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Showing results for tags 'sideradio'.
Found 3 results
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radio [Solved] Playing Custom Radio Messages With Vanilla Radio Effects
QuiveringT posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am making a mission where there will be custom sound dialog happening between multiple characters, including the player. I can effectively create custom text radio messages, but I want sound files to be played as well. Specifically, I am looking to achieve the Vanilla Arma 3 radio sound effects that are produced (i.e, the radio sound distortion, and play while the character is saying it in proximity. Exactly like the way orders are given in Vanilla Arma 3.). I have tried all the solutions present on the Wiki and other pages, and none of them worked. I keep getting an error message saying that the message is not found, when it is clearly defined in the appropriate places. -
Does someone know what the CfgHQIdentity is of Falcon? I already tried the ones mentioned below here: "Base" "HQ" "PAPA_BEAR" "AirBase" "BLU" "OPF" "IND" "IND_G" Falcon does not seem to be part of these.
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Text is not appearing in sideRadio command
necrous posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey, what's up guys? So the problem is following: I'm using a description.ext to make some Radio dialogues, but the text doesn't type, only numbers. This is the fragment I have in description.ext: "class mes1 { name = "mes1"; sound[] = {"sounds\mes-1.ogg", db+0, 1.0}; title = "Я - 0-98ой, начинаю работу.";}" It all works fine except for the one point - while playing the game Russian letters are not visible. What might be the problem? Even if I switch my game to Russian (as I am playing it in English), the other scripted dialogues which are coming, let's say from units, are typed ok and I can see the letters. But for those messages I created - no way. How can I solve it?..