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Found 3 results

  1. How to spawn AI via module with a patrol route? (with no script docs) (video link) https://www.youtube.com/watch?v=if5Rkoqe30w&feature=emb_title
  2. i'm trying to use the spawn AI module to patrol an area, preferably so that they generate thier own waypoints so when they're killed they respawn and go back to patrolling the area and, so far i've only managed to make it work with the sector control module because oh geez really no wai? So if anyone got some ideas that be really useful. .
  3. I'm making a COOP sector control mission for IFA3 AIO LITE using spawn ai modules and would like to get rid of them and spawn ai with a script as there are more options for timing of spawns and skill attributes with a script. I would like to know if there is a way to add or link the ai sector tactic module to their waypoints in a script so that they behave like the ai that spawn from spawn ai modules and take sectors. I could just set out markers for waypoints that they randomly choose from but I find that it doesn't work as well as an ai sector tactic for module spawned ai. Any help would be apprerciated.
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