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About justokin

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  1. Hey Ive had trouble getting custom faction to work. I am trying to use RHS and IRAQI-Syrian cinflict, unable to get any of these units or vehicles to spawn. I am aware that some of the classnames in tpw_skirmish_friendlyunitstring[], and the enemies and vehicles are incomplete. I saw somewhere to try just the base of the name ie, rhsusf_army_ocp_arb_medic changed to rhsusf_army_ocp_arb or something rhsusf_army. I wasn't sure what needs to be there. The classnames I used were from the editor read by hovering over spawned unit . Thanks TPW_MODS.hpp ...... tpw_skirmish_support = 1; // NATO units can call support tpw_skirmish_enemy_support = 1; // CSAT enemy units can call support tpw_skirmish_resist_support = 0; // AAF units can call support tpw_skirmish_friendlytype[] = {0}; // BLUFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {0,1,7} will spawn user selected, NATO and FIA BLUFOR. Empty = NATO default tpw_skirmish_enemytype[] = {0}; // OPFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {4,5} will spawn CSAT and CSAT PACIFIC OPFOR. Empty = CSAT default tpw_skirmish_resisttype[] = {0}; // INDFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {-6,-7} will spawn FIA and AAF resistance, wearing Shemaghs. Empty = AAF default tpw_skirmish_spawntime = 30; // Time (sec) between spawning each enemy/friendly squad/vehicle tpw_skirmish_friendlyunitstring[] = {rhsusf_army_,rhsusf_army,rhsusf_army_ocp_arb,rhsusf_army_ocp_arb_rifleman,rhsusf_army_ocp_arb_medic,rhsusf_army_ocp_arb_autorifleman,rhsusf_army_ocp_arb_maaws,rhsusf_army_ocp_arb_marksmen,rhsusf_army_ocp_arb_grenadier,rhsusf_army_ocp_arb_squadleader,rhsusf_army_ocp_arb_rifleman,rhsusf_army_ocp_arb_rifleman}; // Custom strings (comma separated) to select friendly units from config tpw_skirmish_friendlyvehiclestring[] = {rhsusf_CGRCAT1A2_M2_usmc_d,rhsusf_M1220_M153_M2_usmc_d,rhsusf_M1237_M2_usmc_d,RHS_M2A3_BUSKIII,rhsusf_m1a2sep1tuskiid_usarmy,rhsusf_CGRCAT1A2_M2_usmc_d,rhsusf_M1220_M153_M2_usmc_d,rhsusf_M1237_M2_usmc_d,RHS_M2A3_BUSKIII,rhsusf_CGRCAT1A2_M2_usmc_d,rhsusf_M1220_M153_M2_usmc_d,rhsusf_M1237_M2_usmc_d,rhsusf_CGRCAT1A2_M2_usmc_d,rhsusf_M1220_M153_M2_usmc_d,rhsusf_CGRCAT1A2_M2_usmc_d}; // Custom strings (comma separated) to select friendly vehicles from config tpw_skirmish_enemyunitstring[] = {isc_is,isc_is_o,isc_is_rifleman_,isc_is_rifleman_o,isc_is_team_leader_o,isc_is_at_o,isc_is_Sapper_o,isc_is_Sniper_o,isc_is_squad_leader_o,isc_is_autorifleman_o,isc_is_grenadier_o,isc_is_rifleman_o,isc_is_team_leader_o}; // Custom strings (comma separated) to select enemy units from config tpw_skirmish_enemyvehiclestring[] = {isc_is_gaz66_zu23_o,isc_is_Ural_ZU23_o,isc_is_offroad_M2_o,isc_is_pickup_PK_cup_o,isc_is_BMP1P_cup_o,isc_is_offroad_M2_o,isc_is_pickup_PK_cup_o,isc_is_offroad_M2_o,isc_is_pickup_PK_cup_o}; // Custom strings (comma separated) to select enemy vehicles from config tpw_skirmish_resistunitstring[] = {}; // Custom strings (comma separated) to select resistance units from config tpw_skirmish_resistvehiclestring[] = {}; // Custom string (comma separated) to select resistance vehicles from config tpw_skirmish_casstring[] = {rhsusf_f22}; // Classname/s of custom friendly CAS aircraft (comma separated). Empty = NATO default CAS tpw_skirmish_chsstring[] = {RHS_AH64D}; // Classname/s of custom friendly support heli (comma separated). Empty = NATO default CHS tpw_skirmish_uavstring[] = {B_T_UAV_03_dynamicLoadout_F,CUP_B_USMC_DYN_MQ9,B_UAV_5_F}; // Classname/s of custom friendly UAV (comma separated). Empty = NATO default UAV
  2. This mod gives you the ability to place static objects in any mission -Added short animations Requires ACE RHSUSAF and RHSAFRF are needed for some objects - To use, open Ace Self interaction Menus and select Build Menu, select an option and from there use the action menu to start placement. **Must Have an ACE Entrenching Tool in your inventory** **Go to MISC>AMMO CRATE this does not require an Entrenching tool but contains some, place an ammocrate, and grab one to START. - Placing a FOB and selecting "Toggle map marker" at the flag will create a respawn point, if respawn is enabled in the mission settings. You can hit toggle again for a different phonetic name. - The repair station after selecting "Toggle map marker", will engage when your are driving a vehicle in its area of influence, fully rearming and repairing after a moment. - They a.i. is able to use all the emplacements, so you can have them man your Mortars/Artillery/HMG/AA. *** You can delete a placed object by looking at it and selecting "delete object" *** *** You can remove error actions by selecting "RemoveAllActions" *** List of Current Objects: FOB , Repair Station , Hesco barriers , Sandbags Ammobox with Arsenal , Bunker , Razorwire Mortar , HMG¹ , AA¹ , AT² , and Artillery² emplacments Traffic stop: Gates, Cones, barriers and More ... ¹Requires RHSUSAF http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 ²Requires RHSAFRF http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 ADDED ability for Servers /Missions to disable all or partial functions. Take a look at the read me for this code. I will make a separate post about this. Known Issues: Only some objects can be placed above ground (In buildings/roofs), small things like the HMG, AT, Single Hesco and Sandbags are fine. If you have any issues with actions go to delete object in the build menu and select "RemoveAllActions" to clear errors. **** To use the FOB and Repair Station you will need to select "Toggle map marker" action . It is located right at the flag(must be within 2m) They must be toggled before they function, and they must be removed via addaction at front. Only the player who placed them has access to the actions. This is my first script addon, made for a mission I developed in Arma 3's alpha days and after years I decided to update and release, It is a real nice addition to Arma 3, as it will work flawlessly with most missions. This mod is not realistic, it adds a fun aspect to change your surroundings or to build fortifications on the fly during a mission / firefight. Credits and thanks go to Xeno for his Vehicle Rearm Script that is in my addon. thanks to the Ace mod team and Bohemia Interactive, and of course everyone who ever posted a lesson on scripting Download link - https://www.dropbox.com/s/8n7jm8lbzq0ibdt/%40justbuildV0.98.rar?dl=0 Steam - https://steamcommunity.com/sharedfiles/filedetails/?id=1162098941