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Showing results for tags 'difficult'.
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I played on launch and had EVERY SINGLE shooting range challenge except the final PM (because it was broken) at GOLD. It all got wiped at some point. I'm assuming it was at the intro of seasons. Came back this season and began doing them but came to find that the final challenges for a few of the machine guns and subs are near IMPOSSIBLE to get gold on. I'm pretty good at the game, like, really good according to the angry messages I get but I can't hit those all 10 of those spread out moving targets on Suomi KP/31 final challenge in 10 seconds. I got 10.77 and it's not going down. Please beef up those timers a little bit.
- 1 reply
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- impossible
- time
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The final suomi challenge is stupid difficult. That gun is the biggest steaming pile of cheeks I've ever seen and 10 seconds is crazy. I've gotten 10.77 but can't get lower. RIP
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Welcome, To keep this short : _hit = 0 I want this variable to increase everytime the object _Str been hit. _Str addEventHandler ["HitPart",{_hit = _hit + 1}]; This doesn't work because the EH doesn't know the localvariable. _Str addEventHandler ["HitPart",{hit = hit + 1}]; This does work because it is a globalvariable. But i need it to be a localvariable, because there are 200 objects that are being spawned using the same variable. waitUntil {_Hit > 3}; deletevehicle _Str; I want the obj to delete itself after being hit 3 times. Is there workaround that i can use? Or maby a different way to approach this? Draoth
- 2 replies
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- difficult
- eventhandler
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(and 5 more)
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