Search the Community
Showing results for tags 'custom item'.
Found 2 results
-
Action on doubleClick for custom inventory item
Tova posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello ! I already know that I can create a custom inventory item through a config.cpp this way thanks to@R3vo: class CfgWeapons { class ItemCore; class InventoryItem_Base_F; class MyItem: ItemCore { displayName = "Tova's cool item"; model = "\A3\structures_f_epa\Items\medical\antibiotic_F"; scope = 2; scopeArsenal = 2; scopeCurator = 2; picture = ""; descriptionShort = "This item is very cool"; class ItemInfo: InventoryItem_Base_F { mass=5; }; }; }; But I'd also like to execute a script when this I double click on that item in the inventory, however I don't know how I could do that... NB : I believe it may have something to do with the "LBDblClick" eventhandler, but I have to say that I am clueless. -
Custom Vest Appears in ACE Arsenal but not BI Arsenal
Styles2304 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I cobbled together a rebreather that works on land from different posts across the internet. It works if I manually add the vest with a script and it is visible in the ACE Arsenal. However, I can't see it in the BI Arsenal. I stumbled across the following link: I made what changes I could determine had been made in that post but my vest is still not visible. Here is my cfg: Obviously there is something here I'm missing... if someone else can see what it is, would you be so kind as to point it out so I can quit ripping out my hair?