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Showing results for tags 'galactic'.
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Has anyone been able to get the helis in Samples_F to work? I ran the folder through pboProject and got a number of errors, first being line 260, in Useractions --> Doors displayNameDefault = <img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />; /// what is displayed under the cursor (icon in this case) adding quotation marks stopped that error, displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />"; /// what is displayed under the cursor (icon in this case) but more kept coming up, like an incorect proxy reference to cargo_01 in the p3d, and others. After finally getting it to pack without error, placing the helis in the editor, and running it, the rotors don't turn, the doors won't open, and I can't shoot from the cargo_turret position (which was the only reason I got the heli going). All I really want is to see how to set up the cargo so I can have players firing from the deck of my sloop.
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Hello fellow Armaholics! I'd like to present you my latest work. It's just a simple SP/COOP mission inspired by the first OFP campaign missions. Technically it is supposed to take place after my soon-to-be-published-SP-Campaign, however since the campaign menu doesn't really work yet i have to delay the release. Desciption: You are fresh off the boat and already have a risky assignment. Unknown and heavily armed individuals have been sighted near one of our outposts. There is no information about who they are or what they want. It is up to you to find out... Type: SP/COOP Version: 1.03 Mission Design by IndeedPete Thanks to: spunFIN for his great AI Spawn Script Pack! Kronzky for his awesome Urban Patrol Script! Larrow for his assistance with re-adding supports on teamswitch! BIS for this outstanding game! Features: - Story Driven SP - Cutscenes - Infantry Combat - Supports - Player's decisions can affect the mission - Random weather and start time - COOP Changelog: Version 1.03: -ADDED: COOP playability! Version 1.02: -FIXED: Supports are now re-added correctly when groupleader dies -CHANGED: Raised the number of enemies for the third task Version 1.01: -FIXED: Mission would not continue after second task -FIXED: Mission does not start at correct time(s) of day Known Issues: - Transport helo sometimes disappears when player enters. Trying to find the source, guys! - Since i'm new to MP-scripting it might not be a fully flawless experience to play this mission in COOP. I still recommend to play it in SP, that way you can also enjoy the cutscenes. Download: Steam Workshop (1.03) Zippyshare (1.03) Armaholic (1.03) Feedback and/or questions appreciated! Have fun! :)
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- civilizations
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It's about damn time: http://www.pcgamer.com/2013/10/15/stardock-announces-galactic-civilizations-iii-releases-trailer/ P.S.
- 3 replies
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- civilizations
- galactic
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