Jump to content

Search the Community

Showing results for tags 'hit'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • Mercurious Brotherhood +2347063372861's +2347063372861>> I WANT TO JOIN OCCULT FOR MONEY RITUAL
  • 123betcasino01's Topics
  • TEORI BERITA's qqsuper99
  • QQSUPER99: Daftar Situs Slot Gacor Online Link Terbaru Gampang Menang's slot gacor
  • QQSUPER99: Daftar Situs Slot Gacor Online Link Terbaru Gampang Menang's slot gacor

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 3 results

  1. So i'm have a mission, with random objects spawning in a small area. I want those objects to react when being hit by a bullet (Delete/Disappear). I don't have any idea how to do this since i have little experience with Event handlers. So if you know an easy way to do this, and teach me how i can do it myself later on i would be very happy! Draoth
  2. I have been working on a small collection of addons for Arma 2:CO for myself and a few friends. This started as a simple weapon, equipment and unit renaming addon but as I've been reading through the ACE, BI and VBS2/JCOVE configs the ideas have been flowing! I have started to experiment with creating my own ammunition and magazines just to see if I can do it. The below examples are from JCOVE Lite and I'm guessing these values are intended to be randomised with each hit. Is this correct? If so, is this possible to do in Arma 2/3 and are there any issues with doing this? I have tried to test with "B_556x45_Ball" ammunition in Arma 2 but I honestly can't tell - My targets are dead in one shot using; class BulletBase; class B_556x45_Ball: BulletBase { hit = "6*1.2"; }; *** As I'm typing this, I recall using a script that displays target damage and where they have been hit. I'll look that out and crack on *** EXAMPLES FROM JCOVE LITE; class vbs2_ammo_B_556x45_AP: vbs2_ammo_B_556x45_Ball { hit = "8*1.2"; }; class vbs2_ammo_B_556x45_Silent_AP: vbs2_ammo_B_556x45_Silent { hit = "8*0.80*1.2"; }; class vbs2_ammo_B_127x99_Ball: vbs2_LargeBullet { hit = "(15 + (7))"; typicalSpeed = "0.75*855"; airFriction = -0.00068; tracerScale = 1.5; model = "\vbs2\data\bullettracer\tracer_red"; };
  3. Hello everybody! I have an object - a wall with steel door - which I want to be only affectable by two kinds of explosive devices and not by any other possible influences. If it gets hit by DemoCharge ("DemoCharge_Remote_Mag"/"DemoCharge_Remote_Ammo") I want only the door to be breached. wall setDamage 0.7 or wall setHit ["hit1",1] If it gets hit by SatchelCharge ("SatchelCharge_Remote_Mag"/"SatchelCharge_Remote_Ammo") I want the wall to experience full damage. I've searched and tried for a couple hours now, but unforunately without success, so I hope one of you can reach a helping hand. Maybe it's important too to mention, that I am using ACE3? I noticed with this addEventHandler ["handleDamage", { hint parseText format ["Target: %1 <br/> Selection: %2 <br/> Damage: %3 <br/> Source: %4 <br/> Ammo: %5",(_this select 0),(_this select 1),(_this select 2),(_this select 3),(_this select 4)];}]; that there is no (_this select 4) "Ammo", when using the explosives. Is there any way to solve/workaround the problem? Kind regards.
×