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=\Group Link 3 - The Ultimate A.I. and F.X. Enhancement/= The Group Link History: --------------------------- The original Group Link script was written by Toadlife. KeyCat continued toadlife's work and heavily modified the original Group Link script and tweaked and enhanced it. From now on Group Link was avalible and known as Group Link 2. Group Link 3: --------------------------- Group Link 3 still is based on the work of Toadlife and KeyCat but it's way more enhanced and optimized then ever bevore. Group Link 3 is a AddOn based A.I. enhancement Mod, which is doing a lot of configuration's and setting's by it's own. So it's not necessary to inizialize every group by putting "ge1=group this", "ge2=group this" and so on in the inizializing field of each group. Group Link 3 is detecting every unit/group, which is used in a mission by it's own. Basically Group Link was a A.I. enhancement script only, but i simply could not take off my hands from some very nice effect features, which i missed so much from OFP. Group Link 3 Compatibility: ------------------------------- Cold War Rearmed v.1.0 A.C.E. - Advanced Combat Environment AI - Enable and AI - Disable Revive Script By norrin RKSL Cargo System Group Link 3 Features: -------------------------- - Enemy A.I. may request reinforcement. - Enemy A.I. may request artillery support. - Enemy A.I. do unmount their vehicles and helicopters after reaching the conflict point. - Enemy A.I. in helicopters may do para drop or unmount the helicopter at the conflict point. - Enemy A.I. may do drop smoke for cover while unmounting. - Enemy A.I. on feet may drop smoke for cover after they had spotted a target/enemy. - Enemy A.I. do react to gunfire. - Enemy A.I. do react to suppressed fire. - Enemy A.I. do perform house searche. - Enemy A.I. may will try to find cover if they are under fire. - Enemy A.I. with no or less ammo will try to rearme by dead units. - Enemy A.I. groups with more then 3 units may will split up into several smaller groups to advance from several directions. - Enemy A.I. may will look for empty vehicles, which they could use to get faster to the conflict point. - Enemy A.I. and Player D.S.A.I. - Enemy A.I. Difficult: - Enemy A.I. Body Remove: - Enemy A.I. Anti Water: Group Link 3 FX Features: ----------------------------- - Church Chor. ( Sound ) - Church Light. ( FX ) - Random Weather - Bullet Whiz By. ( Sound ) - Shell Whiz By. ( Sound ) - Grenade impact Simulation. ( FX ) - Explosion FX. ( Debris, Dust Wave, Hot Ground ) - Fire, Ashes and Sparks Group Link 3 Optimizing: ---------------------------- - D.G.A.S.: ( Dynamic Global Array System ) - Group Calculation: - Helicopter Base: - Groups Behaviour: - Array Monitor: Group Link 3 How to install: ------------------------------- Unrar the GL3 archive. Place the "@GL3" folder into "C:\Program Files\Bohemia Interactive\ArmA\" Create a shortcut from your original ArmA.exe. Right click on the shortcut and choose "Properties". In the target field you have "C:\Program files\Bohemia Interactive\ArmA\arma.exe" Modify your shortcut target field to: "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -nosplash -mod=@GL3 Group Link 3 Setup and Config: ----------------------------------- To see how Group Link 3 should be used please have a look into the ReadMe.doc or take a look at the Example Mission, which comes with Group Link 3. Everything you need to know is documented there. If there should be some more questions, which i forgot to write down in the ReadMe.doc please feel free to ask them in this thread. To open the ReadMe.doc you need word or the Word Viewer 2003 CREDITS: ----------- Please report any bugs you encounter at DevHeaven Mirror: ------- Group Link 3 v.1.4 ( Armaholic ) Group Link 3 v.1.4 ( Assault Mission Studio ) Group Link 3 v.1.4 ( 2shared )
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Hi, im curious if will be possible to simulate/recreate a weapon jamming based on an initial percentage that will grow up depending on how many rounds you fire with that weapon; it's possible?. And if it can be reseted if you drop that weapon and pick another one. Im curious if this can be made, even if it's just for the vanila weapons, not for be applyed on addon weapons; that'll be a another thing. Could someone a scripter or something tell me something about this subject?. Let's C ya