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Found 1 result

  1. Problem scenario: a vehicle with interior and windows. For ViewCargo, single-sided window texture /w alpha (and its rvmat) is faced towards the interior. The question is: - how to illuminate the face with external light source like road lamp to have rvmat working for passenger INSIDE the vehicle? What settings one have use on rvmat to make it happen? I checked "NoZWrite" and "NoAlphaWrite" and didn't found much difference, if any at all. I hope some material/texture guru will be able to help me with this. NightIntruder
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