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Welcome to the official Project Lucie Forum! The aim of this forum is for it to be a place where you can talk about Project Lucie with other players, share feedback, get the latest news… It is a place where everyone can share their ideas, opinions and feelings throughout the development process. While we are happy to hear different opinions and encourage healthy and constructive debates, please remember to follow the rules and present your thoughts in a respectful way. Keep in mind that these rules are always being updated and are subject to change. General Forum Guidelines 1. Be polite Treat other people the way you want to be treated. Be civil and courteous and do not post in order to anger other members or intentionally cause negative reactions. While we may at times disagree with one another, it is important to maintain an atmosphere of civility and respect so that all voices are heard. Disagreements with others are acceptable, but must be expressed in a reasonable and polite manner. If you have an issue with another member deal with it in private, but remember, you may have simply misunderstood each other. 2. Remain constructive We ask that you stay on-topic and offer constructive feedback about the topic and about Project Lucie in general. Posts without constructive commentary reduce the visibility of valuable communication and discourages others from participating in the conversation. Please try to make your posts as informative as possible, only offering constructive and valuable feedback. 3. Keep it clean This means that discussions of a political, ideological or religious nature are not permitted, and no obscene/vulgar or inappropriate language and/or images; racial/ethnic images and slurs; or harassing or defamatory content will be tolerated. 4. Keep it tidy Keep the forums as organized as possible so that it's easy for everybody to find the piece of information they are looking for. A few examples of what to avoid: Spam – communication without meaningful content that does not add to the conversation. Some examples are +1, first, bump, /agree, etc. Posting in a thread that has not received a new message in a significant amount of time. Quoting the entire content of the message to which you are replying. Please include only as much as is necessary for context. Linking to threads from other forums or creating threads/posts with the sole purpose of linking another post. And what to do Post in the appropriate section AFTER searching for an existing thread. If you have a question or request make sure to look for it first using the Search feature found in the top right corner. Try to use proper grammar and spelling in all messages. Constant use of caps-lock, txt-speak, 1337-speak and other exclusionary forms of speech are not allowed. Be as clear and accurate as possible in every message you write. In case of uploading files/images, reduce its quality or compress it beforehand, or link them from 3rd party hosting sites. The official language of this forum is English. Please post and respond in that language only. 5. Protect your privacy Players are responsible for the security of their own account. As a result, any action that takes place with an account will be considered the responsibility of the user who uses the account. It’s highly advised that you do not disclose names, addresses, phone numbers, email addresses or any other personally identifiable data of any individual. We request for your safety that you do not post sensitive information about yourself or others on these forums.
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Arma 3 Tanks Config Guidelines Feel free to use it according to our modding license. It roughly describes new features for tanks in Arma 3, You still would need to know the basics from A2/OA and how to set up cars in A3 first.
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AI vehicles respawned with Kronzky vehicle UPS/respawn script not inheriting names?
rory_pamphilon posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, Iv made a dogfighting mission on Altis where AI jets respawn after being downed on markers using Kronzky UPS vehicle respawn script. I also have moving map markers for enemy jets and a hint that comes up when you kill an AI saying the name of the AI enemy jet killed. The issue I'm having is that when the jets respawn they don't inherit the name of the AI jet that died so the map markers don't work and the hints don't work once onto the second batch of jets. Any ideas how to resolve this? Thanks