypoint for the group that will ambush. When the trigger activates, the waypoint is utilized. Share this post Link to post Share on other sites
konrad1 10 Posted July 26, 2010 how i can make ai stay in a building i set a waypoint called defend but they allways get out of it. Share this post Link to post Share on other sites
rexehuk 16 Posted July 26, 2010 (edited) Try calling 4/5 RPG shells, works quite well. R_OG9_HE Try UPSMON if you want them to stay in the houses, or single units with doStop will work, if in a group they will run off though. Edited July 26, 2010 by rexehuk Share this post Link to post Share on other sites
konrad1 10 Posted July 26, 2010 Try calling 4/5 RPG shells, works quite well. ??? and what is UPSMOON Share this post Link to post Share on other sites
kylania 568 Posted July 26, 2010 _bomb = "R_PG7V_AT" createVehicle getPos ied; _bomb1 = "R_PG7V_AT" createVehicle getPos ied; _bomb2 = "R_PG7V_AT" createVehicle getPos ied; _bomb3 = "R_PG7V_AT" createVehicle getPos ied; UPSMon = Urban Patrol Script Mon Share this post Link to post Share on other sites
konrad1 10 Posted July 26, 2010 so im finished with Ai stuff now i need to know hot to make the briefing and how to make 3 tasks in a mission first should be destroy the helicopter so that Aziz cant escape. 2. look in town for harris and try to save him back to airport.(but he is not there he were taken to Bastam so there is a guy that you should speak with and he says he were taken my takistansi... to .. 3.kill aziz in Bastam and rescue harris Share this post Link to post Share on other sites
kylania 568 Posted July 26, 2010 http://forums.bistudio.com/showthread.php?t=73424 Share this post Link to post Share on other sites
konrad1 10 Posted July 26, 2010 how to make like when heli exlpoede 1 task i completed ?? Share this post Link to post Share on other sites
konrad1 10 Posted July 27, 2010 can somebody finfish my mission maybe?? PLS i would be very thankfull http://www.filefront.com/17150393/Mission.rar Share this post Link to post Share on other sites
ziiip 1 Posted July 29, 2010 Is it possible to spawn a bomb on whoever enters a trigger? I wanna restrict the players' accessible area in an elegant way. Share this post Link to post Share on other sites
f2k sel 164 Posted July 29, 2010 (edited) just set up a trigger as follows. Trigger anyone present repeated condition this on act {bomb = "Bo_GBU12_LGB" createVehicle [(getPos _x select 0),( getPos _x select 1),0];} foreach thislist I think that should work. Edited July 29, 2010 by F2k Sel Share this post Link to post Share on other sites
Cougs 10 Posted August 4, 2010 Has anyone got a graphic/image/object that looks like an IED and how is the object placed on the map? Is it a mod? I have IED's exploding - not a problem - but they don't look like IED's. :( It would be nice to have a device look like an IED and give the player a chance to avoid it, detonate it or disarm it. Share this post Link to post Share on other sites
konrad1 10 Posted August 4, 2010 ?? just make a car write ni name ied1 then paste this is in on act bomb="Bo_GBU12_lgb" createVehicle (getPos ied2) and activaion blufor and welldone. Share this post Link to post Share on other sites
f2k sel 164 Posted August 4, 2010 You can use pretty much anything, suitcase, backpack, explosive charge ect. then as Knorad1 says just place the bomb at that location for the explosion. Share this post Link to post Share on other sites
konrad1 10 Posted August 4, 2010 CAN SOMEONE LOOK THROUGH MY MISSION AND add a revive script ?? PLS when someone can do this i will post a link to download my mission Share this post Link to post Share on other sites
konrad1 10 Posted August 4, 2010 how to make an IF that says when mi8 have damage ( get destroyed ) then it should hint well done CAN SOMEONE HELP ? Share this post Link to post Share on other sites
kylania 568 Posted August 4, 2010 (edited) Norrin's Revive script has a PDF packed with it that describes in great detail how to get it installed. There's been a post recently about marking damaged vehicles, search please. :) Edit: I lied, the post I was thinking about was hints, but you can mix these two together: http://forums.bistudio.com/showpost.php?p=1704068&postcount=8 http://forums.bistudio.com/showpost.php?p=1678274&postcount=10 Edited August 4, 2010 by kylania Share this post Link to post Share on other sites
konrad1 10 Posted August 4, 2010 how to get Ai drop out of plane Share this post Link to post Share on other sites