Search the Community
Showing results for tags 'construct'.
Found 1 result
-
This mod gives you the ability to place static objects in any mission -Added short animations Requires ACE RHSUSAF and RHSAFRF are needed for some objects - To use, open Ace Self interaction Menus and select Build Menu, select an option and from there use the action menu to start placement. **Must Have an ACE Entrenching Tool in your inventory** **Go to MISC>AMMO CRATE this does not require an Entrenching tool but contains some, place an ammocrate, and grab one to START. - Placing a FOB and selecting "Toggle map marker" at the flag will create a respawn point, if respawn is enabled in the mission settings. You can hit toggle again for a different phonetic name. - The repair station after selecting "Toggle map marker", will engage when your are driving a vehicle in its area of influence, fully rearming and repairing after a moment. - They a.i. is able to use all the emplacements, so you can have them man your Mortars/Artillery/HMG/AA. *** You can delete a placed object by looking at it and selecting "delete object" *** *** You can remove error actions by selecting "RemoveAllActions" *** List of Current Objects: FOB , Repair Station , Hesco barriers , Sandbags Ammobox with Arsenal , Bunker , Razorwire Mortar , HMG¹ , AA¹ , AT² , and Artillery² emplacments Traffic stop: Gates, Cones, barriers and More ... ¹Requires RHSUSAF http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 ²Requires RHSAFRF http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 ADDED ability for Servers /Missions to disable all or partial functions. Take a look at the read me for this code. I will make a separate post about this. Known Issues: Only some objects can be placed above ground (In buildings/roofs), small things like the HMG, AT, Single Hesco and Sandbags are fine. If you have any issues with actions go to delete object in the build menu and select "RemoveAllActions" to clear errors. **** To use the FOB and Repair Station you will need to select "Toggle map marker" action . It is located right at the flag(must be within 2m) They must be toggled before they function, and they must be removed via addaction at front. Only the player who placed them has access to the actions. This is my first script addon, made for a mission I developed in Arma 3's alpha days and after years I decided to update and release, It is a real nice addition to Arma 3, as it will work flawlessly with most missions. This mod is not realistic, it adds a fun aspect to change your surroundings or to build fortifications on the fly during a mission / firefight. Credits and thanks go to Xeno for his Vehicle Rearm Script that is in my addon. thanks to the Ace mod team and Bohemia Interactive, and of course everyone who ever posted a lesson on scripting Download link - https://www.dropbox.com/s/8n7jm8lbzq0ibdt/%40justbuildV0.98.rar?dl=0 Steam - https://steamcommunity.com/sharedfiles/filedetails/?id=1162098941