the VR suit (e.g. "O_Protagonist_VR_F") should have 4 hidden selections for retexturing, as added by @Locklear around the time of this post:
however the camo3 selection (the armour plates) doesn't seem to work still, either by editing configs or using setObjectTexture command. Has anyone had any luck getting this working or is there still a problem with the selections for this uniform?
an example config below would show up all green apart from the armour, still with original texture:
hiddenSelections[]=
{
"camo_stripes",
"camo1",
"camo2",
"camo3"
};
hiddenSelectionsTextures[]=
{
"#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)",
"#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)",
"#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)",
"#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)"
};
hiddenSelectionsMaterials[]=
{
"a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"
};