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Found 4 results

  1. Hello Everyone!!! A few of us have put together a dedicated server with RHS mods in the Warlords missions set. Some features include, no stamina, higher cost for jets, revote for sectors, and much more. We have a dedicated discord as well: https://discord.gg/NZYCmW We're a very new server so come on over and join in the fun! server name: RHS Warlords Dedicated Server | RHS USAF | RHS AFRF | RHS GREF
  2. Hi, ive been searching for about two hours but I can't seem to understand how to do it. I am trying to activate some module only after some time when the mission has begun. I know that the Sleep function doen't work in the editior. So what I did is put a trigger to execute an sqf file but I cant write it correctly. If someone would be kind enough to help me; i have three module that I want to put to "sleep" for 120 second named "module1" "module2" "module3". Thanks!!
  3. I followed these steps https://www.youtube.com/watch?v=W4oo9NC_w-cI used the 3D editor to make a base and 2D editor to make small AI mission, put the 3d and 2D parts together with the above method and all are working in the 2D editor preview mode, but when i go to run the map in multi the weapon crates are not there? and tanks and AI are missing from the map? Any ideas? MY mission file setAccTime 0.0;_this = createCenter west;_center_0 = _this;_group_0 = createGroup _center_0;_vehicle_0 = objNull;if (true) then{/////////////////////////my junk//////////////////processInitCommands;setAccTime 1
  4. Hi Folks, I wanted to see it was feasible to create a bullet cam script in multiplayer to play back a slow motion cut scene of the player's death from within the respawn menu? I assume it cannot be done since setAccTime cannot be used in MP as per the description? Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4] https://community.bistudio.com/wiki/setAccTime .
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