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Showing results for tags 'm249'.
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2nd Light Armored Reconnaissance Battalion [Milsim][NA/UK/EU]
Arondight912 posted a topic in ARMA 3 - SQUADS AND FANPAGES
Overview Charlie Company, 2nd Light Armored Reconnaissance Battalion is an NA based Arma 3 milsim unit centered around a modified rifle squad attached to a Light Armored Reconnaissance section, set in the GWOT era, focusing on the use of USMC infantry and LAR doctrine. Operation Times: Saturdays at 1100 PST - (this time slot also accommodates our UK/EU members) Key Points Unit focuses heavily on application of infantry and LAR doctrine Immediate slot assignment upon acceptance - training mostly comes “On the Job” Modpack includes: ACRE KAT medical RHS Other mods tailored to emphasize firefight experience Leadership with extensive Arma 3/milsim experience, some active duty military Available roles: 0311 Rifleman 0313 LAV Crewman/0341 Mortarman (dual role) 0331 Machine Gunner Hospital Corpsman CLS (Combat Life Saver) certification Join us on Discord! https://discord.gg/h6QfyNrxYd -
Today I release three different versions of the m249 I've made this morning. It's just a simple copy and paste addon but I think they're cool for some special forces or my RACS addon Classnames: M249 rails: len_m249_1 M249 with acog: len_m249_2 M249 with aimpoint: len_m249_3 Screens(Click for bigger image): LINK: Download Have fun!
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Problem with waypoints - exiting chopper
Jex =TE= posted a topic in ARMA - MISSION EDITING & SCRIPTING
Hi, I have these 2 units Heli1 (not grouped to the officer - own group) Start: Flying WP: Get Out Officer1 Init: removeAllWeapons this; ComandGRP = group Officer1; {_x moveInCargo Heli1} forEach Units Group this and this trigger over Heli1 GETOUT waypoint. (I had to use this otherwise the officer will sit there all day) Trigger Opfor Present On Act: Officer1 leaveVehicle Heli1 So now the officer leaves the chopper (Heli1) but just stands still. I have tried synchronizing the officers 1st waypoint with both the chopper getout waypoint and the trigger but he still just stands there. I want the officer to be in the chopper on his own, the chopper lands and then he boards a car driven by another unit and then he finally exits the car further away and walks into a house. I was going to accomplish this by having a series of get in/get out WP's with the other AI drivers activated by the officer activating a trigger but I'm stuck at the first sodding hurdle. Any help, as always, appreciated. Thanks