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Showing results for tags 'signatures'.
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My community is struggling to get all of our mods (approximately 10-15 total) to load correctly for the signature verification feature. When tested individually each mod is properly signed and working. When attempting to load all or random assortments of these mods however, one or more mods are no longer verifiable. We've tried numerous combinations of these mods but have been unsuccessful in pinpointing the cause of this issue. So my question is this: Are there any known limitations of verify signatures—such as filesize, file number, and so forth? If not a limitation, what sort of conflicts might be at play? Can anyone shed light on this strange problem or suggest further troubleshooting steps? Thanks in advance!
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To provide stronger security we have extended the signatures to contain more information about the signed file. We intend to distribute new signatures for all official content in the 1.58 stable patch (coming hopefully soon), and updated version of signing tools should follow shortly, so that other addon makers can resign their content as well. Once the "v2" signatures will become widespread, it will be possible for server admins to enforce using the new signatures only by changing the value of "verifySignatures" from 1 to 2. As v2 signatures should provide a lot better security (which we hope will be seen once servers start to use it), if everything goes well we hope within a few months this setting should become common for most servers out there.
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Hi How can I force eject a player in a WP from the vehicle he is driving???