Search the Community
Showing results for tags 'multiplayers'.
Found 2 results
-
Hi all, As announced in DAGUET scenarii, (see mgi missions red tag), this is the Vanilla version of the ALAMO style scenario. This mission remains a coop for 9 max at MALDEN, but can be accomplished in SP. However, the difficulty can appear at higher level, due to the choice of the position of the camp. Your mission is to hold the abandoned labs, north of Malden. Already known feature: SP or MP with HEAL & REVIVE feature for AIs and player(s)! In SP, you don't die. AIs fellows can heal you as you're unconscious. If not, you'll respawn after 2 minute bleed out. You can save them as well. You can enable/disable Arsenal crates for players. So, no required mods but strongly recommended ones: - JSRS sound mod (a must for vanilla missions, imho); - enhanced movement (even if this is not the best corner of map for using it); - MGI tactical pack, for beginners or smart players (not using the whole stuff). Have fun! https://steamcommunity.com/sharedfiles/filedetails/?id=1546429976
-
Hello, Hmal = createVehicle ["Land_PlasticCase_01_small_F","M1" call BIS_fnc_randomPosTrigger, [], 0, "CAN_COLLIDE"]; _hbatimentPos = nearestBuilding getpos Hmal; _hBatiment = nearestBuilding _hbatimentPos; Hmal setPosATL (_hBatiment buildingPos 1); [[Hmal, ["= Collecter =", "if (isServer) then { deleteVehicle Hmal; }; if (hasInterface) then { deleteVehicle Hmal; }" ]],"addAction",true,true] call BIS_fnc_MP; During my mission, i create object as intel. but my problem is that "DeleteVehicle" don't work in multiplayers. without and with condition "IF". Help-me plz. I try create a intel objectif. i need that players collect this box and that my server delete this box. sorry for my English. i am not English man. Thanz you
- 1 reply
-
- deletevehicle
- mission
-
(and 2 more)
Tagged with: