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Showing results for tags '2020'.
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There weren't any loot position files for buildings in the Chernarus 2020 map or none that I could find, so I went and did them all myself in the editor. I included every CUP and Malden building and the commonly used military Altis buildings. Some buildings that are not enterable will also spawn junk at their doorstep as well as the smaller ignored buildings in countryside areas. I also created some loot positions for certain vehicle wrecks. Civilian vehicles spawn vehicle service parts, Industrial tractors spawn industrial junk and some of the military vehicles spawn military loot of course. Factory exhaust stacks and other towers with ladders also now spawn stuff! If there is a building missing from the list, would like more added or a misplaced position, please let me know. Installation: Go into your "exile_server_config" folder and drop the attached file inside. You can also make your own C++ language file and copy the string over from my dropbox. Open up the config.cpp file and replace the entire CfgBuildings string with this: So the beginning of your config should look similar to this: Here is the string file. Chernarus2020 Loot -------------------------------------------- Once you've completed the above steps, re-pack your PBO and enjoy.
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How to spawn AI via module with a patrol route? (with no script docs) (video link)
Furbzeyyy GamingYT posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How to spawn AI via module with a patrol route? (with no script docs) (video link) https://www.youtube.com/watch?v=if5Rkoqe30w&feature=emb_title