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Showing results for tags 'lhd'.
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For maps like the vanilla ones when there's enough ocean to place the USS Freedom & USS Liberty from the Jets DLC, I think it would be great to have a high quality vanilla remake of the A2/CUP LHD and an LPD with functional doors like the destroyer, so that way people have more options for mission design & deployment positions, versus just being on a different side of an island as the enemy. Also a vanilla option would help prevent clipping through the floor. It would be a good way to introduce the Marines into the A3 story and it wouldn't really need a campaign or any new assets to accompany it as it could be explained that all branches field MultiCam uniforms in this universe and the Marines use the vanilla HK416 while the army uses the vanilla ACR clone.
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- static ships
- possible dlc
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(and 5 more)
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First of all: this addon is completely based on armatech's LHD spawning script, so full credit to him for his excellent work. The few code adaptions i've made aren't worth to mention. My part of this: adding a config and a (hopefully) accurate Icon. Now you can place the LHD like any othe object in the Editor. To be found under: WEST(or EMPTY)/USMC/SHIPS/LHD Download links: # armaholic.com mirror (thx Foxhound) # assaultmissionstudio.de mirror
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Scripting/ Editing example collection thread
Armin2 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I suggest to collect all example missions in one thread. That would give everyone the ability to just download and copy a certain feature in their mission. Rules: Only 1 specific feature at a time so it can be copied into your own mission. Make it nub friendly. ------------------------------------------------------- Heli Insertion example: Feature: A Heli drops you off and then dissapears Usage: Just copy all the units/ waypoints in your mission Download: http://www.file-upload.net/download-1688058/Simple-20Heli-20Insertion.utes.7z.html ------------------------------------------------------- HaloJump w/o mapclick by Cyborg11 @ German Gamers Club: Feature: The player chooses a point on the map and drops there @ 1000m height Usage: Just copy all units/ triggers into your mission. Don't forget the marker.Don't forget to copy the halojump.sqs into you mission folder. Download: http://www.g-g-c.de/forum/showthread.php?p=107093 ------------------------------------------------------- Artillery support for the player: Feature: MLRS support available via radio. Usage: Just copy all the units/ triggers/ etc. into your mission. Use the radio (support) ingame. Download: http://community.bistudio.com/wiki/Artillery_Module#Example_Missions -------------------------------------------------------