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Found 2 results

  1. Survival Pack ---------------------------------------------------------------- this mod allows you to create scenarios with hunger & thirst through a module, and adds some functionality to food items and canister fuel, and that's pretty much it ^_^ Features: - makes basic in game existing items such as foods and a fuel canister usable with animations and sounds, though all items are mostly in game existing there is a new MRE (military ration) throwed in after an update - after an update, item functionality is there without the needing of any modules, you can refill water bottles or refuel canisters, you can have items working without activating Hunger & Thirst - mod items has compatibility or support with other mods or scripts that has a different hunger and water system, but this works if the custom mod/mission uses getVariable to store player's hunger and water, which I'm pretty sure it will be 90% mostly getVariable Modules (Survival): - "Hunger & Thirst" module activates player hunger & thirst (very obvious, why am I typing this? xD) - "Item Properties" module sets item properties food nutrition value, water value and consuming duration - "Settings" module defines the variable names for 'hunger' and 'thirst' to store in player, and sets max hunger & thirst value - "Strings" module for changing texts, action texts, messages and icons of this mod Functions: - eg: retrieves a player's hunger & thirst value: _firstPlayer = allPlayers select 0; [_firstPlayer] call survivalpack_fnc_getHungerWater; waitUntil {!isNil "sp_recievedpacketvar_player"}; waitUntil {_firstPlayer == sp_recievedpacketvar_player}; systemChat format ["player '%1' actual food and water values are %2%4 %3%4", name sp_recievedpacketvar_player, sp_recievedpacketvar_food, sp_recievedpacketvar_water, "%"]; systemChat format ["player '%1' displayed food and water values are %2%4 %3%4", name sp_recievedpacketvar_player, round(sp_recievedpacketvar_food * 100), round(sp_recievedpacketvar_water * 100), "%"] - eg: set hunger & water for player, sets the first player's hunger to 50% and thirst to %20, -1 to ignore [allPlayers select 0, 0.5, 0.2] call survivalpack_fnc_setHungerWater ClassList: - adding items to player inventory: player addItem "SPItem_CanisterFuel"; player addItem "SPItem_CanisterFuelEmpty"; player addItem "SPItem_TacticalBacon"; player addItem "SPItem_CanSpirit"; player addItem "SPItem_CanFranta"; player addItem "SPItem_CanRedGull"; player addItem "SPItem_Waterbottle"; player addItem "SPItem_WaterbottleEmpty"; player addItem "SPItem_Canteen"; player addItem "SPItem_CanteenEmpty"; player addItem "SPItem_Cerealbox"; player addItem "SPItem_PowderedMilk"; player addItem "SPItem_RiceBox"; player addItem "SPItem_Pumpkin"; player addItem "SPItem_Orange"; player addItem "SPItem_BakedBeans"; player addItem "SPItem_MRE"; - adding items to container: this addItemCargoGlobal ["SPItem_CanisterFuel", 10]; this addItemCargoGlobal ["SPItem_CanisterFuelEmpty", 10]; this addItemCargoGlobal ["SPItem_TacticalBacon", 10]; this addItemCargoGlobal ["SPItem_CanSpirit", 10]; this addItemCargoGlobal ["SPItem_CanFranta", 10]; this addItemCargoGlobal ["SPItem_CanRedGull", 10]; this addItemCargoGlobal ["SPItem_Waterbottle", 10]; this addItemCargoGlobal ["SPItem_WaterbottleEmpty", 10]; this addItemCargoGlobal ["SPItem_Canteen", 10]; this addItemCargoGlobal ["SPItem_CanteenEmpty", 10]; this addItemCargoGlobal ["SPItem_Cerealbox", 10]; this addItemCargoGlobal ["SPItem_PowderedMilk", 10]; this addItemCargoGlobal ["SPItem_RiceBox", 10]; this addItemCargoGlobal ["SPItem_Pumpkin", 10]; this addItemCargoGlobal ["SPItem_Orange", 10]; this addItemCargoGlobal ["SPItem_BakedBeans", 10]; this addItemCargoGlobal ["SPItem_MRE", 10]; - animation classes: sp_anim_start_eating sp_anim_eating sp_anim_end_eating sp_anim_start_drinking_waterbottle sp_anim_drinking_waterbottle sp_anim_end_drinking_waterbottle sp_anim_start_canister_fuel sp_anim_canister_fuel sp_anim_end_canister_fuel
  2. Ethin Benson

    DayZ: let’s talk about some fixes...

    Ok, so let me just starry by saying, Bohemia Interactive, you have possibly one of the best games for such high potential. Ever since I’d seen gameplay of dayz on pc I’ve dreamed of a day the game would release on console. For the past few months, I’ve been able to live that dream. It’s such a good game that I could honestly play for hours and hours, which is why I don’t want to see it fail. I understand that no game should ever be EASY. I understand that taking the challenge away would make a game dull and boring. However, I and I think every other gamer out there would appreciate getting rewarded with some fun out of any game. I want ant to start with thirst, hunger, and vomiting. When I first started dayz, I’ll admit, I had no idea what the hell I was doing. But I remember dying probably 8-12 times just from THIRST. The fact that I started the game with no drinks, and a thirst meter already halfway empty, and draining fast, was insanely difficult for me. But then I started to catch on to the game. I began to understand the looting process and the while maintaining my thirst and hunger procedure. So months went by of me having a blast on the game. I died a couple times, but no where near as many times as the first day of playing the game. I am currently on my longest lasting character, I’ve kept him alive for about a whole month now, as of October 5th, 2019. I got on today and realized that my regular server was missing. I handled it pretty well, just had to pull out my compass and head south east. However, I did notice something odd. My thirst meter was going down at an alarming rate, a rate that it had never gone down at before. I walked about a mile and drink through all 4 full plastic water bottles, and a full canteen in just one mile. Not to mention that fact that I also kept throwing up because the game wouldn’t tell me if I was quenching my thirst or not which obviously made the situation worse. Staying quenched and full was already a bad enough problem when I first started, I’m begging you to not make it a problem again. I refuse to let my longest lasting character, who’s already been through the toughest situations, die of thirst. A pathetic death. If that means I can’t play the game until you guys fix thirst to actually feel realistic, then so be it. The other thing that I’m not really as concerned about is looting. Now I don’t really mind not finding any AR’s ANYWHERE because I already have a scoped SKS and a kickass pistol, BUT I’m just saying it would be nice to find one somewhere. I’ve seen countless amounts of ammo and attachments for AR’s, especially the AK, but no AR’s anywhere. I’ve only found ONE M4 in the many months of playing the game and that was in a bathroom in the military base south of the main airfield, and then I immediately lost it when it failed me in a firefight. I get it, I mean guns like that should definitely be rare, but not nonexistent. I’ve been to all military-based loot areas COUNTLESS times and never found a single AR ever again. I feel the same way about cars. I’ve only found 2 of those EVER. And I just have to pass them by because it’s VERY hard to build and fix a car to run properly. I think the positions of where certain things spawn should remain the same, but they should spawn more abundantly, which could also help with the thirst problem too. The last thing I wanted to say is a question. How do I setup a good base camp? How do I keep my things from despawning? I want to finally settle down with my character, so he can make regular runs and stuff. He can have a good transceiver and maybe a functioning car and grow a garden and stuff like that. Let me know in the comments.
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