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[Release] Simple Progression System for Arma 3
Mr. Rad posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
What is this mod? This mod was created to satisfy our need of any sort of progression in our COOP group. The mod is inspired by the RPG-like passive skill system in Escape From Tarkov, although much simpler. We wanted to create a progression system that would give players something to work towards, independent of the mission, a system to reward playtime and gameplay. This mod is primarily intended for units and groups that play coop missions. This mod is not intended for public PvP gamemodes. Although it will work, abusing the system can be easy so it is not recommended. DOWNLOAD LINK How does it work? This mod is client-side (for now). It works by tracking player's actions trough events, and saving their progress. IMPORTANT Note: Effects of progression are applied in real time, but for performance reasons, they're only saved upon death or when the Progression menu is opened. The Player will always have an action in their action menu called "Progression menu" which will open the menu that shows all of your progression. In this menu you can see the progress of your passive skills, as well as acquire rank promotions and combat traits. Combat traits are a part of vanilla Arma, but they're normally linked to the selected character that you're playing (I.e. Combat Life Saver has the "Medic" trait). Our system tracks all score gained by the player. The score is used as a currency when you're acquiring combat traits or a rank promotion. Acquiring a combat trait while you already have one or more, will heavily increase it's price. Higher ranked players get discounts on combat traits. Here's a table of costs for rank promotions: Passive skills Our passive skills are Recoil control, Sway control and Strength. Recoil control is a self explanatory skill. It is leveled over a long period of time by firing any handheld weapons. Sway control is your character's ability to keep the gun steady while aiming. It is normally leveled by performing certain actions such as resting or deploying your weapon. Like recoil control, this skill is also leveled over a very long period of time. Strength affects your character's ability to carry heavy gear, and it's impact on stamina. Higher level strength will allow you to carry more gear without decreasing your stamina as much. Passive leveling of this skill is super slow, much slower than the other two skills. The best way to level strength is by having a workout. You can do this trough the Progression menu.- 2 replies
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So I'm building this island with a completely custom heightmap. The roads are on the map and I used Terrain Processors road integration but the result is not what I want.. Let me give some examples: http://imgur.com/c0xui9m http://imgur.com/18L1sgg http://imgur.com/Ny5597j http://imgur.com/cTgpyIO Don't mind the bright colours because thats far from final:D But as you can see the edges of the roads angle very agressively. I know I can up the "affected terrain" parameter in TPP but the results remain rather chunky... My own theory is that the roads.shp file looks very pixelated and because of that the result are not smooth (while TB is prfectly capable of smoothing!) Or maybe it has something to do with the "side maximal slope" parameter because I have no clue of its function.. I also tried trippeling the islands size allong with the shape file but the results remain the same. Can it have anything to do with cell size? So basically if someone knows what to do I'll glady hear it. Or if someone can fix it for me I can give you the .shp and .asc
- 8 replies
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- terrain processsor
- terrain builder
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