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Showing results for tags 'rellikki'.
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Here's a little addOn I made for the OPFOR side. It's based on one of the alternative endings of the Harvest Red campaign, when... The archieve also contains an optional replacement addOn, which replaces the original OPFOR insurgents (ChDKZ) with these troops. Zipper5 has kindly built a demo mission for this addOn too, which you can download from the link below. Enjoy. Version history: v.1.0: - Added some variency between the characters - Improved textures and models - New classes: APC Crewman, Tank Crewman and Pilot - Fixed the faction error caused in the game patch v.1.04 v.0.9: - Initial release Download links: Chernarussian Red Army troops (v.1.0) Demo mission "Loose Ends"
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This thread is dedicated to my script releases for mission editing uses. These are a bunch of scripts I've created for my missions for various purposes, which I'm hoping that others would find some use for too. All the scripts are free to use and modify for your missions, but I'm only asking you to credit me for my work. Feel free to post comments, criticism or even ideas. Released: Forest detection script Dynamic skill increasing script Rearming script Dynamic view distance script More to come.
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This addOn adds a sandy haze to the horizon. Its purpose is to increase immersion and atmosphere in desert maps, which it hopefully does. You can also easily create a sandstorm with this addOn by simply increasing the level of fog, as the fog colour has been replaced by this addOn. Sadly, this addOn replaces the sky textures permanently, so you'll have sand even in non-desert maps and that doesn't look cool. But you can easily disable this addOn by using mod folders and a mod launcher, whenever you're not going to play on desert maps. This addOn also removes the hills from the horizon. Stormy skies are untouched, only the clear skies have been given a layer of sand. I hope you like it. Please let me know what you think. :) Download link: Sandy skies (v.1.1)
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Code for?: When Unit A is detected Unit B fire at Unit A?
ChrisDRob posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Code for?: When a unit is detected fire at unit? If a Bluefor unit/group is detected by a Guerilla unit/group have the guerilla unit/group will fire at the civillians? How can I put this in code, and in what field? I'm pretty new with the editor...:confused: -
Hey guys, i'm doing the training mission for commanding a team. Now, the tooltips in the game say that when you are in the map and press tab, you can issue orders as normal. But when I press tab, nothing happens, no menus pop up or anything and it doesn't seem to want to let me select units. However, when i'm not in the map, I can command units fine through the quick command menu by using the Tab key. I've patched the game to 1.3, so, is this a bug thats cropped up or something? Or is there some seperate control? i've gone through my control settings and confirmed "command mode" is assigned to the tab key. Cheers guys :)