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Showing results for tags 'SHORAD'.
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SAM Pack. 'nuff said Copyright 2018 hcpookie. This item is not authorized for posting on Steam, except under the Steam account named hcpookie -------------------------------------------------------------------------------------------------------------- MAJOR UPDATE: also hosted on my onedrive. It is also on Steam for those who can't figure how to install mods. - addresses AAA script lag issues, and includes new Ground Control Intercept (GCI) function. Tutorial vid for GCI found here: REQUIREMENTS: The only requirement for "vanilla" play is my camonets pack: https://forums.bistudio.com/topic/186395-pook-camonets/ Default factions are now supported: -------------------------------------------------------------------------------------------------------------- MANUAL DOWNLOAD (in multiple parts): https://onedrive.live.com/?id=5B54FC51A7917265!22139&cid=5B54FC51A7917265 STEAM DOWNLOAD HERE: http://steamcommunity.com/profiles/76561198032494151/myworkshopfiles/?appid=107410 READ: Read the guide. Please! The Guide represents all the documentation, information, configuration settings, etc. to successfully enjoy this addon! Lots of pictures too, so read it 😄 STATUS: All known / reported issues have been addressed. Change log below. ANY ERRORS / POPUPS WERE NOT NOTICED IN TESTING... Please let me know if you find anything broken or simply... strange. I am already seeing several little things that need some TLC. It is somewhat difficult to test 50+ vehicles in all their scenarios so I am certain that some issues will be discovered.... MEA CULPA if they do! SPECIAL FEATURES: There are several new features that enhance gameplay. Included with the units are: Proximity fuses / indirect damage SHORAD counter-missile defense (yes I can shoot down your incoming missiles) ARM weapons (anti-radiation missiles) for use against key SAM/AAA site radar units. RWR missile alerts. Automatic, MP-friendly spawning of SAM and AAA sites. NEW in v4.2: Support for external ECM / JAMMING scripts UNITS: The addon includes both EAST / SOVIET heritage systems and WEST / NATO heritage systems. Due to the changes in 4.1 the vanilla factions can now access most all systems regardless of origin, with a few exceptions. All your favorite A2 factions are present (via CUP units) for their respective factions' systems, now within their own OPTIONAL download (see above). If you desire to run with CUP, you will need that additional file. If you do not use CUP, DO NOT USE THE FILE. Further information is found in the Guide. CHANGELOG Full detailed description and information from my A2 pack is collected here: https://forums.bistudio.com/topic/176187-pook-sam-pack-v10/
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A start.... the version for A3 will be officially "v4.0". It will be "mostly" standalone in that it will only require CUP for the factions. Otherwise, no other dependencies will be required for install. It certainly will not require CBA, although CUP does. In case the pic doesn't show: https://onedrive.live.com/?id=5B54FC51A7917265!22140&cid=5B54FC51A7917265&group=0&parId=5B54FC51A7917265!22139&o=OneUp I have literally WEEKS worth of work ahead of me, to convert proxy references, \ca\xxx references, etc. So let's not get in a hurry :) With any luck I'll have "version 1" ready for the holidays. With any luck!!! This WILL require CUP as I intend to leverage their hard work w/ the A2 factions, etc. Link to all the work I have done to this point. https://forums.bistudio.com/topic/176187-pook-sam-pack-v10/ Note that THE GUIDE is a 50-page information resource that will explain everything you likely need to know about these systems. Download it, as it is worth a look! The release thread: http://forums.bistudio.com/topic/186438-pook-sam-pack-v4-arma3-version/
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