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Showing results for tags 'sight'.
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rhs I have a problem with SU-230 Sights
Ruben Floppy posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
A while ago I discovered that this sights actually fitted well the 5.56mm and 7.62mm NATO rifles, so I started using them. This sight have 3 stances: Primary sight(3D) from far away, Primary sight(zoomed in, 2D) and a secondary 3D sight. Well, my problem it's that the second stance of the sight turned into 3D mode on only one of my profiles, and it gives you less magnification. On the rest of the profiles it's still working as intended, with the 2D second stance, and I don't remember changing anything on the options, because the Addon Options are the same for all my profiles, as I host on my ArmA 3 unit. I discarded that using shades or a different gun might affect, as using it without shades and with other guns from, even, other mods, doesn't actually change the way the sight behaves. Do somebody know where to reverse this into the 2D stance? I will be very gratefull if somebody knew. I will give you some visual representation: https://drive.google.com/file/d/1-MGWzjX2tp72wjwrQhcO4K4PjILvfN8-/view?usp=sharing. -
Replace reticule .paa in scope?
lawman_actual posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I took a launcher where the reticule didn't actually correspond to the ammo it was firing. I found the .paa file for the reticule. I fixed the lines on the .paa file - saved as a new one. Now i want to replace the texture on the launcher's scope with my new one. Only I can't find the line in it's config that points to the reticule texture. I was expecting something like scopeOptic = addon\data\myReticule.paa How do? Cheers, Law -
Hello friends!!!! This is Dagger Scopes for Arma 3! Current version 6. And some videos Video by sorophx. Video by sttosin. Tags Scope, Sniper, Reticle, Sight. Download links http://www.armaholic.com/page.php?id=29282 http://steamcommunity.com/sharedfiles/filedetails/?id=639520340 http://withsix.com/p/arma-3/mods/IzfFKsG-5UKFPdGAfR7R-A/Dagger-Scopes-for-Arma-3 Server key included. Installation Make sure you have this folder: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@Dagger\Addons ...containing this file: a3_dgr_scopes.pbo Ready to Use LEA Config File Import the file: DGRScopes_3_3.lea.addon into you LEA editor and you are ready to use all the scopes. Known Bugs, Issues and Fixes 1.The game denies zoom powers above 30x, so the 55x competition scope will always be missing the maximum zoom power. I haven´t tested if the NF 32x is working right at max power. 2.Some players´ holdovers don´t match their turret elevations. It happens when they don´t adjust their fovTop and fovLeft. You must adjust fovTop and fovLeft in order for your holds to work. Credits & Thanks My special thanks to: BI team, for the wonderful game and the forums. ToreDL87, The Supporter. Multiplaneta, The Swiss Knife Man: LEA worker, youtube movies, mods research. Digao.pf, The Constructive Criticizer: beta tester and effects suggestions. Yakavetta, for the inspiration on his scopes since Arma 1. ACE team, for the the many sniper toys (like the Kestrel, Vec-21 and Yardage). SWM team, for the inspiration on the wide screen scopes. AR15 and Sniperhide forums, for the open minded discussions and mutual help. Irvin_Mainway, military research and beta tester. VekongMaster, military research and beta tester. Sorophx, Arma3 youtube video. Changelog (Arma 3) V1: First release. V2: Added more reticles to the AN/PVS-4, fixed the zoom power on the clip-on NV sights, converted some scopes (not all) into FFP – First Focal Plane, which means the reticle also zooms in and out, added new scopes, added clip-on thermal sights, fixed some reticle posts coming out of the tube, assigned different 3D models for each scope, adjusted the zoom power of all 1x zoom scopes to reflect BI´s new FOV at naked eye, added a 55x competition scope. V3: Made many scopes FFP (they zoom the reticle), added more scopes. V4: Set zero range to ~100 meters (in the configs they are set to 200 m so that in game the zero distance be around 100 m). Changed display names for better navigation in Virtual Arsenal. V5: Set zero range to ~300 meters but now it can be adjusted in 10 m steps. V6: Fixed an error message appearing in some systems. Requirements -CBA_A3 -ACE_A3
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