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I've built a new missile type projectile, with beam-riding guidance, which comes out of the launcher in the correct direction. However, the munition doesn't follow it's beam, instead veering wildly off course. At first it seemed it was a guidance issue, like trying to track another target, but after upping the ability of the missile to maneuver I think it's more likely the missile is being thrown about by some rotating animation. I'd included an axis that I was going to animate in flight once I'd actually figured out how to do that, but I'm a bit confused about why it's animating when I haven't set this up at all. No model config or anything. I'm currently trying to suss out what I need to check to see if this theory is correct. Cheers, Law