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Found 4 results

  1. Hey everyone, Was wondering something for a while now and I am pretty stumped. Whenever I create my child displays with: finddisplay 46 createdisplay "displayMenuChild" I can still interact with the parent display (i.e. Can press buttons and interact with listboxes etc.) I also use the same controls as used in the 3DEN Editor displays. I create my parent display as a dialog with: createdialog "displayMenuParent"; Maybe I need to create it another way? Thanks in advance, Skirmish_
  2. Hey everyone, I've been wondering this for the longest time now and I've had no real answer to this question. How are the Displays - 313 (Display3DEN) and 46 even getting spawned? As you can obviously move while they are on screen. I am asking in regards to the displays being overlapped: finddisplay 313 createdisplay "Display3DENNew"; and the parent display still being visible on screen while the child display is open. I cannot get this to work by myself and I've copied basically everything bohemia have done when it comes to configs etc. I've tested pretty much everything and have came to the conclusion that it definetly has something to do with the parent display and how it is opened. Example - Overlapping displays Thanks in advance, need all the help I can get at this point. Skirmish_
  3. Hi, I've been very confused for the past week on how bohemia made their 3DEN displays overlap each other. I've copied basically everything they have done as far as configs go, and I have also been using createDisplay to have the child display go over the dialog, however it just looks like I made another parent display/dialog and its not going over the display. Maybe someone here can help. Thanks in advance, skirmish_
  4. Hi all, I'm in a spot of bother with trying to return the mini-map control (whilst in multiplayer). I have looked at this topic but am unable to get the script working. Here is what I have so far: // add group draw handler to mini-map _nul = [] spawn { disableSerialization; _ctrlMiniMap = controlNull; // search loop to return mini-map map control while {isNull _ctrlMiniMap} do { { _ctrlMiniMap = _x displayCtrl 101; if !(isNull _ctrlMiniMap) exitWith {true;}; } count (uiNamespace getVariable ["IGUI_Displays",[]]); sleep 0.1; }; // adds draw handler _ctrlMiniMap ctrlAddEventHandler ["Draw",{_nul = _this call RAD_fnc_groupMarkersMapDraw;}]; }; I have run both the script from the topic (see above) and my modified version. Both offer no success, any ideas or examples for how to get this working would be greatly appreciated? Thanks, Bull
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