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OO VITEMS - Virtual items & inventory in game
code34 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
OO VITEMS Lastest version: 0.4 by Code34 Hi, I propose a first alpha version of this system, which I will improve if you are interested. This version does not show all the features already present in the library .Virtual Items is an OOP Class which allows to manage virtual inventories in ARMA. This system makes it possible to store virtual objects in any of the 3D objects of the game. In this first demonstration, you will be able to see the contents of 4 x 3D objects deposited in the editor. These virtual objects were created directly via script in the initserver.sqf More informations: This class creates containers with properties that will contain virtual objects with properties. The containers are attached to the 3D objects of the game. You can easily add many objects that do not require 3D modeling, and all without using mods: keys, cans, screwdrivers etc. Properties for the containers are: - size - the weight Properties for objects are: - the price - size - the weight - the owner - the description - durability These properties may evolve which allows to add very elaborate features to the games. Any feedbacks are welcome ! Github: https://github.com/code34/oo_vitems.vr Download: https://github.com/code34/oo_vitems.vr/releases Reference: http://forums.bistudio.com/showthread.php?167980-Object-Oriented-SQF-Scripting-and-Compiling Features: - Simple demo version Licence: Under Gpl, you can share, modify, distribute this script but don't remove the licence and the name of the original author