I've built a new missile type projectile, with beam-riding guidance, which comes out of the launcher in the correct direction.
However, the munition doesn't follow it's beam, instead veering wildly off course.
At first it seemed it was a guidance issue, like trying to track another target, but after upping the ability of the missile to maneuver I think it's more likely the missile is being thrown about by some rotating animation.
I'd included an axis that I was going to animate in flight once I'd actually figured out how to do that, but I'm a bit confused about why it's animating when I haven't set this up at all. No model config or anything.
I'm currently trying to suss out what I need to check to see if this theory is correct.
Cheers,
Law