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Greetings from the Zeus Community. I was wondering if people were interested in joining in a night whereby players would engage in a realistic PvP/TvT/A&D (or however you want to call it!) on a large scale (around 100 man). This will essentially be like two organised teams playing a no respawn coop against each other. Even if you are not in a community it will be open to anyone who enjoys playing in a structured and organised way. We are a casual milsim group focused on teamplay, tactics and realistic objectives. W have had great success in the past thanks to all those who joined us into making a full realistic immersive experience. It has been a while since our last TvT game night and I'd like to announce the next one for Sunday 6th May. It will focus on a large scale A&D hoping to be both immersive and challenging with realistic objectives focused on organised tactics to achieve them. We had 100 players last time and I hope we see the same numbers again. Details are as follows: DATE: SUNDAY 6th May TIME: 18:30 (BST) WHERE: #1 Zeus Community Game Server If you have any questions, please post them here. Tipsi
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Greetings from the Zeus Community. I was wondering if I could arrange a night whereby the Zeus Community and another community would engage in a realistic PvP/TvT/A&D (or however you want to call it!) on a large scale (around 100 man). Even if you are not in a community it will be open to anyone who enjoys playing in a structured and organised way. We are a casual milsim group focused on teamplay, tactics and realistic objectives. We have our non-addon game nights on Thursdays and Sundays, while our addon game nights occur on Wednesdays and Saturdays. However, we have many players active on the other days as well. We reckon we could muster about 30-50 people if this was to be organised. If we were to arrange a TvT, I would suggest: We would have to find common ground with which to play with. For example, we use a range of CUP terrains and RHS units. I'm guessing at the very minimum we could both have task force radio and CBA. The mission involved would be realistic and objective based (none of that CTF/invade & annex). We have mission makers who would be available to cater to our/your needs (whatever mods we decide to both use). We could play on our server and on our TS. Basically, we can handle all the preparations, but we just need to find middle ground in regards to the addons to use and when we should host the event so that all can enjoy. At the end of the day, if need be we can start off with vanilla Arma3 with CBA and task force radio for our first meeting, just to get the ball rolling as smoothly as possible, and if it is successful and met with great interest, we can start adding more mods to our encounters. If you are interested and don't play with mods, we can still do this as well. Please let me know if you are interested! Our Teamspeak Address is: teamspeak.zeus-community.net Kind Regards, Tipsi - Game Admin of Zeus Community
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If you are looking for a project where communication, cooperation and coordination counts then the MACE PVP/TVT is for you! Stand in front of another player and defeat him in a virtual battle. MULTI-PLAYER ArmA COMBAT ENGINE This was first concieved as a mission within ArmA2 and has been developed and improved by the MACE/Total War community within ARMA3. The MACE engine is a modded version of the Zdrob Engine by eRazer, and is a platform upon which players can create any battlefield environment within ArmA3. Specifically for multiplayer team games - PvP/TvT, the MACE engine provides a scalable battlespace from infantry only, to full combined arms with support units, armored vehicles and aircraft. Zdrob Engine Inside The mission is powered by the Zdrob engine, created by its author eRazer, using his extensive experience of sqf scripting and he has over 4000+hrs within ARMA3 mostly editing/scripting missions. This has been developed over the last 3 years with the ideas and feedback of the community (initially PAC / 9GU) and has now evolved into the Zdrob engine (Zengin) which is a framework/tool to build multi-player PvP/TvT missions. Dynamic Mission Framework The dynamic nature of the mission allows great variety with every mission. Its does this through customisable mission parameters and tools. The server administrator can choose predefined (map dependant) or "dynamic locations", with up-to 10 dynamic/moveable sectors, each with their own unique size. As the server fills with players, the dynamic roles and deployment systems of the mission, adapt automatically according to the No. of players on the server. This allows the mission to automatically change from, small scale infantry combat to large scale, combined arms battle, without restarting the mission. Commmunity The MACE project is a community of international communities, large/small and individuals players. We are an OPEN community of serious, hardcore, PVP players, who like a challenge. We are activley looking for other like minded players, groups or communites for participation in our organised battles and practice sessions. Game Modes There are a selection of game modes: AAS : Advance and Secure A&D : Attack and Defend KOTH : 1 Sector Control Search and Destroy (in development) Using these tools, you can safely say that, playing the same twice mission is almost impossible. Check more info on http://www.arma-mace.com For more info join our Steam Group - http://steamcommunity.com/groups/armaprmace MACE Discord MACE Twitter : @Arma3Mace Cheers, MACE HQ http://imgur.com/a/NtMnf