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JDog

Releasing my mission files for people to inspect/learn from

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My first mission, which is pretty damn good I think, is 100% complete now minus voice-overs.

I've made this "Editor's Version" of it to post on here and make available to anyone who wants it. You are free to inspect, dissect, rip apart and put it back together. Do whatever you want with it... except call it your own :p

I'm hoping this will help some people somehow, since I don't think there are really any ArmA 2 "sample missions" to download and see how it works and is all put together.

Who knows, this might not accomplish much more than tutorials/explanations, but for someone it might.

_____________________________________

JD01 Gatekeeper - Editor's Version

  • Many triggers, waypoints, scripts, etc
  • All scripts heavily commented explaining commands and my reasoning for doing things (did it just for this version lol, too lazy otherwise)
  • All files included: Briefing, debriefing, overview, overview image, description.ext, init, mission - all commented/explained
  • A few custom sounds used in mission also included and explained how they are defined/used
  • Editor's version with stress-test features (godmode, teleport, etc)
  • Scripts on using artillery batteries, spawning objects, moving teammates to predefined places and actions, adding news actions to Action menu, etc

Download Mirror

Gatekeeper_Editors_Version

http://www.filefront.com/14155575/Gatekeeper_Editor%27s.rar

Edited by JDog

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Nice effort mate. Make sure to release it at OFPEC too! :)

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Thnx for this, just having a browse now. Hope you ready for some questions.

Your init file states: execVM "briefing.sqf";

I have been using: nul=[] execVM "briefing.sqf";

Can you explain the difference, not sure what nul=[] means, copied it from another file.

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"nul =" means youre saving the script handle to the nul variable (i usually use that for trash)

"[]" means you're passing it an empty array

Both things are required in the editor, but in a script file they aren't, so usually they are omited.

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Reomeved from missions, all seems fine, thnx for explanation.

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What about a PvP version? :)

The locality issues are killing me...

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It's an SP mission, there is no PvP version >.> Maybe a coop version later. But yea that won't do a few things right if you tried to play it online. Some files called in the init wont run right, (clients wont be placed in the boat).

PS. Your signature misspells his name! Unless it's meant to be yours >.>

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It's an SP mission, there is no PvP version >.> Maybe a coop version later. But yea that won't do a few things right if you tried to play it online. Some files called in the init wont run right, (clients wont be placed in the boat).

Yeah, I meant an actual PvP mission that shows how to properly make stuff for PvP.

PS. Your signature misspells his name! Unless it's meant to be yours >.>

Well, duh :butbut:

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